Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5676895" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 245: March 1998</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Best Behavior: Our themed material finally comes to an end with a moderately sized piece on dwarven etiquette. Dwarves might seem blunt and taciturn to other races when not drunk, but as a lawful race, there's some definite rules of conduct that they will think less of you for not following. And of course these are pretty counterintuitive to elves, thus contributing heavily to their continuing rivalry with each other. And since they don't talk about them much to outsiders, that puts you at a bit of a disadvantage. No great surprises here, just elaboration on what we probably already know, particularly if you've read their complete handbook. The insult table is quite amusing, but really, this just washes through me without making much of an impression. Well, it's a rare issue that doesn't have some filler these days. </p><p></p><p></p><p>Dragonmirth needs some henchmen fast. Swordplay needs some job security of the pointy kind. Knights of the dinner table take the time to pimp their back catalogue. Floyd comes to an end with a final battle that is both spectacular and funny. Coming next month, Nodwick! What will Aaron deliver us if he can't have obvious continuity in his strips? </p><p></p><p></p><p>Role-playing reviews: Allen Varney takes the review slot for the first time in a while, with a Call of Cthulhu special. It's kinda lost some of it's shine in recent years, but there's still plenty of books coming out for it. In fact, due to it's open domain source material, other companies can release material for it, and they may be doing a better job of it than chaosium. Once again, the simple fact that they've been established for ages with the same staff means they're less inspired and vigorous than the competition. This will lead to further problems along the line. What are we to do? Make the best of what we have. </p><p></p><p>The new orleans guidebook sees Allen comment on Ricks previous reviews of their other citybooks. While you could look up all the mundane stuff yourself, there is something to be said for having the more obscure bits of information already collected and ready to run adventures with. Really, it's of most value to people who don't actually live there. But no, it's not a classic. </p><p></p><p>A resection of time: the strange case of Kyle Woodson is one of the best adventures of Chaosium's new crop. It might not be that great as part of a campaign, (and does have some railroading resulting from it's tournament origins) but do you really expect Cthulhu characters to survive that long? In terms of atmosphere and drawing upon real world stuff, but not sticking too it too pedantically, it's pretty entertaining. Just don't expect it to be for everyone. </p><p></p><p>The dreaming stone is their first lengthy adventure for the Dreamlands. Allen gets a bit distracted here, going into plenty of detail about the tonal issues of including the high fantasy dreamlands in your game. But it is still pretty horrific, and not suited for hack and slash gaming at all. The purists can get stuffed. His main complaint here is that the art and editing sucks. The writers might have some enthusiasm left, but the editors definitely aren't what they used to be. So the real problem is the company, not that the setting is out of niches to expand upon. </p><p></p><p></p><p>Re:Views: Big Eyes, Small Mouth gets a very positive review. It's almost perfectly suited to it's source material, and the artwork is pretty good as well. The system is fairly simple, but highly customisable, and it has plenty of room for expansion. Of course, this expansion will turn out to be an issue in itself, as it becomes more rules heavy and less accessible to new people, before dying slowly when the company had financial issues. But in the meantime there's a whole bunch of amusingly named supplements and licensed properties using the system to come. That's one thread of history I'm definitely interested in, should they choose to follow it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5676895, member: 27780"] [B][U]Dragon Magazine Issue 245: March 1998[/U][/B] part 7/8 Best Behavior: Our themed material finally comes to an end with a moderately sized piece on dwarven etiquette. Dwarves might seem blunt and taciturn to other races when not drunk, but as a lawful race, there's some definite rules of conduct that they will think less of you for not following. And of course these are pretty counterintuitive to elves, thus contributing heavily to their continuing rivalry with each other. And since they don't talk about them much to outsiders, that puts you at a bit of a disadvantage. No great surprises here, just elaboration on what we probably already know, particularly if you've read their complete handbook. The insult table is quite amusing, but really, this just washes through me without making much of an impression. Well, it's a rare issue that doesn't have some filler these days. Dragonmirth needs some henchmen fast. Swordplay needs some job security of the pointy kind. Knights of the dinner table take the time to pimp their back catalogue. Floyd comes to an end with a final battle that is both spectacular and funny. Coming next month, Nodwick! What will Aaron deliver us if he can't have obvious continuity in his strips? Role-playing reviews: Allen Varney takes the review slot for the first time in a while, with a Call of Cthulhu special. It's kinda lost some of it's shine in recent years, but there's still plenty of books coming out for it. In fact, due to it's open domain source material, other companies can release material for it, and they may be doing a better job of it than chaosium. Once again, the simple fact that they've been established for ages with the same staff means they're less inspired and vigorous than the competition. This will lead to further problems along the line. What are we to do? Make the best of what we have. The new orleans guidebook sees Allen comment on Ricks previous reviews of their other citybooks. While you could look up all the mundane stuff yourself, there is something to be said for having the more obscure bits of information already collected and ready to run adventures with. Really, it's of most value to people who don't actually live there. But no, it's not a classic. A resection of time: the strange case of Kyle Woodson is one of the best adventures of Chaosium's new crop. It might not be that great as part of a campaign, (and does have some railroading resulting from it's tournament origins) but do you really expect Cthulhu characters to survive that long? In terms of atmosphere and drawing upon real world stuff, but not sticking too it too pedantically, it's pretty entertaining. Just don't expect it to be for everyone. The dreaming stone is their first lengthy adventure for the Dreamlands. Allen gets a bit distracted here, going into plenty of detail about the tonal issues of including the high fantasy dreamlands in your game. But it is still pretty horrific, and not suited for hack and slash gaming at all. The purists can get stuffed. His main complaint here is that the art and editing sucks. The writers might have some enthusiasm left, but the editors definitely aren't what they used to be. So the real problem is the company, not that the setting is out of niches to expand upon. Re:Views: Big Eyes, Small Mouth gets a very positive review. It's almost perfectly suited to it's source material, and the artwork is pretty good as well. The system is fairly simple, but highly customisable, and it has plenty of room for expansion. Of course, this expansion will turn out to be an issue in itself, as it becomes more rules heavy and less accessible to new people, before dying slowly when the company had financial issues. But in the meantime there's a whole bunch of amusingly named supplements and licensed properties using the system to come. That's one thread of history I'm definitely interested in, should they choose to follow it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top