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<blockquote data-quote="(un)reason" data-source="post: 5694266" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 248: June 1998</u></strong></p><p></p><p></p><p>part 5/8</p><p></p><p></p><p>Arcane Lore: Hmm. More dragon-exclusive spells. No great surprise there. What is interesting is that this time they're priestly spells, most of them specific to worshippers of specific deities. Since most dragon types have rather fewer priest spells than they do wizard ones, they also tend to be rather powerful for their level. After all, it's not as if players can use them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Aura of Null makes their fear aura extra chilling and penalty inflicting. Since dragons get attacked by whole parties, this debuff'll really add up in terms of the awkwardness it makes you suffer. </p><p></p><p>Hydraform lets you go all Tiamaty, with a ton of extra bite attacks. Yeah, no way that kind of benefit could ever be allowed to a PC for a 1st level spell. </p><p></p><p>Hoard Attunement lets them do the stereotypical draconic thing of detecting the tiniest addition or subtraction from their hoard, and being able to track the stuff taken perfectly. Once again, it's scary powerful for it's level. </p><p></p><p>Purge of Garyx gives you radiant burnination. This one is actually less impressive than a standard fireball or breath weapon. Most useful for a dragon who doesn't already have fire based innate powers. </p><p></p><p>Faluzure's Curse raises anything they kill under it's effect as a zombie lord. A zombie LORD?! Jesus. That really is pretty obscene. Even if you kill the dragon, a regular user of this would have a truly scary number of nested minions that still need dealing with. </p><p></p><p>Kereska's Favor lets you put wizard spells in your priest slots, or vice versa. Don't see why this one should be so exclusive. PC's are rarely going to be able to benefit from it, and it'll still be an overall step down in power for increased versatility for those that can. </p><p></p><p>Aura of Kereska lets you consume a magic item to briefly have unlimited spellcasting. Another deeply brutal one that they think should be kept well away from PC's. </p><p></p><p></p><p>Dragon's bestiary: No surprises here either. It's a birthday issue, and that means draconic variants. As they've been running short on original ideas of late, they go back to the source legends, and manage to find some that haven't been used yet. Course, we still don't have D&D stats for Bonnacon, and with good reason, for they are more than a bit of an embarrassment. So we shall have to see if these have cool ideas as yet unmined, or are another example of the toilet humour of the ancients. </p><p></p><p>Amphitere are two-tongued, winged snakes. Yeah, that's typically mythically quirky. Since they have save or die poison, they're one that can mow through a party, and a long spear or missile weapons would help. </p><p></p><p>Lesser Cetus are rather goofily described sea monsters. They're another one that'll devastate your ship though, and with their interesting balance of nature trick, can make for a bigger plotline as well. not bad at all. </p><p></p><p>Dragonets are slightly stronger tan they were in issue 158, but pretty similar otherwise. Just couldn't avoid the rehash for long, could we. They do include some quite cool ecological ideas and uses for them, so it's not all recycled ideas though. The fun charlatans can get up too when everyone knows magic does exist. </p><p></p><p>Gargouille are another large reptilian sea creature that will enjoy sinking your boat and gobbling you up. Man, there sure were a lot of those around in old legends from all kinds of cultures. I guess it probably has something to do with ocean voyages being a big gamble in general back then. Now we're more concerned with subtle predators that stalk the streets than massive ones that lurk in the deeps. </p><p></p><p>Hai Riyo are partially draconic birds big enough to carry off gargantua as prey. When the shadow of one appears above you, it may be brown trousers time. But as ever, not as much as with real dragons. None of these really match up to a proper great wyrm really. </p><p></p><p>Peluda are another dragon turtle variant, only with spines instead of a shell. Since those spines are also save or die poison, (the old legends care nothing for your pitiful cries for fairness and game balance) they're quite a tricky one to fight. The usual missile bombardment won't work very well, and they're surprisingly good at hiding for a creature their size. Good luck. </p><p></p><p>Surrush are yet another creature that probably looks stranger due to bad word of mouth descriptions over the years. Relatively small pack hunters, almost cute-looking, they seem like the kind of thing a red dragon would domesticate. Since they're yet another instadeath poison deliverer, that would add to the danger of an encounter with one, even when the PC's are name level+. Looks like they've managed to justify the birthday issue covering the same basic topic again this year, just about.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5694266, member: 27780"] [B][U]Dragon Magazine Issue 248: June 1998[/U][/B] part 5/8 Arcane Lore: Hmm. More dragon-exclusive spells. No great surprise there. What is interesting is that this time they're priestly spells, most of them specific to worshippers of specific deities. Since most dragon types have rather fewer priest spells than they do wizard ones, they also tend to be rather powerful for their level. After all, it's not as if players can use them. :p Aura of Null makes their fear aura extra chilling and penalty inflicting. Since dragons get attacked by whole parties, this debuff'll really add up in terms of the awkwardness it makes you suffer. Hydraform lets you go all Tiamaty, with a ton of extra bite attacks. Yeah, no way that kind of benefit could ever be allowed to a PC for a 1st level spell. Hoard Attunement lets them do the stereotypical draconic thing of detecting the tiniest addition or subtraction from their hoard, and being able to track the stuff taken perfectly. Once again, it's scary powerful for it's level. Purge of Garyx gives you radiant burnination. This one is actually less impressive than a standard fireball or breath weapon. Most useful for a dragon who doesn't already have fire based innate powers. Faluzure's Curse raises anything they kill under it's effect as a zombie lord. A zombie LORD?! Jesus. That really is pretty obscene. Even if you kill the dragon, a regular user of this would have a truly scary number of nested minions that still need dealing with. Kereska's Favor lets you put wizard spells in your priest slots, or vice versa. Don't see why this one should be so exclusive. PC's are rarely going to be able to benefit from it, and it'll still be an overall step down in power for increased versatility for those that can. Aura of Kereska lets you consume a magic item to briefly have unlimited spellcasting. Another deeply brutal one that they think should be kept well away from PC's. Dragon's bestiary: No surprises here either. It's a birthday issue, and that means draconic variants. As they've been running short on original ideas of late, they go back to the source legends, and manage to find some that haven't been used yet. Course, we still don't have D&D stats for Bonnacon, and with good reason, for they are more than a bit of an embarrassment. So we shall have to see if these have cool ideas as yet unmined, or are another example of the toilet humour of the ancients. Amphitere are two-tongued, winged snakes. Yeah, that's typically mythically quirky. Since they have save or die poison, they're one that can mow through a party, and a long spear or missile weapons would help. Lesser Cetus are rather goofily described sea monsters. They're another one that'll devastate your ship though, and with their interesting balance of nature trick, can make for a bigger plotline as well. not bad at all. Dragonets are slightly stronger tan they were in issue 158, but pretty similar otherwise. Just couldn't avoid the rehash for long, could we. They do include some quite cool ecological ideas and uses for them, so it's not all recycled ideas though. The fun charlatans can get up too when everyone knows magic does exist. Gargouille are another large reptilian sea creature that will enjoy sinking your boat and gobbling you up. Man, there sure were a lot of those around in old legends from all kinds of cultures. I guess it probably has something to do with ocean voyages being a big gamble in general back then. Now we're more concerned with subtle predators that stalk the streets than massive ones that lurk in the deeps. Hai Riyo are partially draconic birds big enough to carry off gargantua as prey. When the shadow of one appears above you, it may be brown trousers time. But as ever, not as much as with real dragons. None of these really match up to a proper great wyrm really. Peluda are another dragon turtle variant, only with spines instead of a shell. Since those spines are also save or die poison, (the old legends care nothing for your pitiful cries for fairness and game balance) they're quite a tricky one to fight. The usual missile bombardment won't work very well, and they're surprisingly good at hiding for a creature their size. Good luck. Surrush are yet another creature that probably looks stranger due to bad word of mouth descriptions over the years. Relatively small pack hunters, almost cute-looking, they seem like the kind of thing a red dragon would domesticate. Since they're yet another instadeath poison deliverer, that would add to the danger of an encounter with one, even when the PC's are name level+. Looks like they've managed to justify the birthday issue covering the same basic topic again this year, just about. [/QUOTE]
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