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<blockquote data-quote="(un)reason" data-source="post: 5682760" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 246: April 1998</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>The wizards three: Another little serving of inoffensive whimsy and lechery from the wizards three. They have a slightly better idea of what happened to Dalamar, but of course, they can't meddle in the affairs of other worlds. And since he is technically a bad guy anyway, they'd rather stay at Ed's and scoff the stuff he so generously provides rather than go on an epic adventure anyway. Once again, the only drama comes from Elminster's continued teasing of their new apprentice, which grows a bit tiresome for me, and probably a lot more so for her. Cosmic enlightenment? They're just mucking you around. </p><p></p><p>The spells also undergo severe woobification, with all of them 1st level. The usual array of minor mischiefs and similarly weak attack effects easily surpassed by the standard magic missile & sleep array. Once again, it's all rather unsatisfying, and makes me wonder why these changes have been made. Was it Ed's decision, or the new management that's led him to dumb his stuff down so more players will be able to get their hands on it. In any case, it's not a good ending to the run of this series, as easily the weakest entry. I guess fourth wall breaking crossovers just don't work well when they're cutting down their setting selection. </p><p></p><p></p><p>The dragon's bestiary: Hmm. Backconverting monsters from the 5th age Dragonlance stuff. I can see how there'd be a demand for that kind of stuff. There are some people who are annoyed at the whole 5th age business, but are still reading the novels and want to play the game. And they are trying to cater for as wide an audience as possible for this beleaguered gameworld. </p><p></p><p>Daemon Warriors are moderately scary undead hordes. Adventurers shouldn't have too much trouble, but of course anything immune to nonmagical weapons is deep trouble to normal people, as no size of army'll help. And like draconians, they have destructive deaths just to make them even more of a pain. Seems to be a personal fetish of Margaret & Tracy. </p><p></p><p>Fire dragons are yet another stupid rampaging monster that might look scarier than normal dragons at first glance, but is seriously lacking in the intellect and magical capacity. Chaos doesn't seem to be particularly imaginative really. Couldn't you just reskin existing monsters? </p><p></p><p>Chaos wights, on the other hand, are really really scary and cool. If they kill you, they erase your life from the memory of everyone who ever knew you as well. Which means no-ones going to even know to try and raise you, but may also be their eventual downfall, since the only legends of fighting them will be ones where the heroes win. So it's one cool idea and a bunch of filler. Seems about par for this world. </p><p></p><p></p><p>Dragonmirth is full of snark. Swordplay gets the wrong kind of hot oil. Oooh, this is gonna make a mess.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5682760, member: 27780"] [B][U]Dragon Magazine Issue 246: April 1998[/U][/B] part 6/8 The wizards three: Another little serving of inoffensive whimsy and lechery from the wizards three. They have a slightly better idea of what happened to Dalamar, but of course, they can't meddle in the affairs of other worlds. And since he is technically a bad guy anyway, they'd rather stay at Ed's and scoff the stuff he so generously provides rather than go on an epic adventure anyway. Once again, the only drama comes from Elminster's continued teasing of their new apprentice, which grows a bit tiresome for me, and probably a lot more so for her. Cosmic enlightenment? They're just mucking you around. The spells also undergo severe woobification, with all of them 1st level. The usual array of minor mischiefs and similarly weak attack effects easily surpassed by the standard magic missile & sleep array. Once again, it's all rather unsatisfying, and makes me wonder why these changes have been made. Was it Ed's decision, or the new management that's led him to dumb his stuff down so more players will be able to get their hands on it. In any case, it's not a good ending to the run of this series, as easily the weakest entry. I guess fourth wall breaking crossovers just don't work well when they're cutting down their setting selection. The dragon's bestiary: Hmm. Backconverting monsters from the 5th age Dragonlance stuff. I can see how there'd be a demand for that kind of stuff. There are some people who are annoyed at the whole 5th age business, but are still reading the novels and want to play the game. And they are trying to cater for as wide an audience as possible for this beleaguered gameworld. Daemon Warriors are moderately scary undead hordes. Adventurers shouldn't have too much trouble, but of course anything immune to nonmagical weapons is deep trouble to normal people, as no size of army'll help. And like draconians, they have destructive deaths just to make them even more of a pain. Seems to be a personal fetish of Margaret & Tracy. Fire dragons are yet another stupid rampaging monster that might look scarier than normal dragons at first glance, but is seriously lacking in the intellect and magical capacity. Chaos doesn't seem to be particularly imaginative really. Couldn't you just reskin existing monsters? Chaos wights, on the other hand, are really really scary and cool. If they kill you, they erase your life from the memory of everyone who ever knew you as well. Which means no-ones going to even know to try and raise you, but may also be their eventual downfall, since the only legends of fighting them will be ones where the heroes win. So it's one cool idea and a bunch of filler. Seems about par for this world. Dragonmirth is full of snark. Swordplay gets the wrong kind of hot oil. Oooh, this is gonna make a mess. [/QUOTE]
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