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<blockquote data-quote="(un)reason" data-source="post: 5765585" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 260: June 1999</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>116 pages. Welcome to their 23rd birthday. A fact that's pretty much overshadowed by the fact that it's D&D as a whole's 25th, but hey ho. We'll get those celebrations in 2 years time, and hopefully they'll have something special planned for that. In the meantime, it looks like we have a good selection of dragon themed articles, as per usual. Who wants to check them, see if they're still fresh after all this time? Well, I suppose dragons have an exceedingly long sell-by-date. The odds aren't too terrible. </p><p></p><p></p><p>Scan quality: Excellent, Indexed, slightly oversaturated. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Jade Coocon? Looks like a total pokemon rip-off. </p><p></p><p></p><p>The Wyrms turn: They've been swinging back towards crunch since 1996. Now we get an editorial encouraging you to embrace your inner munchkin. When I became a man, I put away childish things, and that includes the fear of being seen as childish. So this is one of the signs of the direction they're going to take next edition. Enough trying to be Serious Roleplayers, it's time to power up and kick ass again! It's also a reminder to do whatever's fun, rather than what you think you ought to be doing. Loosen up a bit, chug a drink, and don't be afraid to roll them bones. Life is too short to be uptight ( up tights, on the other hand …..) So this seems inconsequential, but is actually a decent bit of foreshadowing. This is the mood in the office as they develop 3e. Take heed of it. </p><p></p><p></p><p>Forum gets to go first for a change This time they want to know what the biggest house rules are. </p><p></p><p>Justin Bacon continues to be one of the loudest debaters on the edition change. This time, he tackles spell memorisation and forgetting. One big problem here is largely a matter of semantics. What they're doing shouldn't exactly be called memorisation. Change that, and half the flames'll be gone. What's in a name, eh? </p><p></p><p>Matthew Avery doesn't think 8 & 9th level priest spells are needed, as hardly anyone gets to those kinds of levels anyway. He would like a greater variety of low level ones though. </p><p></p><p>Jon Schmunk makes it very clear just how much more powerful clerics actually are in play, and wants that imbalance fixed next edition. He's already come up with a solution for his game though. </p><p></p><p>Brett Paulfler thinks charm person, fireball, and cure wounds are the most important spells in the game. They're certainly staples of many many groups, and really change your tactics. You may well be right. </p><p></p><p>Jade Murphy thinks dragons still aren't tough enough for their size, as high level character can still overtake them. I think someone needs reminding that HP are an abstract resource of badassery, not just physical resilience. </p><p></p><p></p><p>D-Mail: We start off with a request for more Skills & Powers material. Fear not, they have a few more of these coming before they discard 2e altogether. </p><p></p><p>A bit of nitpicking about the weapons in issue 250's alternity article. The kind of rules detail I couldn't spot because I'm not an owner of the system. </p><p></p><p>A letter of general praise for issue 256. Once again I yawn. </p><p></p><p>A request for Rangers and Bards to get their own special issues. Perfectly reasonable, since they haven't yet, and quite a few other classes have. Hopefully the freelancers will be prompt with their ideas. </p><p></p><p>Two exceedingly long letters on the historical accuracy of their Dark Ages article. It's one of those things that combines conflicting sources with people feeling passionate about it, always a recipe for a good flamewar. </p><p></p><p>And finally, another letter from someone pleased to see minis coverage again. Like Greyhawk, it didn't seem like people really cared until it was cancelled, now people are overjoyed to see it. What's the lesson here? Appreciate what you've got, or otherwise it may well go away.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5765585, member: 27780"] [B][U]Dragon Magazine Issue 260: June 1999[/U][/B] part 1/7 116 pages. Welcome to their 23rd birthday. A fact that's pretty much overshadowed by the fact that it's D&D as a whole's 25th, but hey ho. We'll get those celebrations in 2 years time, and hopefully they'll have something special planned for that. In the meantime, it looks like we have a good selection of dragon themed articles, as per usual. Who wants to check them, see if they're still fresh after all this time? Well, I suppose dragons have an exceedingly long sell-by-date. The odds aren't too terrible. Scan quality: Excellent, Indexed, slightly oversaturated. In this issue: Jade Coocon? Looks like a total pokemon rip-off. The Wyrms turn: They've been swinging back towards crunch since 1996. Now we get an editorial encouraging you to embrace your inner munchkin. When I became a man, I put away childish things, and that includes the fear of being seen as childish. So this is one of the signs of the direction they're going to take next edition. Enough trying to be Serious Roleplayers, it's time to power up and kick ass again! It's also a reminder to do whatever's fun, rather than what you think you ought to be doing. Loosen up a bit, chug a drink, and don't be afraid to roll them bones. Life is too short to be uptight ( up tights, on the other hand …..) So this seems inconsequential, but is actually a decent bit of foreshadowing. This is the mood in the office as they develop 3e. Take heed of it. Forum gets to go first for a change This time they want to know what the biggest house rules are. Justin Bacon continues to be one of the loudest debaters on the edition change. This time, he tackles spell memorisation and forgetting. One big problem here is largely a matter of semantics. What they're doing shouldn't exactly be called memorisation. Change that, and half the flames'll be gone. What's in a name, eh? Matthew Avery doesn't think 8 & 9th level priest spells are needed, as hardly anyone gets to those kinds of levels anyway. He would like a greater variety of low level ones though. Jon Schmunk makes it very clear just how much more powerful clerics actually are in play, and wants that imbalance fixed next edition. He's already come up with a solution for his game though. Brett Paulfler thinks charm person, fireball, and cure wounds are the most important spells in the game. They're certainly staples of many many groups, and really change your tactics. You may well be right. Jade Murphy thinks dragons still aren't tough enough for their size, as high level character can still overtake them. I think someone needs reminding that HP are an abstract resource of badassery, not just physical resilience. D-Mail: We start off with a request for more Skills & Powers material. Fear not, they have a few more of these coming before they discard 2e altogether. A bit of nitpicking about the weapons in issue 250's alternity article. The kind of rules detail I couldn't spot because I'm not an owner of the system. A letter of general praise for issue 256. Once again I yawn. A request for Rangers and Bards to get their own special issues. Perfectly reasonable, since they haven't yet, and quite a few other classes have. Hopefully the freelancers will be prompt with their ideas. Two exceedingly long letters on the historical accuracy of their Dark Ages article. It's one of those things that combines conflicting sources with people feeling passionate about it, always a recipe for a good flamewar. And finally, another letter from someone pleased to see minis coverage again. Like Greyhawk, it didn't seem like people really cared until it was cancelled, now people are overjoyed to see it. What's the lesson here? Appreciate what you've got, or otherwise it may well go away. [/QUOTE]
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