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<blockquote data-quote="(un)reason" data-source="post: 5740481" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 255: January 1999</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Forum: Dennis R. Rose thinks wizards are weenies. It is to laugh. Course, they'll be even less so next edition. Be careful what you wish for. </p><p></p><p>Kev Smith wants monks back as a full class. If you do them right they can be properly balanced against everyone else and quite interesting. Hmm. You'll almost get your wish. Caveat emptor and all that. </p><p></p><p>Mark Burdett carries on the weapons debate. Heavy armour requires heavy weapons, and vice versa. It only went out of fashion because weapons became too good at penetrating. We've been through this many times before. </p><p></p><p>Steve Rees likes his unorthodox PC's. If 3rd ed made it easier to play nonstandard races, he wouldn't be at all unhappy. Yay for you. </p><p></p><p>Derek Groen wants the initiative and round system changed into a time taken for each action one, a la CRPG's. (and exalted 2nd ed) I think that may be another idea that's a bit too forward thinking for the designers. </p><p></p><p></p><p>Dungeoncraft: Well, here's our first new column of the year. Ray Winninger was brought on in the dying days of the review column, where he certainly didn't slow it's demise with his heavy rehashing of products already covered by previous reviewers. And this does indeed feel like a reset, not only to 1st level, but 0th, as his advice starts off being aimed at someone who hasn't even started roleplaying yet, and is feeling daunted by the idea. Well, AD&D is particularly daunting, it has to be said, with at least three books required, and thousands now available, someone just looking at it in a store just wouldn't have a clue what to do, and if they bought a random book on impulse because they liked the cover, they might well be baffled by the contents. Not that talk on where to find players, how to set up a group, and cost analysis of getting into gaming doesn't have a use. But it's not useful to me, except perhaps as a tracker of inflation. If this column continues a while it might become so later. But first it'll have to get through stuff that I've probably seen before repeatedly. </p><p></p><p></p><p>Sage advice: If you can breath underwater, can you cast spells underwater (Only if your form is suited to it. Don't even think of taking scrolls underwater, though. That would end very poorly)</p><p></p><p>What is a ghul lord's manipulation. (a special power that requires them to spend hit points. Figure out what spell they're simulating and go from there to determine the amount. They go boom if you encounter normal spells. Remember, not all magic counts as spells. )</p><p></p><p>If you use detect magic around a ghul lord, does that automatically mean you're caught in the explosion (thankfully not) </p><p></p><p>What's the point of crown of flame when most lower planar creatures are immune to fire. (It's divine damage skinned as magical fire. Sneaky. )</p><p></p><p>How do you use a protective circle (to help you summon demons. This may not be a good idea, remember)</p><p></p><p>If you cast a spell with a long duration and move, how do you determine the area affected. ( Depends if it's cast on an area or a person. If it's a buff, it moves with you. If not, it's generally fixed.)</p><p></p><p>Do you need to spend a slot to use a rod in combat (use staff, unless another would be more logical)</p><p></p><p>Can you make more than one called shot per round if you have the attacks (yes, but the penalties stack. )</p><p></p><p>Can you stack trick shots with called shots (bloody elves. no)</p><p></p><p>Can you incapacitate an enemies arm with a called shot (Only if you're using Skills & powers. Buy it now :teeth ting: :gargling sound: :spit: ) </p><p></p><p>What are the stats of an elven bow (supertwinked. Just like everything else they make) </p><p></p><p>Can you two weapon attack with missiles (no) </p><p></p><p>How do you set an ambush. (Position yourself so the enemy can't see you, then jump out or shoot stuff at them. There's no magic trick to it. </p><p></p><p>And that's it for the month. Guess skip gets to clock of early this month. Wait, what's that you say, Mr Wizard from the coast? Skip's got to do Alternity questions too?Bloody 'ell; Well, only if Skip can have them in a snazzy blue font. Ok then, now we have an ...... understanding, let's bring them in. </p><p></p><p>How many skill points do you need to get cyberware ( 10. They're generally pretty user-friendly)</p><p></p><p>What happens if your gun has more actions than you do (you can't use them all. Better get a-trainin. She'll be comin' round the mountain when she comes, and you'd better be prepared to shoot, because that train's bringin' lotsa trouble to stir up your peaceful little town. )</p><p></p><p>Do mindwalkers get psionics at a discount (no. We closed that loophole before you even thought of it.)</p><p></p><p>Do Thuldans really get attributes that obscene (no. You've completely misread it.)</p><p></p><p>Does a burst let you do more damage (No, it just increases the number of things you can hit. That's what spraying does. Psssshhhhhh Psssshhhhh. That and messing up the bathroom floor.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5740481, member: 27780"] [B][U]Dragon Magazine Issue 255: January 1999[/U][/B] part 2/8 Forum: Dennis R. Rose thinks wizards are weenies. It is to laugh. Course, they'll be even less so next edition. Be careful what you wish for. Kev Smith wants monks back as a full class. If you do them right they can be properly balanced against everyone else and quite interesting. Hmm. You'll almost get your wish. Caveat emptor and all that. Mark Burdett carries on the weapons debate. Heavy armour requires heavy weapons, and vice versa. It only went out of fashion because weapons became too good at penetrating. We've been through this many times before. Steve Rees likes his unorthodox PC's. If 3rd ed made it easier to play nonstandard races, he wouldn't be at all unhappy. Yay for you. Derek Groen wants the initiative and round system changed into a time taken for each action one, a la CRPG's. (and exalted 2nd ed) I think that may be another idea that's a bit too forward thinking for the designers. Dungeoncraft: Well, here's our first new column of the year. Ray Winninger was brought on in the dying days of the review column, where he certainly didn't slow it's demise with his heavy rehashing of products already covered by previous reviewers. And this does indeed feel like a reset, not only to 1st level, but 0th, as his advice starts off being aimed at someone who hasn't even started roleplaying yet, and is feeling daunted by the idea. Well, AD&D is particularly daunting, it has to be said, with at least three books required, and thousands now available, someone just looking at it in a store just wouldn't have a clue what to do, and if they bought a random book on impulse because they liked the cover, they might well be baffled by the contents. Not that talk on where to find players, how to set up a group, and cost analysis of getting into gaming doesn't have a use. But it's not useful to me, except perhaps as a tracker of inflation. If this column continues a while it might become so later. But first it'll have to get through stuff that I've probably seen before repeatedly. Sage advice: If you can breath underwater, can you cast spells underwater (Only if your form is suited to it. Don't even think of taking scrolls underwater, though. That would end very poorly) What is a ghul lord's manipulation. (a special power that requires them to spend hit points. Figure out what spell they're simulating and go from there to determine the amount. They go boom if you encounter normal spells. Remember, not all magic counts as spells. ) If you use detect magic around a ghul lord, does that automatically mean you're caught in the explosion (thankfully not) What's the point of crown of flame when most lower planar creatures are immune to fire. (It's divine damage skinned as magical fire. Sneaky. ) How do you use a protective circle (to help you summon demons. This may not be a good idea, remember) If you cast a spell with a long duration and move, how do you determine the area affected. ( Depends if it's cast on an area or a person. If it's a buff, it moves with you. If not, it's generally fixed.) Do you need to spend a slot to use a rod in combat (use staff, unless another would be more logical) Can you make more than one called shot per round if you have the attacks (yes, but the penalties stack. ) Can you stack trick shots with called shots (bloody elves. no) Can you incapacitate an enemies arm with a called shot (Only if you're using Skills & powers. Buy it now :teeth ting: :gargling sound: :spit: ) What are the stats of an elven bow (supertwinked. Just like everything else they make) Can you two weapon attack with missiles (no) How do you set an ambush. (Position yourself so the enemy can't see you, then jump out or shoot stuff at them. There's no magic trick to it. And that's it for the month. Guess skip gets to clock of early this month. Wait, what's that you say, Mr Wizard from the coast? Skip's got to do Alternity questions too?Bloody 'ell; Well, only if Skip can have them in a snazzy blue font. Ok then, now we have an ...... understanding, let's bring them in. How many skill points do you need to get cyberware ( 10. They're generally pretty user-friendly) What happens if your gun has more actions than you do (you can't use them all. Better get a-trainin. She'll be comin' round the mountain when she comes, and you'd better be prepared to shoot, because that train's bringin' lotsa trouble to stir up your peaceful little town. ) Do mindwalkers get psionics at a discount (no. We closed that loophole before you even thought of it.) Do Thuldans really get attributes that obscene (no. You've completely misread it.) Does a burst let you do more damage (No, it just increases the number of things you can hit. That's what spraying does. Psssshhhhhh Psssshhhhh. That and messing up the bathroom floor.) [/QUOTE]
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