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<blockquote data-quote="(un)reason" data-source="post: 5704377" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 250: August 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Sage advice is still having problems with stoneskin. It's the spell that keeps on taking up column space. Skip wishes Skip had a time machine so Skip could go back and rewrite that bloody spell. </p><p></p><p>Can you clarify the necklace of prayer beads (12th level, constant karma, nonstackable. )</p><p></p><p>Do 1/day powers recharge after exactly 24 hours or overnight ( you can choose from item to item as seems thematic, to the irritation of your players.) </p><p></p><p>Can a wall of force stop a sphere of annihilation (nope. It just goes right through. Fun.)</p><p></p><p>Are item saving throws neg or 1/2 (usually neg, as you don't usually track item HP)</p><p>Why can't thieves get basic picks all other classes can. (Good question. Skip doesn't have a problem with this, so skip will chastise the twitmongers who forgot this.)</p><p></p><p>Is called lightning magical (yes) </p><p></p><p>Can Keoghtom's ointment cure mummy rot (Sure. Rub it in, why don't you)</p><p></p><p>Can you cast nightmare on a disguised person you don't know (As long as you can clearly state somehow who you intend) </p><p></p><p>Do you get XP if your figurines of wondrous power kill something on their own. (No more than if your henchmen did. In other words, not unless this is mass combat) </p><p></p><p>Please clarify the exact way teleport handles your motion ( Skip thinks you're overthinking things. You can define the fluff for why teleport works the way it does as you please )</p><p></p><p>Do you lose a stoneskin charge from a giants boulder or being caught in a fireball. (Only if you're the one being aimed at, and yes. ) </p><p></p><p>Can a dragon use clairaudience to spot a character under dust of disappearance (no trouble at all) </p><p></p><p>Can you heal damage from a sword of wounding by indirect healing powers (no. That's like saying you're a vegetarian when you're eating fish and birds ) </p><p></p><p>Can a tarrasque heal damage from a sword of wounding (yes. It's the poster child for better than you exception based design.)</p><p></p><p>What does a ray of enfeeblement do to someone wearing a girdle of giant strength (subtract from their buffed score )</p><p></p><p>Can aid cure damage (no. The points are always temporary ) </p><p></p><p>Can charm monster affect creatures with more than 8 HD. (Yes. It's like turning undead. You always get 1.) </p><p></p><p>Can I forbid metamorphose liquids from producing utterly broken compounds (Sure. Skip says never let real life logic wreck your game kids! Just say no! )</p><p></p><p>How do tentacles work (Scandalously! Just like the rest of your limbs, only without strength bonuses ) </p><p></p><p></p><p>Out of character: Instead of gaming advice, Peter's column this month is pure personal viewpoint. Yes, Gaming can definitely be Art. It involves creating things that have no practical use, tells a story, involves substantial amount of technical expertise, and most importantly, can touch the hearts of those exposed to it. It may not have even the same kind of marketability as poetry or painting, but it's definitely a creative endeavour. The fact that it's an interactive one, just as Video games can be, makes things more blurry, and begs the question of who the real artists are, the writers or the players though. Still, you can't disqualify it on being improvised, or you'd have to disqualify jazz music. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> You can't disqualify it on being a derivative work, or you'd have to disqualify fanfiction. (double <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />, and yes, I'm fully aware that people have argued vehemently against both of those in the past. ) You couldn't call every RPG campaign art, but I'm going to have to support him and say that at their best, both RPG books and RPG campaigns can be works of art. Hell, you could really say this thread is a work of performance art in itself, as it involves vast amounts of mental effort and creativity for no practical gain for me. If you could qualify Dr Johnson's first dictionary, which took him 9 years to do, this would probably fit into the same category, as while it is technically a reviewing and cataloguing, it also involves considerable personal agency in the way I approach it and the sources I draw from. And I'd hate to see the people who'd argue that people like The Nostalgia Critic and Spoony aren't artists in their own right. Or maybe art is a purely subjective concept that has no actual solid provable boundaries, like emotions or religion, and I'm just rationalising my own insecurities about the value of what I do. Still, at least I know I'm in good company. And after 250 issues, I think my ego could do with a little primping.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5704377, member: 27780"] [B][U]Dragon Magazine Issue 250: August 1998[/U][/B] part 2/8 Sage advice is still having problems with stoneskin. It's the spell that keeps on taking up column space. Skip wishes Skip had a time machine so Skip could go back and rewrite that bloody spell. Can you clarify the necklace of prayer beads (12th level, constant karma, nonstackable. ) Do 1/day powers recharge after exactly 24 hours or overnight ( you can choose from item to item as seems thematic, to the irritation of your players.) Can a wall of force stop a sphere of annihilation (nope. It just goes right through. Fun.) Are item saving throws neg or 1/2 (usually neg, as you don't usually track item HP) Why can't thieves get basic picks all other classes can. (Good question. Skip doesn't have a problem with this, so skip will chastise the twitmongers who forgot this.) Is called lightning magical (yes) Can Keoghtom's ointment cure mummy rot (Sure. Rub it in, why don't you) Can you cast nightmare on a disguised person you don't know (As long as you can clearly state somehow who you intend) Do you get XP if your figurines of wondrous power kill something on their own. (No more than if your henchmen did. In other words, not unless this is mass combat) Please clarify the exact way teleport handles your motion ( Skip thinks you're overthinking things. You can define the fluff for why teleport works the way it does as you please ) Do you lose a stoneskin charge from a giants boulder or being caught in a fireball. (Only if you're the one being aimed at, and yes. ) Can a dragon use clairaudience to spot a character under dust of disappearance (no trouble at all) Can you heal damage from a sword of wounding by indirect healing powers (no. That's like saying you're a vegetarian when you're eating fish and birds ) Can a tarrasque heal damage from a sword of wounding (yes. It's the poster child for better than you exception based design.) What does a ray of enfeeblement do to someone wearing a girdle of giant strength (subtract from their buffed score ) Can aid cure damage (no. The points are always temporary ) Can charm monster affect creatures with more than 8 HD. (Yes. It's like turning undead. You always get 1.) Can I forbid metamorphose liquids from producing utterly broken compounds (Sure. Skip says never let real life logic wreck your game kids! Just say no! ) How do tentacles work (Scandalously! Just like the rest of your limbs, only without strength bonuses ) Out of character: Instead of gaming advice, Peter's column this month is pure personal viewpoint. Yes, Gaming can definitely be Art. It involves creating things that have no practical use, tells a story, involves substantial amount of technical expertise, and most importantly, can touch the hearts of those exposed to it. It may not have even the same kind of marketability as poetry or painting, but it's definitely a creative endeavour. The fact that it's an interactive one, just as Video games can be, makes things more blurry, and begs the question of who the real artists are, the writers or the players though. Still, you can't disqualify it on being improvised, or you'd have to disqualify jazz music. :p You can't disqualify it on being a derivative work, or you'd have to disqualify fanfiction. (double :p, and yes, I'm fully aware that people have argued vehemently against both of those in the past. ) You couldn't call every RPG campaign art, but I'm going to have to support him and say that at their best, both RPG books and RPG campaigns can be works of art. Hell, you could really say this thread is a work of performance art in itself, as it involves vast amounts of mental effort and creativity for no practical gain for me. If you could qualify Dr Johnson's first dictionary, which took him 9 years to do, this would probably fit into the same category, as while it is technically a reviewing and cataloguing, it also involves considerable personal agency in the way I approach it and the sources I draw from. And I'd hate to see the people who'd argue that people like The Nostalgia Critic and Spoony aren't artists in their own right. Or maybe art is a purely subjective concept that has no actual solid provable boundaries, like emotions or religion, and I'm just rationalising my own insecurities about the value of what I do. Still, at least I know I'm in good company. And after 250 issues, I think my ego could do with a little primping. [/QUOTE]
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