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<blockquote data-quote="(un)reason" data-source="post: 5742347" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 255: January 1999</u></strong></p><p></p><p></p><p>part 5/8</p><p></p><p></p><p>The shadow way: Psionics and Ninjas. Two great tastes that go great together. After all, when you want to be stealthy to a supernatural degree, you do not want verbal, somatic and material components giving you away. This is essentially an expansion for the Complete Ninja's handbook, which already showed you how to combine ninjas with all the core classes out there. As with those, you can go for one that's primarily a psionicist, but also gains modest thiefly abilities, or one that's primarily a ninja, but also gets pretty decent psionic powers. The power is in your mind! They're at about the same power level as the other options in that book, which means they are indeed a little on the cheesy side. An all ninja campaign looks increasingly viable. (not that it didn't work right from OA, given the range of classes they could combine with there. ) On top of that, we get 7 new psionic powers which they keep as proprietary secrets, and will probably kill to protect. And since they mostly enhance their combat abilities, this is not to be taken lightly. As with the old Genin, this feels like such an obvious one they had to include it at some point, and why not now. And it's pretty fun to read as well. Let the ninja triumph in every edition! </p><p></p><p></p><p>Candlekeep: Now this is how you do a promotional article. Candlekeep is apparently going to get a substantial part in Baldur's Gate, their upcoming FR computer game. So rather than just directly pimping out the game itself, they take screenshots from it, and use them to illustrate a whole bunch of setting material and adventure hooks that can be used for your tabletop game. It certainly doesn't hurt that they look pretty, and also provide solid layouts for your characters to explore. But the pretty visuals would mean little without the setting info, and there's also a ton of this, some of it taken from previous articles in the magazine and condensed down. It makes me quite positive about the game, as it's obvious they've read the books and tried to remain faithful to established Realmslore. And as one of their new high points in overall visual presentation, this really does feel like a greatest hits of an article, looking good, presenting a high density of information, and even managing a little fiction. Despite everything that's happened in it, the Realms still isn't played out, and this once again reignites my enthusiasm for the world. As long as they have Ed and a talented team like this building upon his ideas, and the timeline keeps advancing, there'll always be something new to do there. A+ </p><p></p><p></p><p>Powers of the mind: Our Marvel Super Heroes article is in on the theme as well. After all, they have plenty of psychics there, some of which are also mutants and/or secret agents. It's mainly just a list of the common powers and issues that Marvel psychics have at their disposal to make an interesting story. This means it is more than a little predictable, and plays the tropes completely straight, not really adding to them. Which in turn means this article feels like filler material, and provokes a resounding meh in me. Been there, done that, constructed the imaginary t-shirt out of psychic energy.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5742347, member: 27780"] [B][U]Dragon Magazine Issue 255: January 1999[/U][/B] part 5/8 The shadow way: Psionics and Ninjas. Two great tastes that go great together. After all, when you want to be stealthy to a supernatural degree, you do not want verbal, somatic and material components giving you away. This is essentially an expansion for the Complete Ninja's handbook, which already showed you how to combine ninjas with all the core classes out there. As with those, you can go for one that's primarily a psionicist, but also gains modest thiefly abilities, or one that's primarily a ninja, but also gets pretty decent psionic powers. The power is in your mind! They're at about the same power level as the other options in that book, which means they are indeed a little on the cheesy side. An all ninja campaign looks increasingly viable. (not that it didn't work right from OA, given the range of classes they could combine with there. ) On top of that, we get 7 new psionic powers which they keep as proprietary secrets, and will probably kill to protect. And since they mostly enhance their combat abilities, this is not to be taken lightly. As with the old Genin, this feels like such an obvious one they had to include it at some point, and why not now. And it's pretty fun to read as well. Let the ninja triumph in every edition! Candlekeep: Now this is how you do a promotional article. Candlekeep is apparently going to get a substantial part in Baldur's Gate, their upcoming FR computer game. So rather than just directly pimping out the game itself, they take screenshots from it, and use them to illustrate a whole bunch of setting material and adventure hooks that can be used for your tabletop game. It certainly doesn't hurt that they look pretty, and also provide solid layouts for your characters to explore. But the pretty visuals would mean little without the setting info, and there's also a ton of this, some of it taken from previous articles in the magazine and condensed down. It makes me quite positive about the game, as it's obvious they've read the books and tried to remain faithful to established Realmslore. And as one of their new high points in overall visual presentation, this really does feel like a greatest hits of an article, looking good, presenting a high density of information, and even managing a little fiction. Despite everything that's happened in it, the Realms still isn't played out, and this once again reignites my enthusiasm for the world. As long as they have Ed and a talented team like this building upon his ideas, and the timeline keeps advancing, there'll always be something new to do there. A+ Powers of the mind: Our Marvel Super Heroes article is in on the theme as well. After all, they have plenty of psychics there, some of which are also mutants and/or secret agents. It's mainly just a list of the common powers and issues that Marvel psychics have at their disposal to make an interesting story. This means it is more than a little predictable, and plays the tropes completely straight, not really adding to them. Which in turn means this article feels like filler material, and provokes a resounding meh in me. Been there, done that, constructed the imaginary t-shirt out of psychic energy. [/QUOTE]
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