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<blockquote data-quote="(un)reason" data-source="post: 5723876" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 253: November 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Nodwick becomes trap fodder again. </p><p></p><p></p><p>Forum:Greg Hill wants story based xp rather than killing things and taking their stuff based, like so many other games. Apart from that, his tastes are pretty old skool. The basic 4 classes and 1e style psionics and he's happy. </p><p></p><p>Patrick Seymour wants to change D&D so it's primarily a game, rather than a simulation of reality. All that historical accuracy griping is one of the biggest sources of slowdown. Another idea you'll have to wait a second edition change to see fully implemented. </p><p></p><p>Gary Sturgess doesn't want ability scores starting low, or advancing as you gain levels. PC's should be heroic right from the start and stay that way. And level drains should be largely temporary. Most things in the game, however, don't need changing. </p><p></p><p>Ben Wray defends the idea of moving quite a few Alterations elsewhere. Wish, on the other hand should possibly be moved INTO there, particularly if you take the monkey's paw interpretation of it's methods. How do you want to play that? </p><p></p><p></p><p>Sage advice: How does boosting your scores from magical books work. (You snooze, you lose. They vanish as soon as you've read them, so you'd better find the time to practice what they preached pretty sharpish, before you forget. )</p><p></p><p>Are undead immune to normal invisibility. If not, why have their own version. (No. Sometimes you want ordinary people to see you, but not the monsters. Surely you can see the use in that. )</p><p></p><p>Can you be raised after being power word killed. (Skip says yes! Yes, Skip knows Jean said no, but that was over a decade and edition ago. Skip is his own sage, and can do what Skip likes again. )</p><p></p><p>Does silence defeat power words (only if the caster is within it's area. If they're not, and you are, you're only disadvantaging yourself) </p><p></p><p>How many arrows can you fit in a quiver (20. No more. It is the law, and the quiver unions will complain if you try and get them to build a bigger one) </p><p></p><p>How many arrows can you make in a day (1d6. Not the most reliable and well-paying job for a young man to take)</p><p></p><p>How many knives fit in a bandolier (never enough. )</p><p></p><p>Do wizards have to take reading/writing or not? (Oh, Bloody 'ell, not this one again. Orl roight. Let's run through this one more toime. Ye don't have to know regular writing to understand magical script, or vice versa. Y'get me? )</p><p></p><p>What saves does the rod of seven parts have (Metal. It's well 'ard mate. )</p><p></p><p>What are the thieving modifiers for dragonskin armour (same as for any other type of scale mail. What need have I for your "logic") </p><p></p><p>Does mordenkainen's lucubrication work the way I think it does (no) </p><p></p><p>Can you dispel selectively in an area (no) </p><p></p><p>I get weird results by messing with Skills & Powers (Oh, what a surprise. Any customizable system can be broken. Anyway, I thought you rules lawyers liked doing things like that. ) </p><p></p><p>If a wizard loses their spellbook, can they copy ones they already know into it (no. They're far too complicated for that. You've gotta find the damn things all over again. ) </p><p></p><p>Why can't elves be priests of mystara? (ZOMG Racism! LOL!) </p><p></p><p>Can a giant eagle wear a magic ring on it's talons. (No. That's like trying to get around the 2 rings limit by wearing them on your toes) </p><p></p><p>What happens if you try and charm a mirror imaged person. (Skip will provide you with options. You pick one, any one. Ha ha. Wrong one.)</p><p></p><p>How many charges do charged rings have (How long's a piece of string after someone's cut several bits off it.)</p><p></p><p>How long does it take to build a castle with a rod of building (Work it out as if it was a solid cube. It's easier that way.)</p><p></p><p>Does vortex affect undead and golems (Undead, yes, Golems shrug it off like they do everything else) </p><p></p><p>Can you shoot melee enemies (only if you want to be attack of opportunity central. Skip likes attacks of opportunities, and will do Skip's best to ensure they become non-optional next edition) </p><p></p><p>How do I find stuff within a bag of holding quickly (Good question. Skip recommends you get the deluxe edition. That'll solve those problems.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5723876, member: 27780"] [B][U]Dragon Magazine Issue 253: November 1998[/U][/B] part 2/8 Nodwick becomes trap fodder again. Forum:Greg Hill wants story based xp rather than killing things and taking their stuff based, like so many other games. Apart from that, his tastes are pretty old skool. The basic 4 classes and 1e style psionics and he's happy. Patrick Seymour wants to change D&D so it's primarily a game, rather than a simulation of reality. All that historical accuracy griping is one of the biggest sources of slowdown. Another idea you'll have to wait a second edition change to see fully implemented. Gary Sturgess doesn't want ability scores starting low, or advancing as you gain levels. PC's should be heroic right from the start and stay that way. And level drains should be largely temporary. Most things in the game, however, don't need changing. Ben Wray defends the idea of moving quite a few Alterations elsewhere. Wish, on the other hand should possibly be moved INTO there, particularly if you take the monkey's paw interpretation of it's methods. How do you want to play that? Sage advice: How does boosting your scores from magical books work. (You snooze, you lose. They vanish as soon as you've read them, so you'd better find the time to practice what they preached pretty sharpish, before you forget. ) Are undead immune to normal invisibility. If not, why have their own version. (No. Sometimes you want ordinary people to see you, but not the monsters. Surely you can see the use in that. ) Can you be raised after being power word killed. (Skip says yes! Yes, Skip knows Jean said no, but that was over a decade and edition ago. Skip is his own sage, and can do what Skip likes again. ) Does silence defeat power words (only if the caster is within it's area. If they're not, and you are, you're only disadvantaging yourself) How many arrows can you fit in a quiver (20. No more. It is the law, and the quiver unions will complain if you try and get them to build a bigger one) How many arrows can you make in a day (1d6. Not the most reliable and well-paying job for a young man to take) How many knives fit in a bandolier (never enough. ) Do wizards have to take reading/writing or not? (Oh, Bloody 'ell, not this one again. Orl roight. Let's run through this one more toime. Ye don't have to know regular writing to understand magical script, or vice versa. Y'get me? ) What saves does the rod of seven parts have (Metal. It's well 'ard mate. ) What are the thieving modifiers for dragonskin armour (same as for any other type of scale mail. What need have I for your "logic") Does mordenkainen's lucubrication work the way I think it does (no) Can you dispel selectively in an area (no) I get weird results by messing with Skills & Powers (Oh, what a surprise. Any customizable system can be broken. Anyway, I thought you rules lawyers liked doing things like that. ) If a wizard loses their spellbook, can they copy ones they already know into it (no. They're far too complicated for that. You've gotta find the damn things all over again. ) Why can't elves be priests of mystara? (ZOMG Racism! LOL!) Can a giant eagle wear a magic ring on it's talons. (No. That's like trying to get around the 2 rings limit by wearing them on your toes) What happens if you try and charm a mirror imaged person. (Skip will provide you with options. You pick one, any one. Ha ha. Wrong one.) How many charges do charged rings have (How long's a piece of string after someone's cut several bits off it.) How long does it take to build a castle with a rod of building (Work it out as if it was a solid cube. It's easier that way.) Does vortex affect undead and golems (Undead, yes, Golems shrug it off like they do everything else) Can you shoot melee enemies (only if you want to be attack of opportunity central. Skip likes attacks of opportunities, and will do Skip's best to ensure they become non-optional next edition) How do I find stuff within a bag of holding quickly (Good question. Skip recommends you get the deluxe edition. That'll solve those problems.) [/QUOTE]
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