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<blockquote data-quote="(un)reason" data-source="post: 5690774" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 247: May 1998</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>TSR Previews: Some fairly substantial yet distinctive releases coming in july. AD&D gets a CD character generator, including all the corebooks and several supplements. Accelerate your ability to build and keep track of characters quite considerably. Our other generic product is the complete opposite. Return to the Tomb of Horrors sees them start to seriously cannibalise their old adventures in a search for more profit. See them try and jam together old skool meatgrinder and modern plotting with limited success. </p><p></p><p>The Realms gets a triple bill this month. Mostly rehash though. Murder in Cormyr and the Dark Elf Trilogy get reprinted. And the Villains lorebook brings more characters from novels into your game, should you be so inclined to give your players a chance to kill them. Yawn. </p><p></p><p>Greyhawk continues to kick off again with The Adventure Begins. They try and make the adventures more customisable this time round. Down with the Railroads! </p><p></p><p>Dragonlance can't resist getting prequeliffic again, with Spirit of the Wind, part 1 of the Bridges of time series. See what happened between the time periods covered in detail so far. Riverwind gets the spotlight again. Meanwhile, the 5th age gameline continues, with Citadel of Light. More info on Mystics and their new centre of learning. Should be helpful. </p><p></p><p>Alternity kicks off it's first campaign setting quickly, wanting to get all the critical stuff out before it gets cancelled. StarDrive gets both it's core setting book, and it's monstrous compendium. They really are following the same format as the D&D books a lot more closely than they did with Buck, Top Secret or the Amazing Engine. They live in hope that it'll work out this time. </p><p></p><p>And finally, we have another intriguing double bill. Xena and Hercules get interlinked Endless Quest books. Sounds like it could be fun. They are pretty perfect material for roleplaying. </p><p></p><p></p><p>Profiles: Jeff Grubb is our second returning profilee. (see issue 111) He's done a lot more since then, and the focus of the profile is much more on his game work than on his earlier life this time round. He's created Spelljammer and Al-Quadim, but his real fame and popularity (especially with other game designers) is due to his ability to write in other people's worlds, producing fun stuff that fits in with the wider universe and it's themes. A skill which is much more in demand than simple creative talent. Combining your logical and creative abilities can be tricky sometimes, but it is crucial for producing the best work. He's still happily married to, and sometimes co-writing with Kate Novak, the lucky git. Definitely an interesting profile, both in the facts it reveals, and the way it phrases them. </p><p></p><p></p><p>This issue definitely seems to be an attempt to go back to the old school, with a new class, new unconnected subsystems, and several revisitings of old topics and characters, some more welcome than others. The result is reasonably entertaining, and the reviews are better than they've been in a while as well. Of course it does trouble me that this means they're going to be even more repetitive in the topics they cover in the future, but I can survive that. At least now they know where they're going.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5690774, member: 27780"] [B][U]Dragon Magazine Issue 247: May 1998[/U][/B] part 8/8 TSR Previews: Some fairly substantial yet distinctive releases coming in july. AD&D gets a CD character generator, including all the corebooks and several supplements. Accelerate your ability to build and keep track of characters quite considerably. Our other generic product is the complete opposite. Return to the Tomb of Horrors sees them start to seriously cannibalise their old adventures in a search for more profit. See them try and jam together old skool meatgrinder and modern plotting with limited success. The Realms gets a triple bill this month. Mostly rehash though. Murder in Cormyr and the Dark Elf Trilogy get reprinted. And the Villains lorebook brings more characters from novels into your game, should you be so inclined to give your players a chance to kill them. Yawn. Greyhawk continues to kick off again with The Adventure Begins. They try and make the adventures more customisable this time round. Down with the Railroads! Dragonlance can't resist getting prequeliffic again, with Spirit of the Wind, part 1 of the Bridges of time series. See what happened between the time periods covered in detail so far. Riverwind gets the spotlight again. Meanwhile, the 5th age gameline continues, with Citadel of Light. More info on Mystics and their new centre of learning. Should be helpful. Alternity kicks off it's first campaign setting quickly, wanting to get all the critical stuff out before it gets cancelled. StarDrive gets both it's core setting book, and it's monstrous compendium. They really are following the same format as the D&D books a lot more closely than they did with Buck, Top Secret or the Amazing Engine. They live in hope that it'll work out this time. And finally, we have another intriguing double bill. Xena and Hercules get interlinked Endless Quest books. Sounds like it could be fun. They are pretty perfect material for roleplaying. Profiles: Jeff Grubb is our second returning profilee. (see issue 111) He's done a lot more since then, and the focus of the profile is much more on his game work than on his earlier life this time round. He's created Spelljammer and Al-Quadim, but his real fame and popularity (especially with other game designers) is due to his ability to write in other people's worlds, producing fun stuff that fits in with the wider universe and it's themes. A skill which is much more in demand than simple creative talent. Combining your logical and creative abilities can be tricky sometimes, but it is crucial for producing the best work. He's still happily married to, and sometimes co-writing with Kate Novak, the lucky git. Definitely an interesting profile, both in the facts it reveals, and the way it phrases them. This issue definitely seems to be an attempt to go back to the old school, with a new class, new unconnected subsystems, and several revisitings of old topics and characters, some more welcome than others. The result is reasonably entertaining, and the reviews are better than they've been in a while as well. Of course it does trouble me that this means they're going to be even more repetitive in the topics they cover in the future, but I can survive that. At least now they know where they're going. [/QUOTE]
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