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<blockquote data-quote="(un)reason" data-source="post: 5678015" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 245: March 1998</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>KotDT also gets a double page spread. It goes a long way for a rather dumb jab at the artist who temporarily abandoned his name due to legal issues with his record company. </p><p></p><p></p><p>TSR Previews: Our generic product this month is something I'm sure they've done before. The Dungeon Builders Guidebook. Random generation, templates to assemble places with, advice on how to populate them, these are all things we've seen in various magazine articles here, stretching right back to SR1. Let's hope it improves on them. </p><p></p><p>The Forgotten Realms finally brings back Waukeen. She's been a slave to fiends for all these years and you get to rescue her. That sounds promising, if potentially railroady. Their novels also seem to be business as usual, with Tangled Webs by Elaine Cunningham. Our second outcast drow continues to have her own adventures. </p><p></p><p>Dragonlance stays in solid second place. A Saga Companion does what books of that name normally do, be a grab bag of new rules stuff and roleplaying advice they've though of since the corebook came out. They also get a new calendar, for the first time in a few years. Illustrations, biographies, a place to write events on, you know the drill. </p><p></p><p>Greyhawk starts to ruthlessly reverse the changes the last wave of products made in Return of the Eight. You, of course get to play a part. Hopefully, anyway. Can neutrality triumph again? </p><p></p><p>Planescape sees Monte Cook kick butt with Tales from the infinite stairway. Like well of worlds, you can do these little adventures separately, or linked. Go on, splurge a little.</p><p></p><p>Alternity imitates AD&D by releasing the Game Masters Guide. Doesn't have quite the same ring as Dungeon Master, does it. Surely you could think up a cooler title. This is why GURPS works. Despite the eminently sensible system, it always has the vaguely amusing title to keep you from getting too blanded out. </p><p></p><p>Dragon dice gets Champions of Estfah. More heroes fighting for a peace that can never come as long as the line survives. Kinda paradoxical, really. </p><p></p><p>Marvel Super Dice releases two games in one using the same pieces. Variety variety variety. Just what's needed for replayability. </p><p></p><p></p><p>Profiles: Troy Denning is our profilee this month. He may not be quite as prolific as Ed, but he has got a considerably better groomed beard. He's also been involved in considerably more worlds, having co-created dark sun, and written books for there, FR and planescape. He seems a thoughtful sort, full of introspection on different approaches to try new things, and how he would do older works better if he had the chance. Certainly an attitude I can agree with. </p><p></p><p></p><p>Another issue that mostly plays it safe, but does so with pretty high quality material. Exactly how long they've been building up these submissions I'm not sure, but they've evidently been able to save up plenty of articles in the time since they last gave dwarves the spotlight. Still, it does leave me wondering if the new company is going to bring any new ideas into the pot any time soon, or merely handle the old ones in a better way than the old company did in it's dying years. I guess once again it's onto april, to see what's happened to their sense of humour. After all, they considered it important enough that they kept most of the material in their august issue last year. But they have changed several policies since then, so who knows.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5678015, member: 27780"] [B][U]Dragon Magazine Issue 245: March 1998[/U][/B] part 8/8 KotDT also gets a double page spread. It goes a long way for a rather dumb jab at the artist who temporarily abandoned his name due to legal issues with his record company. TSR Previews: Our generic product this month is something I'm sure they've done before. The Dungeon Builders Guidebook. Random generation, templates to assemble places with, advice on how to populate them, these are all things we've seen in various magazine articles here, stretching right back to SR1. Let's hope it improves on them. The Forgotten Realms finally brings back Waukeen. She's been a slave to fiends for all these years and you get to rescue her. That sounds promising, if potentially railroady. Their novels also seem to be business as usual, with Tangled Webs by Elaine Cunningham. Our second outcast drow continues to have her own adventures. Dragonlance stays in solid second place. A Saga Companion does what books of that name normally do, be a grab bag of new rules stuff and roleplaying advice they've though of since the corebook came out. They also get a new calendar, for the first time in a few years. Illustrations, biographies, a place to write events on, you know the drill. Greyhawk starts to ruthlessly reverse the changes the last wave of products made in Return of the Eight. You, of course get to play a part. Hopefully, anyway. Can neutrality triumph again? Planescape sees Monte Cook kick butt with Tales from the infinite stairway. Like well of worlds, you can do these little adventures separately, or linked. Go on, splurge a little. Alternity imitates AD&D by releasing the Game Masters Guide. Doesn't have quite the same ring as Dungeon Master, does it. Surely you could think up a cooler title. This is why GURPS works. Despite the eminently sensible system, it always has the vaguely amusing title to keep you from getting too blanded out. Dragon dice gets Champions of Estfah. More heroes fighting for a peace that can never come as long as the line survives. Kinda paradoxical, really. Marvel Super Dice releases two games in one using the same pieces. Variety variety variety. Just what's needed for replayability. Profiles: Troy Denning is our profilee this month. He may not be quite as prolific as Ed, but he has got a considerably better groomed beard. He's also been involved in considerably more worlds, having co-created dark sun, and written books for there, FR and planescape. He seems a thoughtful sort, full of introspection on different approaches to try new things, and how he would do older works better if he had the chance. Certainly an attitude I can agree with. Another issue that mostly plays it safe, but does so with pretty high quality material. Exactly how long they've been building up these submissions I'm not sure, but they've evidently been able to save up plenty of articles in the time since they last gave dwarves the spotlight. Still, it does leave me wondering if the new company is going to bring any new ideas into the pot any time soon, or merely handle the old ones in a better way than the old company did in it's dying years. I guess once again it's onto april, to see what's happened to their sense of humour. After all, they considered it important enough that they kept most of the material in their august issue last year. But they have changed several policies since then, so who knows. [/QUOTE]
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