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<blockquote data-quote="(un)reason" data-source="post: 5680820" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 246: April 1998</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>A few good henchmen: More than a few in fact. 101 to be precise. As with the dirty tricks list, you'll never have thought up everything on this list. And unlike the tricks, you could get plenty of sessions of use out of every single one of these, presuming you aren't too cavalier. There's a definite slant towards humans and fighters, but all the basic classes and races are covered, plus there's a few ones from odd races as well. They also have short but effective personality notes that'll make them easy to pick up and play by any actor. I'd use them without hesitation. </p><p></p><p></p><p>Wyrms of the north:We're now halfway through the alphabet, which means we're probably slightly more than that through this series. And here we venture a little out of the usual geographical remit, with a trip to Sembia. We get to find out quite a bit more about the Cult of the Dragon in the area, and why they're very much the poor third party as a villainous organisation when compared to the Zhentarim and Red Wizards. They're blinded by their ideology, and put it over profit, and that makes them very open to manipulation, especially by dragons themselves. Like many Sapphire dragons, our subject this month tends to be a bit of a shut-in geek, but the magical equivalent of the internet lets him see what's going on, and undead servants wait upon him to make sure he has plenty to eat. And of course, you're much more likely to run across the results of his machinations than you are to meet him. This makes him another fun one for long-term play, and while as powerful as any dragon, he's not so twinked out as to be unbeatable, like so many of the Realmses contingency fetishists. You might actually get to beat him, or save him from the Cult when they actually realise they've been played for fools. And really, since PC's should always get to make a difference in the adventure, I approve. </p><p></p><p></p><p>Fiction: The great hunt by Elaine Cunningham. Our great elf-lover stretches herself a little to show us both sides of an elf-orc conflict. Both of these races are of course able to interbreed with humans, and that does become significant here, showing them that really, they're not so different. But the elves are the good guys, of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Not really sure what to make of this, as it's virtually all description around a plot that could be boiled down to a single sentence effortlessly. I think it's more evidence for the fact that they're relying on regular authors a lot more these days, and spending even more time in the Realms than they used too. I'm not really satisfied with this at all. Ed may get away with it, but his followers? Sorry, no dice. </p><p></p><p></p><p>Rogues gallery: This month, we're not covering the subjects of recent books. No, we're going all the way back to the turn of the decade, and the Forgotten Realms comic books published back then. What? They didn't get round to giving them full stats in a book? Well, I suppose it's more evidence that the Realms is way too big to keep track of properly. So anyway, time for the usual plot compression before we get to the characters. And with three big adventures with a 16 year gap between the first and last, it's obvious these guys are no rookies or flash in the pan. But they still probably won't have realistically large sets of equipment. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Vajira Valmeyjar is a badass warrior woman who's been promoted to nobility as a result of her leveling up, but isn't particularly comfortable with the courtly lifestyle and gossiping crap that comes with it. This of course makes her the subject of more gossip. Pay them no mind and keep having adventures. </p><p></p><p>Timoth Eyesbright is a centaur with a double sword. Well, having all that extra mass allows them to wield weapons that would be flashy but impractical for humans. He's the trusting dumbass of the group, which means he may be both subject to trickery and the Worf effect in adventures. Well, it seems like he'll keep the banter interesting. </p><p></p><p>Onyx the Invincible is a dwarf fighter/thief who's smart enough to use blowdarts, and hot tempered enough enough to get into adventures regularly. He sometimes rides the centaur, which makes perfect sense tactically, and gives the impression that these guys were actually PC's at some point, for NPC's tend to be sniffy about that kind of thing. He also has relationship issues, which is generally something they're rather taciturn about. I like him. </p><p></p><p>Kyrani of Waterdeep is the mage of the group, and in typical Realms style, is not shy about using her looks and lifespan to have as much fun as possible with a whole bunch of different men of various races. Tut tut, etc etc. What are we to do, with the celebrities of this world setting such a bad example to other adventurers?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5680820, member: 27780"] [B][U]Dragon Magazine Issue 246: April 1998[/U][/B] part 4/8 A few good henchmen: More than a few in fact. 101 to be precise. As with the dirty tricks list, you'll never have thought up everything on this list. And unlike the tricks, you could get plenty of sessions of use out of every single one of these, presuming you aren't too cavalier. There's a definite slant towards humans and fighters, but all the basic classes and races are covered, plus there's a few ones from odd races as well. They also have short but effective personality notes that'll make them easy to pick up and play by any actor. I'd use them without hesitation. Wyrms of the north:We're now halfway through the alphabet, which means we're probably slightly more than that through this series. And here we venture a little out of the usual geographical remit, with a trip to Sembia. We get to find out quite a bit more about the Cult of the Dragon in the area, and why they're very much the poor third party as a villainous organisation when compared to the Zhentarim and Red Wizards. They're blinded by their ideology, and put it over profit, and that makes them very open to manipulation, especially by dragons themselves. Like many Sapphire dragons, our subject this month tends to be a bit of a shut-in geek, but the magical equivalent of the internet lets him see what's going on, and undead servants wait upon him to make sure he has plenty to eat. And of course, you're much more likely to run across the results of his machinations than you are to meet him. This makes him another fun one for long-term play, and while as powerful as any dragon, he's not so twinked out as to be unbeatable, like so many of the Realmses contingency fetishists. You might actually get to beat him, or save him from the Cult when they actually realise they've been played for fools. And really, since PC's should always get to make a difference in the adventure, I approve. Fiction: The great hunt by Elaine Cunningham. Our great elf-lover stretches herself a little to show us both sides of an elf-orc conflict. Both of these races are of course able to interbreed with humans, and that does become significant here, showing them that really, they're not so different. But the elves are the good guys, of course. :p Not really sure what to make of this, as it's virtually all description around a plot that could be boiled down to a single sentence effortlessly. I think it's more evidence for the fact that they're relying on regular authors a lot more these days, and spending even more time in the Realms than they used too. I'm not really satisfied with this at all. Ed may get away with it, but his followers? Sorry, no dice. Rogues gallery: This month, we're not covering the subjects of recent books. No, we're going all the way back to the turn of the decade, and the Forgotten Realms comic books published back then. What? They didn't get round to giving them full stats in a book? Well, I suppose it's more evidence that the Realms is way too big to keep track of properly. So anyway, time for the usual plot compression before we get to the characters. And with three big adventures with a 16 year gap between the first and last, it's obvious these guys are no rookies or flash in the pan. But they still probably won't have realistically large sets of equipment. :p Vajira Valmeyjar is a badass warrior woman who's been promoted to nobility as a result of her leveling up, but isn't particularly comfortable with the courtly lifestyle and gossiping crap that comes with it. This of course makes her the subject of more gossip. Pay them no mind and keep having adventures. Timoth Eyesbright is a centaur with a double sword. Well, having all that extra mass allows them to wield weapons that would be flashy but impractical for humans. He's the trusting dumbass of the group, which means he may be both subject to trickery and the Worf effect in adventures. Well, it seems like he'll keep the banter interesting. Onyx the Invincible is a dwarf fighter/thief who's smart enough to use blowdarts, and hot tempered enough enough to get into adventures regularly. He sometimes rides the centaur, which makes perfect sense tactically, and gives the impression that these guys were actually PC's at some point, for NPC's tend to be sniffy about that kind of thing. He also has relationship issues, which is generally something they're rather taciturn about. I like him. Kyrani of Waterdeep is the mage of the group, and in typical Realms style, is not shy about using her looks and lifespan to have as much fun as possible with a whole bunch of different men of various races. Tut tut, etc etc. What are we to do, with the celebrities of this world setting such a bad example to other adventurers? [/QUOTE]
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