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<blockquote data-quote="(un)reason" data-source="post: 5672631" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 245: March 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Forum starts to really ease into it's new role as airing ground for the edition shift. Our second question is what they should do with the weapon stats. They need some interesting factors beyond damage to distinguish them, make for valid choices. How best to implement that? </p><p></p><p>Kevin R. Messner attacks the guy saying slavery is just another form of business quite viciously. It's an inherently corruptive and exploitative practice, resulting in much death and misery. How can that not be evil? </p><p></p><p>Jo Ann Spencer points out how magic low Tolkien actually is in comparison to most D&D games. This does not make it a bad story. Quite the opposite in fact. Learn from that. </p><p></p><p>Mike Walko thinks that humans ought to have a few extra discretionary points compared to other races to reflect their versatility. Now there's something that definitely made it into both 3 & 4e. Now you know exactly who to blame for that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Rob Garret also gets right to the point. We need to be able to raise our ability scores as we gain levels. Yeah, we'll yoink that one too. </p><p></p><p>Tom Kretschmer thinks you ought to get rid of level limits, but give humans slightly lower XP costs so they learn faster. Sorry, you fail. Not every idea is going to be taken up, of course. </p><p></p><p></p><p>Sage advice: How can a bladesinger attack and parry in the same round (secret twinky elven techniques. They can cast spells one-handed, too. Skip doesn't even need to try to make that sound wrong. )</p><p></p><p>How do you use the monster summoning VIII table for VII. That would be broken. ( only use one monster, instead of rolling for number) </p><p></p><p>Can dispel magic get rid of summoned monsters.( Usually. If you choose the wrong spell though, it'll just remove the control over the monster, leaving it there to rampage. Know your enemies magic. )</p><p></p><p>What's the difference between mislead and an image made by spectral force. (you don't need to concentrate, and it can leave the area without disappearing. )</p><p></p><p>What happens if a shadow mage casts spells on someone in a different lighting condition (the target's condition takes precedence) </p><p></p><p>What does a ring of wizardry do in the spell point system. (They gain a fixed number of extra spells. No messing around with the extra power. ) </p><p></p><p>Does making a permanent item make you less likely to lose con than a freestanding spell or not (Volo is wrong. What would a 5th level character know about advanced magic technology.) </p><p></p><p>Does alignment based damage happen if you are forced to touch an item (no, only if you pick it up of your own volition) </p><p></p><p>How does sleep work (weakest creatures first. )</p><p></p><p>How do you calculate MTHAC0 (table 77)</p><p></p><p>I don't understand it when ships have multiple movement rates (sails, oars, and both.)</p><p></p><p>What's aasimar's movement rate (12) </p><p></p><p>Can identify detect cursed items (not directly. Most of them are designed to screw you over. Commune'll generally do the job.)</p><p></p><p>What modifiers affect spell-created weapons (oh, this is a can of worms. It depends on if you physically wield them or not, and a whole bunch of other complicated things. Some fudging may be required. )</p><p></p><p>Strength provides more benefit to two-weapon wielders than two handed weapon users. This is wrong! (You have a point. We may have to do something about that. ) </p><p></p><p>How do you work out ego points. (with great bravado.)</p><p></p><p>Can rockfalls hurt creatures that are immune to nonmagical weapons (yes, as they aren't a weapon) </p><p></p><p>Can you improve your THAC0 further than the high level table says (you can certainly add more bonuses onto it. You seem to be confusing base and modifiers. So it goes)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5672631, member: 27780"] [B][U]Dragon Magazine Issue 245: March 1998[/U][/B] part 2/8 Forum starts to really ease into it's new role as airing ground for the edition shift. Our second question is what they should do with the weapon stats. They need some interesting factors beyond damage to distinguish them, make for valid choices. How best to implement that? Kevin R. Messner attacks the guy saying slavery is just another form of business quite viciously. It's an inherently corruptive and exploitative practice, resulting in much death and misery. How can that not be evil? Jo Ann Spencer points out how magic low Tolkien actually is in comparison to most D&D games. This does not make it a bad story. Quite the opposite in fact. Learn from that. Mike Walko thinks that humans ought to have a few extra discretionary points compared to other races to reflect their versatility. Now there's something that definitely made it into both 3 & 4e. Now you know exactly who to blame for that. :D Rob Garret also gets right to the point. We need to be able to raise our ability scores as we gain levels. Yeah, we'll yoink that one too. Tom Kretschmer thinks you ought to get rid of level limits, but give humans slightly lower XP costs so they learn faster. Sorry, you fail. Not every idea is going to be taken up, of course. Sage advice: How can a bladesinger attack and parry in the same round (secret twinky elven techniques. They can cast spells one-handed, too. Skip doesn't even need to try to make that sound wrong. ) How do you use the monster summoning VIII table for VII. That would be broken. ( only use one monster, instead of rolling for number) Can dispel magic get rid of summoned monsters.( Usually. If you choose the wrong spell though, it'll just remove the control over the monster, leaving it there to rampage. Know your enemies magic. ) What's the difference between mislead and an image made by spectral force. (you don't need to concentrate, and it can leave the area without disappearing. ) What happens if a shadow mage casts spells on someone in a different lighting condition (the target's condition takes precedence) What does a ring of wizardry do in the spell point system. (They gain a fixed number of extra spells. No messing around with the extra power. ) Does making a permanent item make you less likely to lose con than a freestanding spell or not (Volo is wrong. What would a 5th level character know about advanced magic technology.) Does alignment based damage happen if you are forced to touch an item (no, only if you pick it up of your own volition) How does sleep work (weakest creatures first. ) How do you calculate MTHAC0 (table 77) I don't understand it when ships have multiple movement rates (sails, oars, and both.) What's aasimar's movement rate (12) Can identify detect cursed items (not directly. Most of them are designed to screw you over. Commune'll generally do the job.) What modifiers affect spell-created weapons (oh, this is a can of worms. It depends on if you physically wield them or not, and a whole bunch of other complicated things. Some fudging may be required. ) Strength provides more benefit to two-weapon wielders than two handed weapon users. This is wrong! (You have a point. We may have to do something about that. ) How do you work out ego points. (with great bravado.) Can rockfalls hurt creatures that are immune to nonmagical weapons (yes, as they aren't a weapon) Can you improve your THAC0 further than the high level table says (you can certainly add more bonuses onto it. You seem to be confusing base and modifiers. So it goes) [/QUOTE]
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