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<blockquote data-quote="(un)reason" data-source="post: 5761837" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 259: May 1999</u></strong></p><p></p><p></p><p>part 3/7</p><p></p><p></p><p>Sage advice: Is using poison always inherently evil. (Not as much as it used to be. Regular use is still not honorable behaviour. )</p><p></p><p>Can a specialized elven archer fire two arrows before anyone gets a chance to act (Not unless you walk around bow drawn all the time. This is very inconvenient. Remember, you only have two hands. ) </p><p></p><p>How many attacks does a specialized guarding 7th level fighter have (the usual)</p><p></p><p>Are Gnomes and Halflings Small creatures (Yes, with all that entails, good and bad. ) </p><p></p><p>How quickly can you wake up. (It takes a full round to get your bearings. Realisticly, it should often take longer, but adventurers have to learn to roll with the punches if they don't want to die horribly.) </p><p></p><p>Can blocks counter attacks of opportunity (yes)</p><p></p><p>What adjustments do you get to saves against extra damage. (luckstones. That's your lot.)</p><p></p><p>Do monsters die from massive damage (Some of them. Skip will spell it out, and make sure it gets into the core rules next edition. )</p><p></p><p>What spells are in lesser divination. (Skip will change his mind on this one again, and strip it back to the essentials a wizard needs to function. Skip knows what Skip is doing, srysly.)</p><p></p><p>Can you cast spells on an area you can't see if you know it well enough (not if you couldn't normally.)</p><p></p><p>Does spell immunity work on magic resistant creatures (only naturally resistant creatures.)</p><p></p><p>Does tensers telling blow drain all the charges from stoneskin (no, it just penetrates it.)</p><p></p><p>Does a dual classed warrior get all the benefit from Strength spells (sometimes. Depends if you're using or not.) </p><p></p><p>What happens if you magnify time duplicate (it sticks around longer. Sorry to burst your bubble. ) </p><p></p><p>How does fast healing work exactly if you take multiple hits (with minimal bookkeeping, Skip promises. )</p><p></p><p>Does efficacious monster ward affect humanoids (best not to, just in case.)</p><p></p><p>Do you need permanancy to create a magic wand (if you want it to be permanent. Is that so illogical. )</p><p></p><p>How much effect does armor have on your encumbrance ( It's complicated. It's not just weight, it's how it's distributed. Skip isn't too keen on the way it was written either. )</p><p></p><p>My player wished for the powers of a vampire and I gave him the hindrances as well. He complained. Did I do wrong? (No, padwan, you did exactly right. You have learnt Skip's lessons well. Keep it up. )</p><p></p><p>Do magical items that boost strength do anything on the astral plane (No. You'll need to get ones that boost your intelligence instead. They'll do double duty for you.)</p><p></p><p></p><p>Designer Demesnes: Our kickoff special feature this month is an attempt to do in 12 pages what took Aria thousands. Present a point-buy system for quantifying your kingdom. Of course, the thing about point-buy systems is that you need a fairly extensive list of things to spend those points on, give you freedom as a player to obsess over the choices you make, and if the ones you've done are efficient or not. And in this case, 12 pages isn't quite enough to do it justice. I'm not sure if that is made better or worse by the fact that these traits are purely descriptive in setting stuff that doesn't plug into any system or give you advantages and disadvantages when interacting with other nations. But either way, this is just too little on a subject that really needs a good mechanical implementation, and struggles to make one stick and be playable. I really ought to get round to buying REIGN at some point, see just how well that really scales up. After all, a system designed from the ground up for it ought to work better than patching and adding onto one designed for crawling dungeons and killing dragons.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5761837, member: 27780"] [B][U]Dragon Magazine Issue 259: May 1999[/U][/B] part 3/7 Sage advice: Is using poison always inherently evil. (Not as much as it used to be. Regular use is still not honorable behaviour. ) Can a specialized elven archer fire two arrows before anyone gets a chance to act (Not unless you walk around bow drawn all the time. This is very inconvenient. Remember, you only have two hands. ) How many attacks does a specialized guarding 7th level fighter have (the usual) Are Gnomes and Halflings Small creatures (Yes, with all that entails, good and bad. ) How quickly can you wake up. (It takes a full round to get your bearings. Realisticly, it should often take longer, but adventurers have to learn to roll with the punches if they don't want to die horribly.) Can blocks counter attacks of opportunity (yes) What adjustments do you get to saves against extra damage. (luckstones. That's your lot.) Do monsters die from massive damage (Some of them. Skip will spell it out, and make sure it gets into the core rules next edition. ) What spells are in lesser divination. (Skip will change his mind on this one again, and strip it back to the essentials a wizard needs to function. Skip knows what Skip is doing, srysly.) Can you cast spells on an area you can't see if you know it well enough (not if you couldn't normally.) Does spell immunity work on magic resistant creatures (only naturally resistant creatures.) Does tensers telling blow drain all the charges from stoneskin (no, it just penetrates it.) Does a dual classed warrior get all the benefit from Strength spells (sometimes. Depends if you're using or not.) What happens if you magnify time duplicate (it sticks around longer. Sorry to burst your bubble. ) How does fast healing work exactly if you take multiple hits (with minimal bookkeeping, Skip promises. ) Does efficacious monster ward affect humanoids (best not to, just in case.) Do you need permanancy to create a magic wand (if you want it to be permanent. Is that so illogical. ) How much effect does armor have on your encumbrance ( It's complicated. It's not just weight, it's how it's distributed. Skip isn't too keen on the way it was written either. ) My player wished for the powers of a vampire and I gave him the hindrances as well. He complained. Did I do wrong? (No, padwan, you did exactly right. You have learnt Skip's lessons well. Keep it up. ) Do magical items that boost strength do anything on the astral plane (No. You'll need to get ones that boost your intelligence instead. They'll do double duty for you.) Designer Demesnes: Our kickoff special feature this month is an attempt to do in 12 pages what took Aria thousands. Present a point-buy system for quantifying your kingdom. Of course, the thing about point-buy systems is that you need a fairly extensive list of things to spend those points on, give you freedom as a player to obsess over the choices you make, and if the ones you've done are efficient or not. And in this case, 12 pages isn't quite enough to do it justice. I'm not sure if that is made better or worse by the fact that these traits are purely descriptive in setting stuff that doesn't plug into any system or give you advantages and disadvantages when interacting with other nations. But either way, this is just too little on a subject that really needs a good mechanical implementation, and struggles to make one stick and be playable. I really ought to get round to buying REIGN at some point, see just how well that really scales up. After all, a system designed from the ground up for it ought to work better than patching and adding onto one designed for crawling dungeons and killing dragons. [/QUOTE]
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