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<blockquote data-quote="(un)reason" data-source="post: 5766551" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 260: June 1999</u></strong></p><p></p><p></p><p>part 2/7</p><p></p><p></p><p>Nodwick continues to do the adventurers dirty laundry. All 5 tons of it. Shop keep deals with the creepiest gamer evar. How does he survive?</p><p></p><p></p><p>Dungeoncraft: Ray continues to put off drawing any maps with more talk about creating a home base for the PC's. You know, I've never bothered with this step, simply because the players are unlikely to stick around for long. Of course, if you detail one area more, they're more likely to get attached to it and stick around, but I think that's one of those chicken and the egg situations. So this one feels like padding, deliberately slowing his progress through the worldbuilding process so he can get more milage out of the column. The most interesting part of this is the letter, where they tackle the old issue of the thief stealing from the party, with Ray suggesting methods by which the DM and player can collude to screw over the other players and prevent metagaming. Muahahahahaha! Nice to see him encouraging a little badwrongfun in his advice. After all, it does make for interesting games, up to the point where it tears them apart. So this is a bit of a mixed bag, really. Get on with it! </p><p></p><p></p><p>Sage advice: You gave different answers to the fire shield question in issues 256 and 146. Which is right? (The new one, duh. When Skip changes Skip's mind, skip expects you to pay attention. )</p><p></p><p>What constitutes a magical trap. (Anything the spell find traps finds. Recursive, Skip knows, but true.)</p><p></p><p>Can thieves use shields (Still no. Don't go on.) </p><p></p><p>Can thieves double backstab or get attack bonuses against beholders. (No. You just don't get why it doesn't work do you. If they know you're there, it's not a backstab.)</p><p></p><p>Do you need to be able to see people to fireball them. (Its a wide range effect. You don't need to be close. ) </p><p></p><p>Do dwarves get AC bonuses against all big things (oh, stop sending the same bloody questions in. No.) </p><p></p><p>How do deep gnomes get such a low AC (Armor comes as standard in the monster description. Don't think you get it for free as a PC) </p><p></p><p>Who rolls the dice (you rolls the dice. Skip rolls the dice, they rolls de dice, everybody rolls de dice. Dice are not an exclusive device. But try and keep cats off the table, otherwise they will roll de dice all over the place and lose them. )</p><p></p><p>Why are thieves sometimes better at reading unknown scrolls than wizards ( Because they're trained in winging it. Wizards always take so long worrying about the proper way to do these things.) </p><p></p><p>Can Sha'irs get their gens to fetch true dweomers (no. They have to cast them the hard way, with research and stuff )</p><p></p><p>It's unrealistic that you can only increase THAC0 through gaining levels (welcome to D&D. That's the way we roll here. )</p><p></p><p>How many martial arts styles can you specialize in (1, plus whatever they spend their later slots on)</p><p></p><p>You lose your extra attacks if you move over half your movement rate. That's so unfair! (Them's the rules. They're the rules this edition, and they'll be even stricter rules next edition. You don't get something for nothing. )</p><p></p><p>Is strength added to natural attacks for monsters or not (varies from monster to monster. Fear the arbitrary changes. )</p><p></p><p>Can an epicure detect poisoned food (possibly. Maybe not in time to avoid it though. )</p><p></p><p>What's dwarven rune magic. (A pair of neat cleric spells. Skip has a page going free, so Skip'll reprint them for you. Say thank you to Skip, now, or Skip may not be so generous next time. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5766551, member: 27780"] [B][U]Dragon Magazine Issue 260: June 1999[/U][/B] part 2/7 Nodwick continues to do the adventurers dirty laundry. All 5 tons of it. Shop keep deals with the creepiest gamer evar. How does he survive? Dungeoncraft: Ray continues to put off drawing any maps with more talk about creating a home base for the PC's. You know, I've never bothered with this step, simply because the players are unlikely to stick around for long. Of course, if you detail one area more, they're more likely to get attached to it and stick around, but I think that's one of those chicken and the egg situations. So this one feels like padding, deliberately slowing his progress through the worldbuilding process so he can get more milage out of the column. The most interesting part of this is the letter, where they tackle the old issue of the thief stealing from the party, with Ray suggesting methods by which the DM and player can collude to screw over the other players and prevent metagaming. Muahahahahaha! Nice to see him encouraging a little badwrongfun in his advice. After all, it does make for interesting games, up to the point where it tears them apart. So this is a bit of a mixed bag, really. Get on with it! Sage advice: You gave different answers to the fire shield question in issues 256 and 146. Which is right? (The new one, duh. When Skip changes Skip's mind, skip expects you to pay attention. ) What constitutes a magical trap. (Anything the spell find traps finds. Recursive, Skip knows, but true.) Can thieves use shields (Still no. Don't go on.) Can thieves double backstab or get attack bonuses against beholders. (No. You just don't get why it doesn't work do you. If they know you're there, it's not a backstab.) Do you need to be able to see people to fireball them. (Its a wide range effect. You don't need to be close. ) Do dwarves get AC bonuses against all big things (oh, stop sending the same bloody questions in. No.) How do deep gnomes get such a low AC (Armor comes as standard in the monster description. Don't think you get it for free as a PC) Who rolls the dice (you rolls the dice. Skip rolls the dice, they rolls de dice, everybody rolls de dice. Dice are not an exclusive device. But try and keep cats off the table, otherwise they will roll de dice all over the place and lose them. ) Why are thieves sometimes better at reading unknown scrolls than wizards ( Because they're trained in winging it. Wizards always take so long worrying about the proper way to do these things.) Can Sha'irs get their gens to fetch true dweomers (no. They have to cast them the hard way, with research and stuff ) It's unrealistic that you can only increase THAC0 through gaining levels (welcome to D&D. That's the way we roll here. ) How many martial arts styles can you specialize in (1, plus whatever they spend their later slots on) You lose your extra attacks if you move over half your movement rate. That's so unfair! (Them's the rules. They're the rules this edition, and they'll be even stricter rules next edition. You don't get something for nothing. ) Is strength added to natural attacks for monsters or not (varies from monster to monster. Fear the arbitrary changes. ) Can an epicure detect poisoned food (possibly. Maybe not in time to avoid it though. ) What's dwarven rune magic. (A pair of neat cleric spells. Skip has a page going free, so Skip'll reprint them for you. Say thank you to Skip, now, or Skip may not be so generous next time. ) [/QUOTE]
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