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<blockquote data-quote="(un)reason" data-source="post: 5691334" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 248: June 1998</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>124 pages. Another birthday rolls round. They still aren't saying how old they are, but there's no doubt that it is their birthday, with more dragon related articles than they've had in quite a while. And a slightly goofy cover picture that still manages to be more practical and sensible than bareback riding with a Dragonlance. You have a flying creature, the best way to enhance it is with an attack that has an even longer range than it's natural breath weapon, and strafe enemies from the air. Pew pew pew! Time to take potshots at this month's articles. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrms turn: Why'd it have to be Dragons? Because it alliterates in a snappy manner, and because it's one letter further in the alphabet than Castles & Crusades. Actually, I wonder how much deep thought went into Gary & Dave's choice of the name, how much brainstorming and arguing went on before they settled on that as a title. But anyway, the important thing is that they're big, scary and alien. D&D started off with a lot of weird monsters, and while it has accumulated more over the years, the ratio of weird stuff to more conventional humanoids and human antagonists has gone down over the years. Sometimes, you don't really want an enemy you can negotiate with, or at least, not in good faith, you want a monster you know you're trying to trick, hunt, and eventually kill. After all, we have to keep our murderous urges satisfied somehow. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Who knows what might happen otherwise? People say computer games RPG's etc etc cause violence, but really, we have far less physical fighting than we did a few centuries ago, so all this distraction and education must be doing something right. </p><p></p><p></p><p>D-Mail: We kick off with some pretty extensive commentary on recent issues. This then digresses into a complaint about wizards being stereotyped, and a load of extra recommended reading that the articles missed out. This gets a pretty positive response from the staff, plus a note that you can now talk to them online with a scheduled chat. The net begins to bring audiences and creators closer together. </p><p></p><p>A second, mostly positive bit of commentary. Their emphasis on immediately useful articles is definitely pleasing some people. </p><p></p><p>And finally, another praising letter, this time on the fact that the April issue was humour light this time. No silly letters, and the articles were all usable. They say they intend to continue in that vein. WotC is a less goofy company than TSR in general. Eventually people will start missing that though. </p><p></p><p></p><p>Nodwick gets some small satisfactions. Such is the life of a henchman. </p><p></p><p></p><p>Forum gets onto the thorny business of alignment. Even more than psionics, this is likely to result in some heated debate in a few months time. </p><p></p><p>Scott Hall goes back to issue 66, and suggests weapon damage should be a function of class, rather than weapon. A Narrativist! Burn him! Yeah, I think this is a bit out there for the general gaming public. </p><p></p><p>M. Kant thinks weapons that are superior IRL ought to be superior in the game. And isn't that a can of worms in itself. I don't feel optimistic about getting interesting responses to this one. </p><p></p><p>F Matthew Fagan wants the DMG supreme again. Oh, and don't duplicate info between the two. That's just a waste of pages. </p><p></p><p>William De Franza wants gnomes removed from the core, multiclassing eliminated and simulated by hybrid classes, and detailed riding rules. A bit out there, but 2 of those'll turn up in 4e. Hmm. That is a strange one historically.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5691334, member: 27780"] [B][U]Dragon Magazine Issue 248: June 1998[/U][/B] part 1/8 124 pages. Another birthday rolls round. They still aren't saying how old they are, but there's no doubt that it is their birthday, with more dragon related articles than they've had in quite a while. And a slightly goofy cover picture that still manages to be more practical and sensible than bareback riding with a Dragonlance. You have a flying creature, the best way to enhance it is with an attack that has an even longer range than it's natural breath weapon, and strafe enemies from the air. Pew pew pew! Time to take potshots at this month's articles. In this issue: The wyrms turn: Why'd it have to be Dragons? Because it alliterates in a snappy manner, and because it's one letter further in the alphabet than Castles & Crusades. Actually, I wonder how much deep thought went into Gary & Dave's choice of the name, how much brainstorming and arguing went on before they settled on that as a title. But anyway, the important thing is that they're big, scary and alien. D&D started off with a lot of weird monsters, and while it has accumulated more over the years, the ratio of weird stuff to more conventional humanoids and human antagonists has gone down over the years. Sometimes, you don't really want an enemy you can negotiate with, or at least, not in good faith, you want a monster you know you're trying to trick, hunt, and eventually kill. After all, we have to keep our murderous urges satisfied somehow. :) Who knows what might happen otherwise? People say computer games RPG's etc etc cause violence, but really, we have far less physical fighting than we did a few centuries ago, so all this distraction and education must be doing something right. D-Mail: We kick off with some pretty extensive commentary on recent issues. This then digresses into a complaint about wizards being stereotyped, and a load of extra recommended reading that the articles missed out. This gets a pretty positive response from the staff, plus a note that you can now talk to them online with a scheduled chat. The net begins to bring audiences and creators closer together. A second, mostly positive bit of commentary. Their emphasis on immediately useful articles is definitely pleasing some people. And finally, another praising letter, this time on the fact that the April issue was humour light this time. No silly letters, and the articles were all usable. They say they intend to continue in that vein. WotC is a less goofy company than TSR in general. Eventually people will start missing that though. Nodwick gets some small satisfactions. Such is the life of a henchman. Forum gets onto the thorny business of alignment. Even more than psionics, this is likely to result in some heated debate in a few months time. Scott Hall goes back to issue 66, and suggests weapon damage should be a function of class, rather than weapon. A Narrativist! Burn him! Yeah, I think this is a bit out there for the general gaming public. M. Kant thinks weapons that are superior IRL ought to be superior in the game. And isn't that a can of worms in itself. I don't feel optimistic about getting interesting responses to this one. F Matthew Fagan wants the DMG supreme again. Oh, and don't duplicate info between the two. That's just a waste of pages. William De Franza wants gnomes removed from the core, multiclassing eliminated and simulated by hybrid classes, and detailed riding rules. A bit out there, but 2 of those'll turn up in 4e. Hmm. That is a strange one historically. [/QUOTE]
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