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<blockquote data-quote="(un)reason" data-source="post: 5970213" data-attributes="member: 27780"><p><strong><u>Dragon Issue 285: July 2001</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Forum gets a new blue, slightly gridded background. This is not a bad change, and less likely to suffer legibility problems than grey on black. I approve. </p><p></p><p>Jeff Wilder thinks rangers are front-loaded, but then rapidly become the weakest class in the game. Since they got one of the biggest changes in 3.5, I'm inclined to agree with that. </p><p></p><p>Douglas Macleod wants to bring back comeliness to represent physical attractiveness and how various races perceive it in each other. No thanks. That would require tables to crossreference and you know they're trying to move away from tables in this edition. </p><p></p><p>The Cobster describes his average gaming session. 6:15 til 9, lots of roleplaying, very little dice rolling, absentees apologise in advance. It seems to work. </p><p></p><p>Kenneth G. VanSell II thinks the new psionic rules are horribly underpowered, and the psionic combat in particular is unfair and outdated. As with Rangers, their 3.5 revision pretty much vindicates this view. Guess the forum still has a substantial role to play in future edition changes too. </p><p></p><p></p><p>Silicon Sorcery: Age of Empires is their pick this month. Similar to last time, they give us four new feats, and a new monster to make your game run more like the computer game. Two of these feats make you better at mounted combat, showing how important cavalry units are in the game. The other ones give you bonuses attacking inanimate objects, and enhance your bonus for attacking from higher ground. The new monster is Living Catapults. They can both run you over, and shoot rocks at long range to take out fortifications without any personnel. Thankfully they move slowly, so you can in theory outmaneuver them. So these are general enough that you can put them in your game without it seeming obviously computer-gamey, and not unbalancingly overpowered either. Those are the kind of options that they should be giving.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5970213, member: 27780"] [B][U]Dragon Issue 285: July 2001[/U][/B] part 5/7 Forum gets a new blue, slightly gridded background. This is not a bad change, and less likely to suffer legibility problems than grey on black. I approve. Jeff Wilder thinks rangers are front-loaded, but then rapidly become the weakest class in the game. Since they got one of the biggest changes in 3.5, I'm inclined to agree with that. Douglas Macleod wants to bring back comeliness to represent physical attractiveness and how various races perceive it in each other. No thanks. That would require tables to crossreference and you know they're trying to move away from tables in this edition. The Cobster describes his average gaming session. 6:15 til 9, lots of roleplaying, very little dice rolling, absentees apologise in advance. It seems to work. Kenneth G. VanSell II thinks the new psionic rules are horribly underpowered, and the psionic combat in particular is unfair and outdated. As with Rangers, their 3.5 revision pretty much vindicates this view. Guess the forum still has a substantial role to play in future edition changes too. Silicon Sorcery: Age of Empires is their pick this month. Similar to last time, they give us four new feats, and a new monster to make your game run more like the computer game. Two of these feats make you better at mounted combat, showing how important cavalry units are in the game. The other ones give you bonuses attacking inanimate objects, and enhance your bonus for attacking from higher ground. The new monster is Living Catapults. They can both run you over, and shoot rocks at long range to take out fortifications without any personnel. Thankfully they move slowly, so you can in theory outmaneuver them. So these are general enough that you can put them in your game without it seeming obviously computer-gamey, and not unbalancingly overpowered either. Those are the kind of options that they should be giving. [/QUOTE]
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