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<blockquote data-quote="(un)reason" data-source="post: 5961855" data-attributes="member: 27780"><p><strong><u>Dragon Issue 284: June 2001</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>133 pages. (132, plus an answer turned upside down and magnified) 25 years. What a number to reach. Well, things certainly look better than they did for year 20. They have a rejuvenated new edition, lots of old fans coming back, considerably better layout technology, and lots of brand new features. But I'm still not going to get to review whatever's on the bonus CD. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Oh well, it's a big issue, it may well take a fair bit of effort to finish even so. Let's see which of these features'll be forgotten like pinsom, and which'll stick around for years to come like the bazaar and bestiary. </p><p></p><p></p><p>Scan quality: Ragged edges, unindexed, no bonus CD. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: The editorial is a little look back at what the magazine was like in the past. Which reminds us just how long Kim and Roger were in charge, and that Dave took quite a while to grow to fill their shoes, what with the various problems the company was facing when he was promoted. It's also a good reminder that they covered a greater variety of stuff back then, which I definitely miss. This is the trouble with sticking too close to the middle path, because they want to please as many people as possible with every single article. And the magazine is never going to recapture that sense of openness and possibility, no matter how many cool D&D articles they produce. Looking back is only really fun if you feel that you might be able to do better still at some point. Not a great start. </p><p></p><p></p><p>Scale Mail: We start off with a letter that wonders if halflings and gnomes will have to share their themed issues again this edition. Fear not! The affirmative action continues. You'll soon find out just what they can do these days. </p><p></p><p>Phil Foglio's april cover gets both praised and picked over. Was showing so much flesh a wise move? Was trying to hide some of it after that? Oh, chill out. Your audience are big boys now, and can handle a little swearing and nudity. Just another example of how showing violence in media is a lot more acceptable than sex in america. </p><p></p><p>We get another one of those extended commentary pieces that they have to edit down substantially before printing. Short and snappy is the way to go if you want mass media to pay attention. Otherwise they'll just pick out soundbites, and you can't be sure which one they'll zero in on. </p><p></p><p>And finally, we have some amusing gordian knot solutions to the puzzles from issue 281. Killing everyone is once again the most sensible solution in many cases. </p><p></p><p></p><p>Nodwick faces the dread specter of backstory. And loses. </p><p></p><p></p><p>PROfIES: Phil Foglio! A name which didn't get profiled back in the old days, but probably ought to have. Seems like they're choosing to cover lots of artists in quick succession at the moment. He's one of those people who takes a very interesting attitude to laziness, working ridiculously hard because it's more profitable in terms of profit/effort ratio to do stuff in bulk. He's married to Kaja, who is also an artist, and the two collaborate extensively on their various comics, as well as keep each other going in general. Seems like that's a common occurrence. Monte & Sue Cook, Ethan & Aileen Skemp. Jeff Grubb & Kate Novak. Even though they may take their work home with them, they seem less prone to burnout and moving into other fields than people who remain single or married to civilians. He also stays friends with lots of other big names, which doesn't hurt his career either. After all, he's more than big enough to not be insecure about his talents. He seems pretty angst free in general. Long may he produce awesome work before the inevitable hand of entropy drags him away, kicking and screaming, as it must to all of us some day. </p><p></p><p></p><p>Previews: The Forgotten Realms never really went away, but this month it returns with a vengance, with 4 products in a go, just like the old days. The Forgotten realms Campaign Setting opens things up again, albeit with more than a few changes, the usual timeline update, and a retcon or two on top. Still, the changes are less polarising than next edition's ones. They also continue their adventure series based on the computer games. Pool of Radiance: Attack on Myth Drannor lets you kick butt and get new magic items. Can you avert yet another apocalypse? </p><p></p><p>Their novels are pretty busy too. We get a novelization of the previous computer game and adventure, by Carrie A Bebris. As ever, you can expect their experiences to be taken as the canon ones for the timeline. There's also The Shattered Mask by Richard Lee Byers. More turmoil in paradise. Might as well say is it that time of week already. </p><p></p><p>Dragonlance hasn't stopped either. Betrayal by Jean Rabe sees Dhamon continue to have plenty of reasons for Aaaaaangst. Will he pull through in his companion's time of need?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5961855, member: 27780"] [B][U]Dragon Issue 284: June 2001[/U][/B] part 1/7 133 pages. (132, plus an answer turned upside down and magnified) 25 years. What a number to reach. Well, things certainly look better than they did for year 20. They have a rejuvenated new edition, lots of old fans coming back, considerably better layout technology, and lots of brand new features. But I'm still not going to get to review whatever's on the bonus CD. :( Oh well, it's a big issue, it may well take a fair bit of effort to finish even so. Let's see which of these features'll be forgotten like pinsom, and which'll stick around for years to come like the bazaar and bestiary. Scan quality: Ragged edges, unindexed, no bonus CD. In this issue: Wyrms turn: The editorial is a little look back at what the magazine was like in the past. Which reminds us just how long Kim and Roger were in charge, and that Dave took quite a while to grow to fill their shoes, what with the various problems the company was facing when he was promoted. It's also a good reminder that they covered a greater variety of stuff back then, which I definitely miss. This is the trouble with sticking too close to the middle path, because they want to please as many people as possible with every single article. And the magazine is never going to recapture that sense of openness and possibility, no matter how many cool D&D articles they produce. Looking back is only really fun if you feel that you might be able to do better still at some point. Not a great start. Scale Mail: We start off with a letter that wonders if halflings and gnomes will have to share their themed issues again this edition. Fear not! The affirmative action continues. You'll soon find out just what they can do these days. Phil Foglio's april cover gets both praised and picked over. Was showing so much flesh a wise move? Was trying to hide some of it after that? Oh, chill out. Your audience are big boys now, and can handle a little swearing and nudity. Just another example of how showing violence in media is a lot more acceptable than sex in america. We get another one of those extended commentary pieces that they have to edit down substantially before printing. Short and snappy is the way to go if you want mass media to pay attention. Otherwise they'll just pick out soundbites, and you can't be sure which one they'll zero in on. And finally, we have some amusing gordian knot solutions to the puzzles from issue 281. Killing everyone is once again the most sensible solution in many cases. Nodwick faces the dread specter of backstory. And loses. PROfIES: Phil Foglio! A name which didn't get profiled back in the old days, but probably ought to have. Seems like they're choosing to cover lots of artists in quick succession at the moment. He's one of those people who takes a very interesting attitude to laziness, working ridiculously hard because it's more profitable in terms of profit/effort ratio to do stuff in bulk. He's married to Kaja, who is also an artist, and the two collaborate extensively on their various comics, as well as keep each other going in general. Seems like that's a common occurrence. Monte & Sue Cook, Ethan & Aileen Skemp. Jeff Grubb & Kate Novak. Even though they may take their work home with them, they seem less prone to burnout and moving into other fields than people who remain single or married to civilians. He also stays friends with lots of other big names, which doesn't hurt his career either. After all, he's more than big enough to not be insecure about his talents. He seems pretty angst free in general. Long may he produce awesome work before the inevitable hand of entropy drags him away, kicking and screaming, as it must to all of us some day. Previews: The Forgotten Realms never really went away, but this month it returns with a vengance, with 4 products in a go, just like the old days. The Forgotten realms Campaign Setting opens things up again, albeit with more than a few changes, the usual timeline update, and a retcon or two on top. Still, the changes are less polarising than next edition's ones. They also continue their adventure series based on the computer games. Pool of Radiance: Attack on Myth Drannor lets you kick butt and get new magic items. Can you avert yet another apocalypse? Their novels are pretty busy too. We get a novelization of the previous computer game and adventure, by Carrie A Bebris. As ever, you can expect their experiences to be taken as the canon ones for the timeline. There's also The Shattered Mask by Richard Lee Byers. More turmoil in paradise. Might as well say is it that time of week already. Dragonlance hasn't stopped either. Betrayal by Jean Rabe sees Dhamon continue to have plenty of reasons for Aaaaaangst. Will he pull through in his companion's time of need? [/QUOTE]
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