Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5697817" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 249: July 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Sage advice turns it's questions orange, and cuts down on the italics. This definitely makes it easier to tell what's what. </p><p></p><p>Can you catch an arrow with juggling (no. Mucho pain if you try it)</p><p></p><p>Does being forbidden to use magic armour also apply to shields (Oh yes. You also can't take restrictions that other ones render redundant. Min maxing is OK, but points for nothing is not.)</p><p></p><p>Which ship is the acting ship. (The one taking the action. Honestly, next thing they'll be asking how you determine who the attacker is in melee fights. I suppose it's better than being prosecuted for your face repeatedly hitting someone's fist, as the police sometimes do. )</p><p></p><p>What subabilities go with what proficiencies. (Oh, this is gonna be a tedious list. Skip ought to get an intern to handle crap like this. )</p><p></p><p>What subabiliites goven bonus spell points (knowledge and intuition)</p><p></p><p>If a wild mage casts sending, can the surge affect someone across the world (no. Such a shame. )</p><p></p><p>Does a wildshield protect you from nahal's reckless dweomer (By the RAW, yes. Skip recommends changing that to screw players who try and abuse this privilege.)</p><p></p><p>What special powers stack with shields (most of them. But there's always exceptions. The game would get silly without them. Well, even sillier. You know what Skip means. )</p><p></p><p>What happens if an immortal creature casts spells that age you. (System shock! Oh, the strain, the strain, woe is my poor little immortal body) </p><p>How do you recharge a ring of spell turning (recycled question. The answer has not changed.)</p><p></p><p>Can a specialist cast opposition spells from a ring of spell storing (sure)</p><p></p><p>High level campaigns says anti-magic shell blocks psionics. This contradicts the complete psionics handbook (We changed our minds. Pray we do not change them again. ) </p><p></p><p>Does a prismatic sphere stop psionics (sure. It'd be churlish not to when it stops everything else. )</p><p></p><p>What happens to goblyns when their master dies ( they act all lost and lonesome until they find a new Masssssssster) </p><p></p><p>Where do the al-quadim deities live (look at their alignment, and put them on the appropriate plane. How hard is that?) </p><p></p><p>Can ogre mages spread out the duration of their daily flight power (no)</p><p></p><p>Can an illusory creature move freely through the spell's range (yes) </p><p></p><p>My characters always give their magnificent mansions the maximum number of floors (This power does not work the way you think it does. Skip is afraid Skip will have to burst your players bubble.)</p><p></p><p></p><p>Out of character: Peter gets back to giving us what we really want to see. Hints as to the next edition. Here, it's the basic correction of making high good, low bad for everything. It may seem small, but it just makes things a good deal simpler to learn for new people, (although many would say 3e took more effort to learn in other ways) and allows power levels to scale upwards infinitely without weird mathematical circumlocutions taking place. They are still addicted to acronyms though, possibly at the expense of accessibility. Still, it's the kind of house rule many people were independently doing, and it's one even many of the retro-clones used, so I think we can definitely say in hindsight this was one of the smart moves. So this was a brief but enjoyable read, that again shows the influence the new boss is having. How many more changes will be directly attributable to him before this is over? </p><p></p><p> </p><p>Seeds of evil: Historical fantasy? It's a relatively bland sounding theme. But with interesting results, as what we have here is a double tie-in article combining the Masque of the Red Death campaign, and their old series of historical sourcebooks. Nice to see James Wyatt is expanding his range a little. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> This proves yet again that you can mix horror with nearly anything, and produce something worth playing. What we generally know about history is respected, although he has no qualms about saying X historical figure was a puppet of the Red Death or agent of the resistance in a way that makes the World of Darkness look subtle. Really, this just goes to demonstrate that the Red Death is gradually winning the war over centuries, by being unified and capable of long-term planning where the heroes aren't, and the deck is so slanted against us that winning seems impossible. So I think the question is are you going to go down fighting, or are you going to cheat, build a time machine and go back and plant all the seeds to it's downfall along the timeline just where they're needed, Bill & Ted style! :guitar riff: So yeah, this can spin off into cheese very easily, destroying the low-key mood that the corebook worked hard to create in favor of gonzo time-traveling antics where you see the world, meet historical figures, find out what kind of gribley they are, and kill them. I'm really not sure what to make of that. It took the world of darkness hundreds of supplements for that to happen, and you've done it in 2 and a few magazine articles. :claps: If he was going for that, this'd be awesome, but I think he actually expects us to take this seriously. :/ Well, it's a success as entertainment, anyway.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5697817, member: 27780"] [B][U]Dragon Magazine Issue 249: July 1998[/U][/B] part 2/8 Sage advice turns it's questions orange, and cuts down on the italics. This definitely makes it easier to tell what's what. Can you catch an arrow with juggling (no. Mucho pain if you try it) Does being forbidden to use magic armour also apply to shields (Oh yes. You also can't take restrictions that other ones render redundant. Min maxing is OK, but points for nothing is not.) Which ship is the acting ship. (The one taking the action. Honestly, next thing they'll be asking how you determine who the attacker is in melee fights. I suppose it's better than being prosecuted for your face repeatedly hitting someone's fist, as the police sometimes do. ) What subabilities go with what proficiencies. (Oh, this is gonna be a tedious list. Skip ought to get an intern to handle crap like this. ) What subabiliites goven bonus spell points (knowledge and intuition) If a wild mage casts sending, can the surge affect someone across the world (no. Such a shame. ) Does a wildshield protect you from nahal's reckless dweomer (By the RAW, yes. Skip recommends changing that to screw players who try and abuse this privilege.) What special powers stack with shields (most of them. But there's always exceptions. The game would get silly without them. Well, even sillier. You know what Skip means. ) What happens if an immortal creature casts spells that age you. (System shock! Oh, the strain, the strain, woe is my poor little immortal body) How do you recharge a ring of spell turning (recycled question. The answer has not changed.) Can a specialist cast opposition spells from a ring of spell storing (sure) High level campaigns says anti-magic shell blocks psionics. This contradicts the complete psionics handbook (We changed our minds. Pray we do not change them again. ) Does a prismatic sphere stop psionics (sure. It'd be churlish not to when it stops everything else. ) What happens to goblyns when their master dies ( they act all lost and lonesome until they find a new Masssssssster) Where do the al-quadim deities live (look at their alignment, and put them on the appropriate plane. How hard is that?) Can ogre mages spread out the duration of their daily flight power (no) Can an illusory creature move freely through the spell's range (yes) My characters always give their magnificent mansions the maximum number of floors (This power does not work the way you think it does. Skip is afraid Skip will have to burst your players bubble.) Out of character: Peter gets back to giving us what we really want to see. Hints as to the next edition. Here, it's the basic correction of making high good, low bad for everything. It may seem small, but it just makes things a good deal simpler to learn for new people, (although many would say 3e took more effort to learn in other ways) and allows power levels to scale upwards infinitely without weird mathematical circumlocutions taking place. They are still addicted to acronyms though, possibly at the expense of accessibility. Still, it's the kind of house rule many people were independently doing, and it's one even many of the retro-clones used, so I think we can definitely say in hindsight this was one of the smart moves. So this was a brief but enjoyable read, that again shows the influence the new boss is having. How many more changes will be directly attributable to him before this is over? Seeds of evil: Historical fantasy? It's a relatively bland sounding theme. But with interesting results, as what we have here is a double tie-in article combining the Masque of the Red Death campaign, and their old series of historical sourcebooks. Nice to see James Wyatt is expanding his range a little. :p This proves yet again that you can mix horror with nearly anything, and produce something worth playing. What we generally know about history is respected, although he has no qualms about saying X historical figure was a puppet of the Red Death or agent of the resistance in a way that makes the World of Darkness look subtle. Really, this just goes to demonstrate that the Red Death is gradually winning the war over centuries, by being unified and capable of long-term planning where the heroes aren't, and the deck is so slanted against us that winning seems impossible. So I think the question is are you going to go down fighting, or are you going to cheat, build a time machine and go back and plant all the seeds to it's downfall along the timeline just where they're needed, Bill & Ted style! :guitar riff: So yeah, this can spin off into cheese very easily, destroying the low-key mood that the corebook worked hard to create in favor of gonzo time-traveling antics where you see the world, meet historical figures, find out what kind of gribley they are, and kill them. I'm really not sure what to make of that. It took the world of darkness hundreds of supplements for that to happen, and you've done it in 2 and a few magazine articles. :claps: If he was going for that, this'd be awesome, but I think he actually expects us to take this seriously. :/ Well, it's a success as entertainment, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top