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<blockquote data-quote="(un)reason" data-source="post: 5960169" data-attributes="member: 27780"><p><strong><u>Dragon Issue 283: May 2001</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Forum: Elzbeth Maclain has introduced roleplaying to her kids. This has helped bring the family together, and done the usual subtle educational stuff. It's all very positive, and just the thing that needs doing if you want gaming to survive for future generations. After all, as last issue showed, we're not getting any younger. </p><p></p><p>Jason Moscatello thinks that saying WotC have some kind of sinister agenda for trying to use equal amounts of both pronoun is ridiculous. All it's doing is being inclusive. And if being inclusive is wrong, I don't want to be right. </p><p></p><p>Jim Corrigan thinks Monte is reading too much into Tracey's article. This game is supposed to be about roleplaying, and that's all Tracy was doing. </p><p></p><p>Kevin Madison sides with Monte Cook against Tracey Hickman. To be frank, Mr Hickman sounds like a self-absorbed jackass. If he tried that crap in his game, he'd be shown the door. Really, he created kender, gully dwarves, AND tinker gnomes. And Fizban. And exploding mini dragons. And poetry. Did you really think that wouldn't be reflective of his personal playstyle. That's like expecting Michael Bay not to create a racist caricature for a character if you invite him to your game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Michael LeBlanc thinks an open mind is important. Far too many of the people knocking 3e seem to have decided to hate it before they even saw the rules, yet along tried playing. Give it a chance. You've seen how many skeptics have been converted after doing so. </p><p></p><p></p><p>The play's the thing: Sentimentality is the kind of thing that it's tricky to create in a one-shot. People get attached to things with no practical value, but when building a character on a limited budget, you find yourself wanting to squeeze every bit of utility out of your points. Still, if something doesn't have game value, you might be able to get a lenient GM to just let you put it on your sheet anyway. Yup, it's another little article that looks at something nearly everyone does IRL, but you often forget to apply to your characters. Unlike Ray, who improved once he got a regular groove going, Robin doesn't seem to have quite the same long-haul appeal, as he's basically saying the same thing from a different angle each time. He might have emerged impressively, but he won't be sticking around and having as much influence as Ed at this rate. </p><p></p><p></p><p>Sage advice: How do primary and secondary attacks work for monsters. (with great exceptionality. See, 3rd ed isn't all unified formulas.)</p><p></p><p>What's a slam. Can it knock things down. (Zap! Splat! Kapow! No. ) </p><p></p><p>Are skeletons immune to piercing weapons, or just resistant (Common sense dude. You can break bones with a spear, just not easily. </p><p></p><p>How far do giants move with a 5 foot step (5 foot. If it was a different amount, it wouldn't be a 5 foot step, would it now?) </p><p></p><p>Is duergar enlargement limited like the spell (yes) </p><p></p><p>My DM wouldn't let me coup de grace a stunned displacer beast (and they were quite right too. You never know what you might hit with a displaced creature, even if it's staying still.)</p><p></p><p>Do magic missiles suffer miss chances against displacer beasts (No. Ahh, magic missile. The old faithful of spellcasting. )</p><p></p><p>What age do red dragons get their spell-like abilities (Read. The. Description. Oh, there's an error? Skip takes that back. Read beyond the description to see the platonic ideal of the monster. All the rules are but shadows on the cave wall reflecting the true game, the ultimate game that's out there somewhere. Devote your life to the true game. Ommm.)</p><p></p><p>If a dragon enlarges itself, does it get the new powers of the higher size (No. Just the normal spell benefits. ) </p><p></p><p>Is the retriever really immune to all damage apart from holy weapons. (Skip can see why you'd think that. We'd better cast Create Official Errata, give it fast healing instead of regeneration. That'll sort out the problem. ) </p><p></p><p>What inflicts normal damage on Planetars and Solars ( Oh man, Skip just used Cast Official Errata today. Skip wishes Skip had read ahead before doing this so Skip could have included these guys in the same spell. ) </p><p></p><p>How about Kytons and pit fiends? There's some kinks in their damage resistance as well. (Yeeeees. Them too. Official errata all round <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" />)</p><p></p><p>Does divine damage count as holy for the purposes of beating regeneration. (Not unless you houserule it. ) </p><p></p><p>How does taking -20 to avoid the effects of grappling work ( Choose each turn if you want to suffer the penalty to gain the benefits. Are you willing to take that risk?! )</p><p></p><p>How does improved grab and damage dealing work (Grab. Inflict pain. Repeat. )</p><p></p><p>How does swallow whole work. (Bite, hold on, swallow. Quite a few rolls, but not as many as PC's would have to make in the same situation. )</p><p></p><p>Just what can and can't be brought back to life by various spells. (Honestly. One of the reasons we had the rules revision was to clean up this kind of messiness. At this rate, we'll have to do another in a few years.) </p><p></p><p>Storm and cloud giants gain extra hit dice as if they were large creatures? (This does have an effect when you advance them. Trust Skip. ) </p><p></p><p>Would all the extra attacks by a vampiric monk drain levels (Bugger that for a game of soldiers. It's nerfing time. ) </p><p></p><p>How many creatures should a monster with a CR of 5 be a challenge for (4. Standard party size these days. Not that there's anything wrong with a bigger party. Skip remembers the days when you had a dozen PC's plus a bunch of hirelings. Ahh, nostalgia.)</p><p></p><p>How deadly is a large ghoul (Apply the size change formulae. They aren't hard.)</p><p></p><p>Why are Vampires and Ghosts templates while Ghouls and Wraiths aren't. (One involves you keeping your basic appearance and personality. The other doesn't. You may have a few memories left over, but you can kiss your class abilities goodbye if you're killed by them. Course, since they level drain, you may have lost them even if you survive. )</p><p></p><p>How smart and aware are creatures without int scores. Can you bluff them. (Depends who programmed them and how. In any case, they'll never learn, so if a trick works once, it'll work again every time. Just don't try talking to them.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5960169, member: 27780"] [B][U]Dragon Issue 283: May 2001[/U][/B] part 6/7 Forum: Elzbeth Maclain has introduced roleplaying to her kids. This has helped bring the family together, and done the usual subtle educational stuff. It's all very positive, and just the thing that needs doing if you want gaming to survive for future generations. After all, as last issue showed, we're not getting any younger. Jason Moscatello thinks that saying WotC have some kind of sinister agenda for trying to use equal amounts of both pronoun is ridiculous. All it's doing is being inclusive. And if being inclusive is wrong, I don't want to be right. Jim Corrigan thinks Monte is reading too much into Tracey's article. This game is supposed to be about roleplaying, and that's all Tracy was doing. Kevin Madison sides with Monte Cook against Tracey Hickman. To be frank, Mr Hickman sounds like a self-absorbed jackass. If he tried that crap in his game, he'd be shown the door. Really, he created kender, gully dwarves, AND tinker gnomes. And Fizban. And exploding mini dragons. And poetry. Did you really think that wouldn't be reflective of his personal playstyle. That's like expecting Michael Bay not to create a racist caricature for a character if you invite him to your game. :p Michael LeBlanc thinks an open mind is important. Far too many of the people knocking 3e seem to have decided to hate it before they even saw the rules, yet along tried playing. Give it a chance. You've seen how many skeptics have been converted after doing so. The play's the thing: Sentimentality is the kind of thing that it's tricky to create in a one-shot. People get attached to things with no practical value, but when building a character on a limited budget, you find yourself wanting to squeeze every bit of utility out of your points. Still, if something doesn't have game value, you might be able to get a lenient GM to just let you put it on your sheet anyway. Yup, it's another little article that looks at something nearly everyone does IRL, but you often forget to apply to your characters. Unlike Ray, who improved once he got a regular groove going, Robin doesn't seem to have quite the same long-haul appeal, as he's basically saying the same thing from a different angle each time. He might have emerged impressively, but he won't be sticking around and having as much influence as Ed at this rate. Sage advice: How do primary and secondary attacks work for monsters. (with great exceptionality. See, 3rd ed isn't all unified formulas.) What's a slam. Can it knock things down. (Zap! Splat! Kapow! No. ) Are skeletons immune to piercing weapons, or just resistant (Common sense dude. You can break bones with a spear, just not easily. How far do giants move with a 5 foot step (5 foot. If it was a different amount, it wouldn't be a 5 foot step, would it now?) Is duergar enlargement limited like the spell (yes) My DM wouldn't let me coup de grace a stunned displacer beast (and they were quite right too. You never know what you might hit with a displaced creature, even if it's staying still.) Do magic missiles suffer miss chances against displacer beasts (No. Ahh, magic missile. The old faithful of spellcasting. ) What age do red dragons get their spell-like abilities (Read. The. Description. Oh, there's an error? Skip takes that back. Read beyond the description to see the platonic ideal of the monster. All the rules are but shadows on the cave wall reflecting the true game, the ultimate game that's out there somewhere. Devote your life to the true game. Ommm.) If a dragon enlarges itself, does it get the new powers of the higher size (No. Just the normal spell benefits. ) Is the retriever really immune to all damage apart from holy weapons. (Skip can see why you'd think that. We'd better cast Create Official Errata, give it fast healing instead of regeneration. That'll sort out the problem. ) What inflicts normal damage on Planetars and Solars ( Oh man, Skip just used Cast Official Errata today. Skip wishes Skip had read ahead before doing this so Skip could have included these guys in the same spell. ) How about Kytons and pit fiends? There's some kinks in their damage resistance as well. (Yeeeees. Them too. Official errata all round :yawn:) Does divine damage count as holy for the purposes of beating regeneration. (Not unless you houserule it. ) How does taking -20 to avoid the effects of grappling work ( Choose each turn if you want to suffer the penalty to gain the benefits. Are you willing to take that risk?! ) How does improved grab and damage dealing work (Grab. Inflict pain. Repeat. ) How does swallow whole work. (Bite, hold on, swallow. Quite a few rolls, but not as many as PC's would have to make in the same situation. ) Just what can and can't be brought back to life by various spells. (Honestly. One of the reasons we had the rules revision was to clean up this kind of messiness. At this rate, we'll have to do another in a few years.) Storm and cloud giants gain extra hit dice as if they were large creatures? (This does have an effect when you advance them. Trust Skip. ) Would all the extra attacks by a vampiric monk drain levels (Bugger that for a game of soldiers. It's nerfing time. ) How many creatures should a monster with a CR of 5 be a challenge for (4. Standard party size these days. Not that there's anything wrong with a bigger party. Skip remembers the days when you had a dozen PC's plus a bunch of hirelings. Ahh, nostalgia.) How deadly is a large ghoul (Apply the size change formulae. They aren't hard.) Why are Vampires and Ghosts templates while Ghouls and Wraiths aren't. (One involves you keeping your basic appearance and personality. The other doesn't. You may have a few memories left over, but you can kiss your class abilities goodbye if you're killed by them. Course, since they level drain, you may have lost them even if you survive. ) How smart and aware are creatures without int scores. Can you bluff them. (Depends who programmed them and how. In any case, they'll never learn, so if a trick works once, it'll work again every time. Just don't try talking to them.) [/QUOTE]
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