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<blockquote data-quote="(un)reason" data-source="post: 5753558" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 257: March 1999</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>PC Portraits: Roger Raupp takes this column too this month, with some knightly characters, duh. This does mean they slant slightly more towards the white male human than the average one of these, but there are also samurai, indian and mayan looking ones in there. The real common factor is the protective headgear, which is often quite flashy. Well, when you're heavily armored, you can get away with a little peacocking. Sticks and stones will hurt your bones considerably less, so you can feel freer ignoring mocking words. And an elaborate codpiece will only provide more protection. Go on, platemail and a horse already costs tons, you can spare a little extra to look good with it. </p><p></p><p></p><p>AD&D game aliens: The T'sa get a conversion from Alternity this month. Little fast, smart lizard people, they don't fit the stereotype of reptiles, despite there being real world examples where they move at quite scary speeds, run on water and whatnot. So statistically, they're of the high dex & int, low str & con ilk that mess around with techy stuff, and skitter around the place being enthusiastic about everything. With short lifespans, but a fast learning rate, they adapt to new situations fast, and their societies go through regular upheavals as they discover new technologies. They get unlimited advancement as rogues, but aren't that great at spellcasting, oddly enough. Chalk it up to lack of focus, or maybe being from a technology based universe. They still have more technological artifacts than most races round here, which also get statted up for AD&D. So they do fill a niche that the current races don't, and could make an interesting addition to a party. And they also have obvious potential for being played in an irritating manner and disrupting the party, so um, yaaay. The kender and fishmalk crowd can feel happy too. </p><p></p><p></p><p>The ecology of the firenewt & Giant strider: Oooh. A paired ecology. Haven't seen one of those in a while. We also see the return of our protagonist from the Bird Maiden ecology. So that's three sets of recurring characters (plus Elminster of course, who gets everywhere) that this series has built up over the years. Anyway, firenewts are one of those quirky creatures that appeared first in the Fiend Folio, and haven't got a huge amount of attention since then, since low level marauding humanoid is such an overfilled ecological niche. This does it's best to differentiate them from the crowd. Obviously, they already have the distinguishing factor of their flame related powers, and using mounts a lot of the time. So we build on that, and add a load of details on their lifecycle, culture, religion, fighting tactics, and a new spell. That'll do nicely, making sure players won't take them too lightly. Another fairly good ecology that gains an extra mark for the recurring characters. This series is really building up a bit of continuity now.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5753558, member: 27780"] [B][U]Dragon Magazine Issue 257: March 1999[/U][/B] part 6/8 PC Portraits: Roger Raupp takes this column too this month, with some knightly characters, duh. This does mean they slant slightly more towards the white male human than the average one of these, but there are also samurai, indian and mayan looking ones in there. The real common factor is the protective headgear, which is often quite flashy. Well, when you're heavily armored, you can get away with a little peacocking. Sticks and stones will hurt your bones considerably less, so you can feel freer ignoring mocking words. And an elaborate codpiece will only provide more protection. Go on, platemail and a horse already costs tons, you can spare a little extra to look good with it. AD&D game aliens: The T'sa get a conversion from Alternity this month. Little fast, smart lizard people, they don't fit the stereotype of reptiles, despite there being real world examples where they move at quite scary speeds, run on water and whatnot. So statistically, they're of the high dex & int, low str & con ilk that mess around with techy stuff, and skitter around the place being enthusiastic about everything. With short lifespans, but a fast learning rate, they adapt to new situations fast, and their societies go through regular upheavals as they discover new technologies. They get unlimited advancement as rogues, but aren't that great at spellcasting, oddly enough. Chalk it up to lack of focus, or maybe being from a technology based universe. They still have more technological artifacts than most races round here, which also get statted up for AD&D. So they do fill a niche that the current races don't, and could make an interesting addition to a party. And they also have obvious potential for being played in an irritating manner and disrupting the party, so um, yaaay. The kender and fishmalk crowd can feel happy too. The ecology of the firenewt & Giant strider: Oooh. A paired ecology. Haven't seen one of those in a while. We also see the return of our protagonist from the Bird Maiden ecology. So that's three sets of recurring characters (plus Elminster of course, who gets everywhere) that this series has built up over the years. Anyway, firenewts are one of those quirky creatures that appeared first in the Fiend Folio, and haven't got a huge amount of attention since then, since low level marauding humanoid is such an overfilled ecological niche. This does it's best to differentiate them from the crowd. Obviously, they already have the distinguishing factor of their flame related powers, and using mounts a lot of the time. So we build on that, and add a load of details on their lifecycle, culture, religion, fighting tactics, and a new spell. That'll do nicely, making sure players won't take them too lightly. Another fairly good ecology that gains an extra mark for the recurring characters. This series is really building up a bit of continuity now. [/QUOTE]
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