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<blockquote data-quote="(un)reason" data-source="post: 5708115" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 250: August 1998</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Dragonmirth gets all monty python on us. Now that's vaguely surprising. Swordplay is also unusually culturally aware this time. </p><p></p><p>Alternity is also having a competition. Send in your spaceships. Once again, all rights are signed away, and the prize is free stuff, rather than money. </p><p></p><p></p><p>Roleplaying reviews: Ray again takes exactly the same topic the previous reviewers already did a few months ago. Sci-fi gaming. Zzzzz. How did we get here? Why can't we leave? Surely there must be some more oblique and specific topics to cover? Are those not selling well enough for you? I guess it's another serving of bread and butter then. Careful. Too much of that can be very fattening, especially when it's white bread. </p><p></p><p>Alternity players handbook gets a positive, but certainly not glowing review. It's a pretty game attempt at repurposing AD&D to fit sci-fi gaming, although trying to fit it into a class/level structure raises issues in itself. Ray's main issue is in their attempt to create a generic set of aliens and technology that definitely won't fit every setting. Sci-fi universes don't tend to have as many common tropes as fantasy ones, and it'll take some serious supplements for this to approach the depth and variety AD&D has managed, and become truly universal. </p><p></p><p>Blue planet, on the other hand, gets praised highly for it's setting, which manages to be both specific and focussed, and leave plenty of room for exploration. There might be a whole universe out there, but it's the mysteries of the planet Poseidon that get center stage, just as Planescape had Sigil as a place that you may never really need to leave. This time it's the rules Ray isn't entirely satisfied with, being a bit overcomplicated and very lethal. Why people still write rules like that is a very good question. </p><p></p><p></p><p>Amazing magazine is back! Buy it now or it'll go <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> up again! Life can be so cruel sometimes. </p><p></p><p>KotDT engage in tawdry negotiations without the full information. Man, they are so going to regret that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5708115, member: 27780"] [B][U]Dragon Magazine Issue 250: August 1998[/U][/B] part 7/8 Dragonmirth gets all monty python on us. Now that's vaguely surprising. Swordplay is also unusually culturally aware this time. Alternity is also having a competition. Send in your spaceships. Once again, all rights are signed away, and the prize is free stuff, rather than money. Roleplaying reviews: Ray again takes exactly the same topic the previous reviewers already did a few months ago. Sci-fi gaming. Zzzzz. How did we get here? Why can't we leave? Surely there must be some more oblique and specific topics to cover? Are those not selling well enough for you? I guess it's another serving of bread and butter then. Careful. Too much of that can be very fattening, especially when it's white bread. Alternity players handbook gets a positive, but certainly not glowing review. It's a pretty game attempt at repurposing AD&D to fit sci-fi gaming, although trying to fit it into a class/level structure raises issues in itself. Ray's main issue is in their attempt to create a generic set of aliens and technology that definitely won't fit every setting. Sci-fi universes don't tend to have as many common tropes as fantasy ones, and it'll take some serious supplements for this to approach the depth and variety AD&D has managed, and become truly universal. Blue planet, on the other hand, gets praised highly for it's setting, which manages to be both specific and focussed, and leave plenty of room for exploration. There might be a whole universe out there, but it's the mysteries of the planet Poseidon that get center stage, just as Planescape had Sigil as a place that you may never really need to leave. This time it's the rules Ray isn't entirely satisfied with, being a bit overcomplicated and very lethal. Why people still write rules like that is a very good question. Amazing magazine is back! Buy it now or it'll go :):):):) up again! Life can be so cruel sometimes. KotDT engage in tawdry negotiations without the full information. Man, they are so going to regret that. [/QUOTE]
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