Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5701353" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 249: July 1998</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Arcane Lore: Only one spellbook this month. It is however, given an extra detailed and interesting write-up, with lots of information not only on the new spells, but what it actually does. As those who've studied D&D history will know, Rary is one of those characters who's got quite an interesting treatment. Originally just a bad joke of Brian Blume, retiring as soon as he got to Medium level, he was later turned into the traitor of the Circle of 8, which is very ironic when you consider the position the Blumes held in the company before leaving. But anyway, here's one of his spellbooks. And an evilly appropriate little thing it is, stealing other people's ideas and magic items, and funnelling them back to it's master, before disappearing when it's <s>dupes</s> owners start to get suspicious. Lost spellbook my arse. You can't even copy the new spells contained in it, so you'll soon lose access to them as well. This'll definitely cause the players much misery if they encounter it. Muahahahaha. I actually rather approve. </p><p></p><p>Rary's Empathic Projection is basically a cutdown ESP only affecting emotions. This is primarily important for the uses the book itself puts it to. </p><p></p><p>Rary's Mind Scan is upgraded ESP, letting you do a detailed probe of memories. This lets the book figure out exactly what you have worth taking, and when there are gaps in your routine to be exploited. </p><p></p><p>Rarys Hesitation increases spell casting times. Only really useful if you actually bother to track segments. </p><p></p><p>Rary's Protection from Scrying is pretty self-explanatory. This is used on the items stolen after they're teleported away, to make getting them back much harder. It even helps you figure out who's asking, so you can turn the tables. The kind of thing every archmage worth their salt should develop a variant on, and it's no surprise they're all so closely guarded. </p><p></p><p>Rary's Urgent Utterance is essentially quicken spell metamagic, letting you prepare to unleash another spell with a single word. Choose carefully, for it's still a lot trickier to access than it will be next edition. </p><p></p><p>Rary's Vicious Missiles is a somewhat underpowered 8th level spell that's mainly notable for another bad joke being applied to it. Guess this is in the old skool spirit after all, even if that is somewhat eyeroll inducing. It wasn't all great back then either. </p><p></p><p></p><p>Giants in the earth celebrates their return with a contest for characters. Just the way to build up a new supply for publication. All rights are of course transferred to TSR in perpetuity, blahblahblah, no royalties, no money even, just a free subscription. Not everything has got better since the takeover. </p><p></p><p></p><p>Dungeon mastery: After an issue that's generally been pretty crunch heavy, a bit of system free setting advice based on real world principles comes as a bit of light relief. So here's a whole bunch of spelunking terminology, which allows dungeoneers to sound smart by being able to refer to specific features with a single word while underground, which saves time when who knows what gribbleys may be chasing you, and you don't want to take a wrong turn and be cut off and die. It spans three pages, and does introduce some terms that I'm not familiar with, so it seems they haven't covered all this stuff despite all the underdark specials they've done over the course of the magazine's life. Plus it's a reminder that purely natural processes produce some weird and beautiful landscapes all on their own. Why shouldn't fantasy ones be even more imaginative, and entirely explainable in their own way. By adding more contrast, you make the mundane bits more valued as well. I approve of this one. </p><p></p><p></p><p>Dragonmirth reminds us that the trappings are not neccecarily the class. Swordplay are a bunch of pervs this month. KotDT need reminding that high rolls are not always good in hackmaster.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5701353, member: 27780"] [B][U]Dragon Magazine Issue 249: July 1998[/U][/B] part 6/8 Arcane Lore: Only one spellbook this month. It is however, given an extra detailed and interesting write-up, with lots of information not only on the new spells, but what it actually does. As those who've studied D&D history will know, Rary is one of those characters who's got quite an interesting treatment. Originally just a bad joke of Brian Blume, retiring as soon as he got to Medium level, he was later turned into the traitor of the Circle of 8, which is very ironic when you consider the position the Blumes held in the company before leaving. But anyway, here's one of his spellbooks. And an evilly appropriate little thing it is, stealing other people's ideas and magic items, and funnelling them back to it's master, before disappearing when it's [s]dupes[/s] owners start to get suspicious. Lost spellbook my arse. You can't even copy the new spells contained in it, so you'll soon lose access to them as well. This'll definitely cause the players much misery if they encounter it. Muahahahaha. I actually rather approve. Rary's Empathic Projection is basically a cutdown ESP only affecting emotions. This is primarily important for the uses the book itself puts it to. Rary's Mind Scan is upgraded ESP, letting you do a detailed probe of memories. This lets the book figure out exactly what you have worth taking, and when there are gaps in your routine to be exploited. Rarys Hesitation increases spell casting times. Only really useful if you actually bother to track segments. Rary's Protection from Scrying is pretty self-explanatory. This is used on the items stolen after they're teleported away, to make getting them back much harder. It even helps you figure out who's asking, so you can turn the tables. The kind of thing every archmage worth their salt should develop a variant on, and it's no surprise they're all so closely guarded. Rary's Urgent Utterance is essentially quicken spell metamagic, letting you prepare to unleash another spell with a single word. Choose carefully, for it's still a lot trickier to access than it will be next edition. Rary's Vicious Missiles is a somewhat underpowered 8th level spell that's mainly notable for another bad joke being applied to it. Guess this is in the old skool spirit after all, even if that is somewhat eyeroll inducing. It wasn't all great back then either. Giants in the earth celebrates their return with a contest for characters. Just the way to build up a new supply for publication. All rights are of course transferred to TSR in perpetuity, blahblahblah, no royalties, no money even, just a free subscription. Not everything has got better since the takeover. Dungeon mastery: After an issue that's generally been pretty crunch heavy, a bit of system free setting advice based on real world principles comes as a bit of light relief. So here's a whole bunch of spelunking terminology, which allows dungeoneers to sound smart by being able to refer to specific features with a single word while underground, which saves time when who knows what gribbleys may be chasing you, and you don't want to take a wrong turn and be cut off and die. It spans three pages, and does introduce some terms that I'm not familiar with, so it seems they haven't covered all this stuff despite all the underdark specials they've done over the course of the magazine's life. Plus it's a reminder that purely natural processes produce some weird and beautiful landscapes all on their own. Why shouldn't fantasy ones be even more imaginative, and entirely explainable in their own way. By adding more contrast, you make the mundane bits more valued as well. I approve of this one. Dragonmirth reminds us that the trappings are not neccecarily the class. Swordplay are a bunch of pervs this month. KotDT need reminding that high rolls are not always good in hackmaster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top