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<blockquote data-quote="(un)reason" data-source="post: 5670473" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 244: February 1998</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>The KotDT crew are suckered into endless debate. This gives the GM breathing room to think and recover their sanity. </p><p></p><p></p><p>TSR Previews: Things start to step up in pace again in april. The forgotten realms continues to try and figure out what to do regarding Azoun IV's death. Just put a new king in and get on with things. You'd think they'd never heard the word succession. Also under stress this month is Evermeet: Island of elves. Elaine Cunningham has fun setting Malar against them. Will they have to swallow their pride and ask for help from humanity to survive? </p><p></p><p>Al-Qadim also gets some attention for the first time in a while. The appropriately titled Reunion compiles three linked tournament adventures where you have to complete some fairly solid objectives. Will you win, lose, or go off the rails? </p><p></p><p>Ravenloft finally reveals what lurks within The Shadow Rift. Gaping holes in the fabric of reality can only hang around so long without something coming to fill them. Can your PC's do anything about this dire new menace? </p><p></p><p>Our monstrous Arcana series turns it's attention to illithids. The Illithiad is our third monster book. They've always been popular in the magazine, and it looks like another generation will get to enjoy being mind<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed and having their brains eaten in the next adventures. </p><p></p><p>Dragonlance has another anthology. Relics and Omens covers the period immediately after the Chaos Wars, as people adapt to the new world. Who will deal best with the changeover? </p><p></p><p>Dragon Dice is up to Kicker Pack 8: The Treefolk. Earth + Water = plantfolky goodness. Once again, the balance of power is upset as ever more sides join in the fight. </p><p></p><p>Looks like they've slipped out another game when we weren't looking as well. Marvel Super Dice? Man, they've missed no time jumping on the licencing. This pack gives us extra coolness for the avengers. Okey dokey. </p><p></p><p>And finally, they make another attempt at a generic system, 5 years after the last one. Less wacky than the Amazing Engine, Alternity attempts to position itself firmly in the modern day/sci=fi vein. Once again, they will try hard, and fall short of their primary cash cow to the extent that is isn't profitable to continue. </p><p></p><p></p><p>Profiles: When asked to feature in this series, Ed Greenwood massively overwrote, as usual. It's all because of his enormous, infectious enthusiasm though. He's produced the biggest, most detailed campaign world in the world, and he's still going. Much of this can be credited to his gaming group, which has been going since 1978 with the same core people, and who's questions and input help direct his imagination and keep his enthusiasm going. And he has a full time regular job as well. (although as a librarian, he probably gets plenty of free time to jot down ideas as they occur to him. ) It's not all sunshine, he's not as rich as he could have been if he got royalties from all the FR books, nor does he get as much creative control as he could have if he signed a better contract. But he doesn't seem too bothered (not that the magazine would publish it if he was) and is very happy that so many people have taken his words to heart. Hopefully he has several more decades of insanely prolific writing in him. As enjoyable a read as most of his contributions. </p><p></p><p></p><p>With several old school returnees, and a sufficiently new take on on the issue's topic that it doesn't feel particularly rehashed, plus some more upgrades in the overall presentation of the magazine, I rather like this issue. It shows they were not only reconciling with the obvious big names, but other writers as well, and really thinking about how to bring readers back. Do more epic features that make everyone who reads the magazine talk about it with their friends! Word of mouth is the most important thing for long-term success, and you'll never get anywhere if you don't make new legends to rival the old ones. Do something bold, give me something I can really care about.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5670473, member: 27780"] [B][U]Dragon Magazine Issue 244: February 1998[/U][/B] part 8/8 The KotDT crew are suckered into endless debate. This gives the GM breathing room to think and recover their sanity. TSR Previews: Things start to step up in pace again in april. The forgotten realms continues to try and figure out what to do regarding Azoun IV's death. Just put a new king in and get on with things. You'd think they'd never heard the word succession. Also under stress this month is Evermeet: Island of elves. Elaine Cunningham has fun setting Malar against them. Will they have to swallow their pride and ask for help from humanity to survive? Al-Qadim also gets some attention for the first time in a while. The appropriately titled Reunion compiles three linked tournament adventures where you have to complete some fairly solid objectives. Will you win, lose, or go off the rails? Ravenloft finally reveals what lurks within The Shadow Rift. Gaping holes in the fabric of reality can only hang around so long without something coming to fill them. Can your PC's do anything about this dire new menace? Our monstrous Arcana series turns it's attention to illithids. The Illithiad is our third monster book. They've always been popular in the magazine, and it looks like another generation will get to enjoy being mind:):):):)ed and having their brains eaten in the next adventures. Dragonlance has another anthology. Relics and Omens covers the period immediately after the Chaos Wars, as people adapt to the new world. Who will deal best with the changeover? Dragon Dice is up to Kicker Pack 8: The Treefolk. Earth + Water = plantfolky goodness. Once again, the balance of power is upset as ever more sides join in the fight. Looks like they've slipped out another game when we weren't looking as well. Marvel Super Dice? Man, they've missed no time jumping on the licencing. This pack gives us extra coolness for the avengers. Okey dokey. And finally, they make another attempt at a generic system, 5 years after the last one. Less wacky than the Amazing Engine, Alternity attempts to position itself firmly in the modern day/sci=fi vein. Once again, they will try hard, and fall short of their primary cash cow to the extent that is isn't profitable to continue. Profiles: When asked to feature in this series, Ed Greenwood massively overwrote, as usual. It's all because of his enormous, infectious enthusiasm though. He's produced the biggest, most detailed campaign world in the world, and he's still going. Much of this can be credited to his gaming group, which has been going since 1978 with the same core people, and who's questions and input help direct his imagination and keep his enthusiasm going. And he has a full time regular job as well. (although as a librarian, he probably gets plenty of free time to jot down ideas as they occur to him. ) It's not all sunshine, he's not as rich as he could have been if he got royalties from all the FR books, nor does he get as much creative control as he could have if he signed a better contract. But he doesn't seem too bothered (not that the magazine would publish it if he was) and is very happy that so many people have taken his words to heart. Hopefully he has several more decades of insanely prolific writing in him. As enjoyable a read as most of his contributions. With several old school returnees, and a sufficiently new take on on the issue's topic that it doesn't feel particularly rehashed, plus some more upgrades in the overall presentation of the magazine, I rather like this issue. It shows they were not only reconciling with the obvious big names, but other writers as well, and really thinking about how to bring readers back. Do more epic features that make everyone who reads the magazine talk about it with their friends! Word of mouth is the most important thing for long-term success, and you'll never get anywhere if you don't make new legends to rival the old ones. Do something bold, give me something I can really care about. [/QUOTE]
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