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<blockquote data-quote="(un)reason" data-source="post: 5691958" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 248: June 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Out of character: Peter gets in on the birthday theme with an article on making dragons suitably cunning and prepared for the players. When they're on the ball, you are well and truly screwed, particularly once they've built up their spellcasting and magic items. So this is one of the many articles from this period that's good in isolation, with Peter's writing style making it fun to read, but oh so very rehashed when taken in the wider sweep of the magazine, where there have been a wide variety of articles and forum letters saying much the same things. And as before, I have to remind us that there are young dragons around, and many of them won't get the chance learn these lessons and survive for centuries, and also that spending decades asleep can wear down those preparations quite a bit. It should be possible to catch them off guard, especially if you're living in a world where there aren't that many adventurers, so dragons can go years without getting any significant challenges and have the chance to get lazy. So hey ho, this isn't particularly consequential. As with cutting the april fools material, I worry about this because it means people are less likely to remember these articles. You do need a certain number of off the wall ideas along with the sensible stuff to maintain attraction, and they are not providing them. </p><p></p><p></p><p>The return of the missing dragons: Or maybe they are. Jesus christ it's a blast from the past get in the car! The color wheel dragons were one of the less impressive add-ons from the old days, originally appearing in issue 65. But very little dies forever in D&D, especially now we're developing computer versions of books, and extra especially when the original writer is still around. And that's exactly what happened here. Richard Alan Lloyd returns 16 years later to convert his creations to 2nd edition. All get the usual extra amounts of ecological detail and general powering up you would expect from the current formulae, but remain pretty faithful to their previous versions. His writing has improved quite a bit in the meantime too. The combination of this and the nostalgia factor means I definitely like these better the second time around. </p><p></p><p>Yellow (salt) dragons get the chance to permanently blind you, plus water and weather control powers. Since the sea is one of the biggest sources of salt, but also absorbs it pretty well, this means they incline towards coastal regions. They make plenty of practical uses of the real world properties of salt. </p><p></p><p>Orange (sodium) dragons are even more interesting chemically. Again, the applications of real world principles are cleaned up a bit mechanically, and they're surprisingly fond of water. ( boom badaboom) The info on their eating habits is quite good. </p><p></p><p>Purple (energy) dragons, as before, are the scariest of the three. Their concentrated lightsaber energy weapon now has the power to inflict semipermanent injuries, and their fire based & hypnotic powers make them quite able to come ahead in negotiations. There are far worse big bads out there.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5691958, member: 27780"] [B][U]Dragon Magazine Issue 248: June 1998[/U][/B] part 2/8 Out of character: Peter gets in on the birthday theme with an article on making dragons suitably cunning and prepared for the players. When they're on the ball, you are well and truly screwed, particularly once they've built up their spellcasting and magic items. So this is one of the many articles from this period that's good in isolation, with Peter's writing style making it fun to read, but oh so very rehashed when taken in the wider sweep of the magazine, where there have been a wide variety of articles and forum letters saying much the same things. And as before, I have to remind us that there are young dragons around, and many of them won't get the chance learn these lessons and survive for centuries, and also that spending decades asleep can wear down those preparations quite a bit. It should be possible to catch them off guard, especially if you're living in a world where there aren't that many adventurers, so dragons can go years without getting any significant challenges and have the chance to get lazy. So hey ho, this isn't particularly consequential. As with cutting the april fools material, I worry about this because it means people are less likely to remember these articles. You do need a certain number of off the wall ideas along with the sensible stuff to maintain attraction, and they are not providing them. The return of the missing dragons: Or maybe they are. Jesus christ it's a blast from the past get in the car! The color wheel dragons were one of the less impressive add-ons from the old days, originally appearing in issue 65. But very little dies forever in D&D, especially now we're developing computer versions of books, and extra especially when the original writer is still around. And that's exactly what happened here. Richard Alan Lloyd returns 16 years later to convert his creations to 2nd edition. All get the usual extra amounts of ecological detail and general powering up you would expect from the current formulae, but remain pretty faithful to their previous versions. His writing has improved quite a bit in the meantime too. The combination of this and the nostalgia factor means I definitely like these better the second time around. Yellow (salt) dragons get the chance to permanently blind you, plus water and weather control powers. Since the sea is one of the biggest sources of salt, but also absorbs it pretty well, this means they incline towards coastal regions. They make plenty of practical uses of the real world properties of salt. Orange (sodium) dragons are even more interesting chemically. Again, the applications of real world principles are cleaned up a bit mechanically, and they're surprisingly fond of water. ( boom badaboom) The info on their eating habits is quite good. Purple (energy) dragons, as before, are the scariest of the three. Their concentrated lightsaber energy weapon now has the power to inflict semipermanent injuries, and their fire based & hypnotic powers make them quite able to come ahead in negotiations. There are far worse big bads out there. [/QUOTE]
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