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<blockquote data-quote="(un)reason" data-source="post: 5754603" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 257: March 1999</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Role models: The minis column is still tackling the basics of getting everything together for a campaign. Pay extra attention to the PC's minis, because unless you're running a meatgrinder, they'll be stuck with them for a while, and the minis they choose will influence the way they perceive the characters in the long run. Meanwhile, the monsters don't need to have the same kind of attention paid to them, especially as painting takes quite a while, and you do want to have a decent variety in most campaigns. Although using unpainted ones as mooks and painted ones to represent named creatures is a clever idea, this is still pretty elementary, and the improved visuals don't really mitigate that. This once again disappoints compared to older articles on this topic. </p><p></p><p></p><p>Shop Keep: John Kovalic delivers us a new comic. Looks like running a game store is almost as exhausting and poor paying as being a professional games designer. You've got to laugh, or you'd go mad. </p><p></p><p></p><p>Battlezone: While Alternity stuff is getting converted to AD&D elsewhere in the issue, computer game stuff is getting converted to Alternity in the Ares column this issue. Since Battlezone was a game where you controlled giant mechanised vehicles, that means lots of stats for cool things that you can drive, fly or walk around the place, and the various weaponry they can be equipped with. And some images of how they appear in game, which are a bit too small for my tastes, but look pretty nice. So if you want more powerful toys for your players to pilot, this is quite a valuable little article. If not, oh well, better luck next time, I'm fully aware that giant vehicles with powerful weaponry are a niche market, although maybe more due to expense and legal restrictions than desire. </p><p></p><p></p><p>The competitions series asks you to design a 1st level character this month. </p><p></p><p>Dragonmirth can't draw proper tetrahedrons. Swordplay can't be bothered with this MTV crap. KotDT get into pedantic antagonistic playing again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5754603, member: 27780"] [B][U]Dragon Magazine Issue 257: March 1999[/U][/B] part 7/8 Role models: The minis column is still tackling the basics of getting everything together for a campaign. Pay extra attention to the PC's minis, because unless you're running a meatgrinder, they'll be stuck with them for a while, and the minis they choose will influence the way they perceive the characters in the long run. Meanwhile, the monsters don't need to have the same kind of attention paid to them, especially as painting takes quite a while, and you do want to have a decent variety in most campaigns. Although using unpainted ones as mooks and painted ones to represent named creatures is a clever idea, this is still pretty elementary, and the improved visuals don't really mitigate that. This once again disappoints compared to older articles on this topic. Shop Keep: John Kovalic delivers us a new comic. Looks like running a game store is almost as exhausting and poor paying as being a professional games designer. You've got to laugh, or you'd go mad. Battlezone: While Alternity stuff is getting converted to AD&D elsewhere in the issue, computer game stuff is getting converted to Alternity in the Ares column this issue. Since Battlezone was a game where you controlled giant mechanised vehicles, that means lots of stats for cool things that you can drive, fly or walk around the place, and the various weaponry they can be equipped with. And some images of how they appear in game, which are a bit too small for my tastes, but look pretty nice. So if you want more powerful toys for your players to pilot, this is quite a valuable little article. If not, oh well, better luck next time, I'm fully aware that giant vehicles with powerful weaponry are a niche market, although maybe more due to expense and legal restrictions than desire. The competitions series asks you to design a 1st level character this month. Dragonmirth can't draw proper tetrahedrons. Swordplay can't be bothered with this MTV crap. KotDT get into pedantic antagonistic playing again. [/QUOTE]
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