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<blockquote data-quote="(un)reason" data-source="post: 5727490" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 253: November 1998</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Dungeon mastery: How should you begin every session? With a monologue! That's the lesson in this month's DM'ing column. Ahh, joy. That's a classic one from the storygaming school that has the potential for much parody. If you don't have enough charisma IRL, the players will ignore you and chatter or fiddle around with their electronic gadgets. And if you ham it up too much, you'll fail to get immersion as well, and open yourself up to parody. So this is a rather entertaining article because it's different, and oh so very of it's time. If your group likes the amateur dramatics side of roleplaying it could work quite well, but if they just want to move pieces around and kill stuff, it'll be a waste of time. If it works, you can even add epilogues as well, although you might find it harder to script those in advance, unless your story is pretty heavily railroaded. I guess you'll have to work on your improvisation skills as well if you want to be a great DM, and then make it seem like it was part of the plan all along. So yeah, I've used this technique before anyway, to mixed success. Try it, but don't be too surprised if it doesn't always work for you. </p><p></p><p></p><p>Dragonmirth has lots and lots of beefcake. </p><p></p><p></p><p>PC Portraits is in theme as well, with a good 14 Enchanters of various age, sex, race and gender. And honesty for that matter. I wouldn't buy a potion from half of them, especially if they were selling it from a little shop I'd never seen before despite walking past it every day. It'd be much preferable to live in a world where magic is common enough to be regulated, really. </p><p></p><p></p><p>KotDT has another attempt at switching the roles around. Guess The DM is the DM because he's the least bad at it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5727490, member: 27780"] [B][U]Dragon Magazine Issue 253: November 1998[/U][/B] part 7/8 Dungeon mastery: How should you begin every session? With a monologue! That's the lesson in this month's DM'ing column. Ahh, joy. That's a classic one from the storygaming school that has the potential for much parody. If you don't have enough charisma IRL, the players will ignore you and chatter or fiddle around with their electronic gadgets. And if you ham it up too much, you'll fail to get immersion as well, and open yourself up to parody. So this is a rather entertaining article because it's different, and oh so very of it's time. If your group likes the amateur dramatics side of roleplaying it could work quite well, but if they just want to move pieces around and kill stuff, it'll be a waste of time. If it works, you can even add epilogues as well, although you might find it harder to script those in advance, unless your story is pretty heavily railroaded. I guess you'll have to work on your improvisation skills as well if you want to be a great DM, and then make it seem like it was part of the plan all along. So yeah, I've used this technique before anyway, to mixed success. Try it, but don't be too surprised if it doesn't always work for you. Dragonmirth has lots and lots of beefcake. PC Portraits is in theme as well, with a good 14 Enchanters of various age, sex, race and gender. And honesty for that matter. I wouldn't buy a potion from half of them, especially if they were selling it from a little shop I'd never seen before despite walking past it every day. It'd be much preferable to live in a world where magic is common enough to be regulated, really. KotDT has another attempt at switching the roles around. Guess The DM is the DM because he's the least bad at it. [/QUOTE]
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