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<blockquote data-quote="(un)reason" data-source="post: 5759724" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 258: April 1999</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>TSR Previews: D&D's been building up with quickstarts for the past few months. Now they get a new core boxed set. Bill Slavisek is the guy responsible this time. Once again, newbie friendliness seems to be the primary selling point. No great change there. Sigh. </p><p></p><p>AD&D, meanwhile, goes back to mining the little tidbits from the corebooks and expanding them into full adventures in an attempt to lure us in by hitting the nostalgia buttons. The Axe of the Dwarvish Lords is the latest artifact to accumulate a prefab epic plot around it. </p><p></p><p>The Realms does some planar crossovering in The Glass Prison by Monte Cook. A half-demon comes to the realms and has to fight his darker nature. Someone wants to make another fran-chise. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Alternity, unusually, gets 3 books this month. Tangents is a book on alternate universes. Infinite possibilities, infinite ways things could go wrong. Fun fun fun. There's also Threats from Beyond, for those of you who'd prefer alien invasion, and Starfall, a bunch of short stories. This seems pretty positive. </p><p></p><p>Marvel superheroes follows up on the Fantastic Four suppement with Fantastic Voyages, a set of adventures tailored for them. Dr Doom, the Skrulls, possibly even mole men. They do seem to be concentrating on prefab stuff a lot more than last time round here as well. </p><p></p><p></p><p>ProFiles looks stupid again. They could at least be consistent. Unsurprisingly, given his appearance on the cover, Todd Lockwood is our profilee this month. He's had a long association with D&D, first appearing in in issue 22's Mapping the Dungeons as a person looking for a gaming group. He first contributed to the magazine in issue 36, doing both the art and writing for the Krolli. He made occasional contributions since then, while pursuing a day job in general commercial illustration, but recently has started doing regular work for the D&D crew. A somewhat unusual career path, in that it's taken him this long to really become a known name. Of course there's bigger and better to come, as he comes to be if anything, the artist that really defines 3rd edition. But this shows that if you keep plugging away, and honing your craft, your career can take off at the oddest times. Just make sure you're ready to capitalize on this fact. One of our most interesting profiles ever. And he still looks pretty handsome as well. Definitely one to respect, even if his work isn't to your taste. </p><p></p><p></p><p>As with issue 142, despite the page count only being about 80% of normal, it still feels like quite a significant drop, resulting in this issue feeling pretty insubstantial, apart from the epic and classic article at the beginning. I think that's enough to make the issue worthwhile though, given how few of those we've seen in recent years. And this does feel like a bit of a landmark in terms of pacing. Let's hope I can get through the remaining hundred-odd issues without anything disastrous happening to me, and finally finish this off for good.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5759724, member: 27780"] [B][U]Dragon Magazine Issue 258: April 1999[/U][/B] part 7/7 TSR Previews: D&D's been building up with quickstarts for the past few months. Now they get a new core boxed set. Bill Slavisek is the guy responsible this time. Once again, newbie friendliness seems to be the primary selling point. No great change there. Sigh. AD&D, meanwhile, goes back to mining the little tidbits from the corebooks and expanding them into full adventures in an attempt to lure us in by hitting the nostalgia buttons. The Axe of the Dwarvish Lords is the latest artifact to accumulate a prefab epic plot around it. The Realms does some planar crossovering in The Glass Prison by Monte Cook. A half-demon comes to the realms and has to fight his darker nature. Someone wants to make another fran-chise. :D Alternity, unusually, gets 3 books this month. Tangents is a book on alternate universes. Infinite possibilities, infinite ways things could go wrong. Fun fun fun. There's also Threats from Beyond, for those of you who'd prefer alien invasion, and Starfall, a bunch of short stories. This seems pretty positive. Marvel superheroes follows up on the Fantastic Four suppement with Fantastic Voyages, a set of adventures tailored for them. Dr Doom, the Skrulls, possibly even mole men. They do seem to be concentrating on prefab stuff a lot more than last time round here as well. ProFiles looks stupid again. They could at least be consistent. Unsurprisingly, given his appearance on the cover, Todd Lockwood is our profilee this month. He's had a long association with D&D, first appearing in in issue 22's Mapping the Dungeons as a person looking for a gaming group. He first contributed to the magazine in issue 36, doing both the art and writing for the Krolli. He made occasional contributions since then, while pursuing a day job in general commercial illustration, but recently has started doing regular work for the D&D crew. A somewhat unusual career path, in that it's taken him this long to really become a known name. Of course there's bigger and better to come, as he comes to be if anything, the artist that really defines 3rd edition. But this shows that if you keep plugging away, and honing your craft, your career can take off at the oddest times. Just make sure you're ready to capitalize on this fact. One of our most interesting profiles ever. And he still looks pretty handsome as well. Definitely one to respect, even if his work isn't to your taste. As with issue 142, despite the page count only being about 80% of normal, it still feels like quite a significant drop, resulting in this issue feeling pretty insubstantial, apart from the epic and classic article at the beginning. I think that's enough to make the issue worthwhile though, given how few of those we've seen in recent years. And this does feel like a bit of a landmark in terms of pacing. Let's hope I can get through the remaining hundred-odd issues without anything disastrous happening to me, and finally finish this off for good. [/QUOTE]
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