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<blockquote data-quote="(un)reason" data-source="post: 5964750" data-attributes="member: 27780"><p><strong><u>Dragon Issue 284: June 2001</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Miscellaneous Mishaps: This looks like it could be a new regular column, but actually isn't. It's one of those random D100 tables they have fairly frequently these days. Going into a pub, and the DM hasn't decided what's going on? Roll on this one. Most of the results are fairly mundane, with a few that are obvious adventure hooks, like slipping stuff into someone else's drink or a violent interrogation taking place. If you're a hero, you'll probably want to do something about that. Just make sure you have some generic NPC stats ready if they do choose to fight them, for there's nothing worse than not being able to follow up your cool plot hook and watching the adventure stall. Another brief and fairly handy system free article. </p><p></p><p></p><p>Bazaar of the Bizzarre: The bazaar gets in with the theme this birthday, as it does sometimes, but not as often as the bestiary does. More specifically, this is a bunch of unique items in a specific dragon's hoard. This implies lots and lots of setting detail. </p><p></p><p>Letrathe's skin is a set of armor made by the dragon's half-ogre daughter. It absorbs fire damage and allows you to possess people. She then tried to possess her dad and got killed for her troubles. And now he has her armour. Family eh. Who'd have them. </p><p></p><p>Scalebreaker is an axe designed to slay dragons. It obviously wasn't good enough. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Beguiler of Wyrms is a mandolin with hypnotic powers on dragons. It WAS good enough, but then their buds had to spoil everything by attacking, and the bard responsible left it behind during the subsequent slaughter. </p><p></p><p>Frosthaven is a magical shield which radiates cold. This is of course extra effective against red dragons in the new edition. It's user still got ripped to shreds, but this also permanently crippled our star. He's still probably badass enough to take on your party. </p><p></p><p>Houn's Grand Compendium volume VIII is a volume on the optimal tactics for fighting red dragons. It's wizardly wielder managed to survive longest of all, and inflict another crippling wound upon him. So we got to see a whole story gradually built up through this collection. A very cool idea indeed, making excellent use of fluff and crunch. Top marks. </p><p></p><p></p><p>VS Dragons: Well, we had advice on how dragons fight under 3e rules earlier. Now we have a parallel one on how to fight them. Here, the archetype of the solitary dragon-slayer is in reality one of the worst possible things you can do. They're smart, mobile, have multiple attacks, and are frequently well-prepared. So to beat them, you've got to be able to overwhelm those preparations. Even centuries of meticulously arranged traps will be worn out faster than they can be replaced if you have enough minions, and you can keep on harrying them until they run out of spells. So get as much help as possible, and attack in a spread out pattern that'll keep them from wiping out everyone with a single breath. More quirky is the revelation that since many dragon types have strong elemental connections, clerics with the appropriate domains can turn or rebuke them. (although you'll need to be pretty high level to do so reliably) And of course the fact that creatures can't move if they're taking the full attack option means you'll benefit quite a bit from hitting and running if you take the anti-AoO feats. So lots of good and very specific advice here too, that won't be applicable in other editions. That just leaves the question of how they'll keep next year's birthday features fresh. Cross that bridge when we get to it. </p><p></p><p></p><p>Nodwick also gives us some non-history of dragon magazine, and their lives and times. Lots of special guests make a non-appearance. </p><p></p><p></p><p>Forum: Jean-Phillipe Suter continues to dig himself into a hole in the sexism debate. Men deserve to not be patronised and degraded too! Consistently using the same pronoun makes for stronger writing! Me me me me. </p><p></p><p>Dorothy V. McComb reminds us that while men may be stronger, women are longer lived and generally more resistant to disease. Perhaps a bonus to Con is in order. And the lifespan tables ought to be adjusted accordingly too. </p><p></p><p>Kerry R. (what happened to the surname? ) wonders why having the ability to bear children is such a great power anyway. It's not as if you can use it in combat unless you're a deepspawn, and I think they're hermaphroditic anyway. We ought to have grown out of balancing fluff advantages with combat disadvantages and vice versa by now. </p><p></p><p>Dino Sorrele thinks that if women get a -2 to str, they ought to get a +2 to dex, int, wis and cha to compensate. After all, it's only realistic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Richard Keehn wonders what Jean-Phillipe is trying to accomplish. Does he want to drive away female players? Discourage male players from playing female characters? Neither seems particularly good for the overall diversity and fun of the game. </p><p></p><p>Alexander H. Macleod IV wonders if people are still facing harassment from people who think D&D is satanic. Along with sexism complaints, that's the other big thing the forum's refocussing on edition change really killed off. Does that mean it's faded away in the wider world too? </p><p></p><p>Jason Gaddle has found his group swelling from 5 to 20 with the new edition. Thank you so much WotC! Now that's what you call a success story at bringing in new people. Shame the new edition is less friendly to actually being run with large parties. </p><p></p><p>Robert Kloeckner thinks despite the edition change, wizards are still wimps in combat. If anything, even more so, because fighters can now get tons more bonuses to damage, and keep them up all day. But they still smoke fighters in utility. And as we'll discover soon, combat lengths are usually a lot shorter than you think, especially when parties start doing the 15 minute workday thing. This is a more complicated issue than it first appears.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5964750, member: 27780"] [B][U]Dragon Issue 284: June 2001[/U][/B] part 5/7 Miscellaneous Mishaps: This looks like it could be a new regular column, but actually isn't. It's one of those random D100 tables they have fairly frequently these days. Going into a pub, and the DM hasn't decided what's going on? Roll on this one. Most of the results are fairly mundane, with a few that are obvious adventure hooks, like slipping stuff into someone else's drink or a violent interrogation taking place. If you're a hero, you'll probably want to do something about that. Just make sure you have some generic NPC stats ready if they do choose to fight them, for there's nothing worse than not being able to follow up your cool plot hook and watching the adventure stall. Another brief and fairly handy system free article. Bazaar of the Bizzarre: The bazaar gets in with the theme this birthday, as it does sometimes, but not as often as the bestiary does. More specifically, this is a bunch of unique items in a specific dragon's hoard. This implies lots and lots of setting detail. Letrathe's skin is a set of armor made by the dragon's half-ogre daughter. It absorbs fire damage and allows you to possess people. She then tried to possess her dad and got killed for her troubles. And now he has her armour. Family eh. Who'd have them. Scalebreaker is an axe designed to slay dragons. It obviously wasn't good enough. :p Beguiler of Wyrms is a mandolin with hypnotic powers on dragons. It WAS good enough, but then their buds had to spoil everything by attacking, and the bard responsible left it behind during the subsequent slaughter. Frosthaven is a magical shield which radiates cold. This is of course extra effective against red dragons in the new edition. It's user still got ripped to shreds, but this also permanently crippled our star. He's still probably badass enough to take on your party. Houn's Grand Compendium volume VIII is a volume on the optimal tactics for fighting red dragons. It's wizardly wielder managed to survive longest of all, and inflict another crippling wound upon him. So we got to see a whole story gradually built up through this collection. A very cool idea indeed, making excellent use of fluff and crunch. Top marks. VS Dragons: Well, we had advice on how dragons fight under 3e rules earlier. Now we have a parallel one on how to fight them. Here, the archetype of the solitary dragon-slayer is in reality one of the worst possible things you can do. They're smart, mobile, have multiple attacks, and are frequently well-prepared. So to beat them, you've got to be able to overwhelm those preparations. Even centuries of meticulously arranged traps will be worn out faster than they can be replaced if you have enough minions, and you can keep on harrying them until they run out of spells. So get as much help as possible, and attack in a spread out pattern that'll keep them from wiping out everyone with a single breath. More quirky is the revelation that since many dragon types have strong elemental connections, clerics with the appropriate domains can turn or rebuke them. (although you'll need to be pretty high level to do so reliably) And of course the fact that creatures can't move if they're taking the full attack option means you'll benefit quite a bit from hitting and running if you take the anti-AoO feats. So lots of good and very specific advice here too, that won't be applicable in other editions. That just leaves the question of how they'll keep next year's birthday features fresh. Cross that bridge when we get to it. Nodwick also gives us some non-history of dragon magazine, and their lives and times. Lots of special guests make a non-appearance. Forum: Jean-Phillipe Suter continues to dig himself into a hole in the sexism debate. Men deserve to not be patronised and degraded too! Consistently using the same pronoun makes for stronger writing! Me me me me. Dorothy V. McComb reminds us that while men may be stronger, women are longer lived and generally more resistant to disease. Perhaps a bonus to Con is in order. And the lifespan tables ought to be adjusted accordingly too. Kerry R. (what happened to the surname? ) wonders why having the ability to bear children is such a great power anyway. It's not as if you can use it in combat unless you're a deepspawn, and I think they're hermaphroditic anyway. We ought to have grown out of balancing fluff advantages with combat disadvantages and vice versa by now. Dino Sorrele thinks that if women get a -2 to str, they ought to get a +2 to dex, int, wis and cha to compensate. After all, it's only realistic. :p Richard Keehn wonders what Jean-Phillipe is trying to accomplish. Does he want to drive away female players? Discourage male players from playing female characters? Neither seems particularly good for the overall diversity and fun of the game. Alexander H. Macleod IV wonders if people are still facing harassment from people who think D&D is satanic. Along with sexism complaints, that's the other big thing the forum's refocussing on edition change really killed off. Does that mean it's faded away in the wider world too? Jason Gaddle has found his group swelling from 5 to 20 with the new edition. Thank you so much WotC! Now that's what you call a success story at bringing in new people. Shame the new edition is less friendly to actually being run with large parties. Robert Kloeckner thinks despite the edition change, wizards are still wimps in combat. If anything, even more so, because fighters can now get tons more bonuses to damage, and keep them up all day. But they still smoke fighters in utility. And as we'll discover soon, combat lengths are usually a lot shorter than you think, especially when parties start doing the 15 minute workday thing. This is a more complicated issue than it first appears. [/QUOTE]
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