Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5966479" data-attributes="member: 27780"><p><strong><u>Dragon Issue 284: June 2001</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Sage advice: Is spell resistance affected by negative levels (On the attackers side, not the defenders. P'chau. )</p><p></p><p>Would a fireball destroy all your mirror images (No. It's gonna hit you anyway, so it's not a giveaway when it does. )</p><p></p><p>Can you choose who is affected by mass heal (Thankfully.)</p><p></p><p>Do you need to be able to see the target of a spell (If it has the target keyword. See the wisdom inherent in the system! )</p><p></p><p>What level of cover blocks line of effect (Only 100%. Note that mini's are not necessarily proper representations of their game volume. )</p><p></p><p>Do your allies block spell effects if you're shooting from the rear (Quite possibly. It's a hard life, being a wizard.) </p><p></p><p>Can multiclass spellcasters add levels together to get feat prerequisites (No. They are definitely suboptimal. Now we discover the repression inherent in the system. )</p><p></p><p>How do enlarge and empower spell affect lightning bolt. (Not as much as you think. Don't make Skip get all technical on you. Skip will use the socket wrench, if you know what I mean. )</p><p></p><p>Does desecrate penalize both the roll to turn undead and the roll determining the amount turned (no)</p><p></p><p>Can you use shocking grasp through a metal object. (No. That would be a waste. )</p><p>Does magic armour reduce your spell failure chances (no) </p><p></p><p>Can you befriend a summoned creature and make it stick around, or come find you after the spell wears off. (No. That's the kind of logical can of worms we try and avoid these days. Best to treat it as if they have no life at all when not summoned.)</p><p></p><p>What happens when you scry for a polymorphed creature (You find them. You may think you got a wrong number though.)</p><p></p><p>Can discern location overpower mind blank (no. It's too powerful. )</p><p></p><p>Does spell immunity block metamagiced spells (It's still the same old spell, (do de do do))</p><p></p><p>Are your items disintegrated with you (Not anymore. The wizards committee were tired of not being able to take complainants stuff after they killed them, so they modified it for the new edition)</p><p></p><p>Does mage armour stack with normal armour (No. Remember the type stacking rules. ) </p><p></p><p>How many people can fit in a cube of force (4. How convenient that that's the number of a normal party these days.) </p><p></p><p>Does dust of appearance work the same way as dust of disappearance (No. You need far less precision to make things appear again.) </p><p></p><p></p><p>Silicon Sorcery: Asheron's Call! They've been advertising that for a while, haven't they. Looks like it has some fairly typical MMO traits, characters can't die permanently, and can switch equipment instantly even in the middle of battle. So this article does some amusing lampshading, providing feats and magical items that'll let your PC's do that, should you actually want to give your game an MMOish feel. Attune to lifestones and you'll respawn whenever you die, with no greater penalty than a temporary negative level and the loss of your most expensive single item to your killers. Take a feat which lets you absorb massive damage without complaint even more than regular D&D characters. And another one that lets you swap armour at high speed. Highly amusing, really. Of course, they're probably not quite balanced with regular feats, but when you're playing MMO style, that's part of the fun. And being brazen about these things rather than jumping through hoops to try and make them sensible appeals more to me at the moment. So this little article definitely <a href="http://knowyourmeme.com/memes/me-gusta" target="_blank">pleases me.</a> </p><p></p><p></p><p>Dungeoncraft: Ray dealt with the gods last issue. Now he makes some quite interesting changes to Clerics to make them fit the world better. Turning undead is replaced by turning dinosaurs. (although I think rebuking/controlling them would make more sense even for good clerics. ) Dimension travel, undead affecting and easy food creation spells are eliminated from their spell list, keeping things local so the kitchen sink doesn't get in, but quite a few new spells get added to replace them. As before, it's not quite as radical as the changes they went through in Dark Sun, but pretty interesting, and in much the same vein, reflecting that this is a savage world where the gods are very much present, although they can be a bit hard to understand from a human perspective, which gives PC clerics some leeway in how they fulfil their remit. It definitely feels like Ray's having more fun this time around, and this willingness to change things will make the resulting campaign more memorable. The world continues to build depth and plot hooks quite nicely. Now, what will he do with the other classes?</p><p></p><p></p><p>Dragonmirth has a particularly high quality and variety of artwork. </p><p></p><p></p><p>HARN gets computer modules. Intriguing. </p><p></p><p></p><p>What's New takes a skewed look at marriages. They don't have to involve a ball and chain, you know. </p><p></p><p></p><p>The magazine has already felt rejuvenated for a while now, and this cements their renaissance with a whole load of interesting new experiments. Even the updates of old topics are once again more interesting than they've been in a while. I do think keeping next year's birthday fresh might be a little trickier though, but we'll cross that bridge when we get too it. In the meantime, let's see which new features stick around next issue, and which are already struggling to get material.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5966479, member: 27780"] [B][U]Dragon Issue 284: June 2001[/U][/B] part 7/7 Sage advice: Is spell resistance affected by negative levels (On the attackers side, not the defenders. P'chau. ) Would a fireball destroy all your mirror images (No. It's gonna hit you anyway, so it's not a giveaway when it does. ) Can you choose who is affected by mass heal (Thankfully.) Do you need to be able to see the target of a spell (If it has the target keyword. See the wisdom inherent in the system! ) What level of cover blocks line of effect (Only 100%. Note that mini's are not necessarily proper representations of their game volume. ) Do your allies block spell effects if you're shooting from the rear (Quite possibly. It's a hard life, being a wizard.) Can multiclass spellcasters add levels together to get feat prerequisites (No. They are definitely suboptimal. Now we discover the repression inherent in the system. ) How do enlarge and empower spell affect lightning bolt. (Not as much as you think. Don't make Skip get all technical on you. Skip will use the socket wrench, if you know what I mean. ) Does desecrate penalize both the roll to turn undead and the roll determining the amount turned (no) Can you use shocking grasp through a metal object. (No. That would be a waste. ) Does magic armour reduce your spell failure chances (no) Can you befriend a summoned creature and make it stick around, or come find you after the spell wears off. (No. That's the kind of logical can of worms we try and avoid these days. Best to treat it as if they have no life at all when not summoned.) What happens when you scry for a polymorphed creature (You find them. You may think you got a wrong number though.) Can discern location overpower mind blank (no. It's too powerful. ) Does spell immunity block metamagiced spells (It's still the same old spell, (do de do do)) Are your items disintegrated with you (Not anymore. The wizards committee were tired of not being able to take complainants stuff after they killed them, so they modified it for the new edition) Does mage armour stack with normal armour (No. Remember the type stacking rules. ) How many people can fit in a cube of force (4. How convenient that that's the number of a normal party these days.) Does dust of appearance work the same way as dust of disappearance (No. You need far less precision to make things appear again.) Silicon Sorcery: Asheron's Call! They've been advertising that for a while, haven't they. Looks like it has some fairly typical MMO traits, characters can't die permanently, and can switch equipment instantly even in the middle of battle. So this article does some amusing lampshading, providing feats and magical items that'll let your PC's do that, should you actually want to give your game an MMOish feel. Attune to lifestones and you'll respawn whenever you die, with no greater penalty than a temporary negative level and the loss of your most expensive single item to your killers. Take a feat which lets you absorb massive damage without complaint even more than regular D&D characters. And another one that lets you swap armour at high speed. Highly amusing, really. Of course, they're probably not quite balanced with regular feats, but when you're playing MMO style, that's part of the fun. And being brazen about these things rather than jumping through hoops to try and make them sensible appeals more to me at the moment. So this little article definitely [url=http://knowyourmeme.com/memes/me-gusta]pleases me.[/url] Dungeoncraft: Ray dealt with the gods last issue. Now he makes some quite interesting changes to Clerics to make them fit the world better. Turning undead is replaced by turning dinosaurs. (although I think rebuking/controlling them would make more sense even for good clerics. ) Dimension travel, undead affecting and easy food creation spells are eliminated from their spell list, keeping things local so the kitchen sink doesn't get in, but quite a few new spells get added to replace them. As before, it's not quite as radical as the changes they went through in Dark Sun, but pretty interesting, and in much the same vein, reflecting that this is a savage world where the gods are very much present, although they can be a bit hard to understand from a human perspective, which gives PC clerics some leeway in how they fulfil their remit. It definitely feels like Ray's having more fun this time around, and this willingness to change things will make the resulting campaign more memorable. The world continues to build depth and plot hooks quite nicely. Now, what will he do with the other classes? Dragonmirth has a particularly high quality and variety of artwork. HARN gets computer modules. Intriguing. What's New takes a skewed look at marriages. They don't have to involve a ball and chain, you know. The magazine has already felt rejuvenated for a while now, and this cements their renaissance with a whole load of interesting new experiments. Even the updates of old topics are once again more interesting than they've been in a while. I do think keeping next year's birthday fresh might be a little trickier though, but we'll cross that bridge when we get too it. In the meantime, let's see which new features stick around next issue, and which are already struggling to get material. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top