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<blockquote data-quote="(un)reason" data-source="post: 5975439" data-attributes="member: 27780"><p><strong><u>Dragon Issue 286: August 2001</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>VS Vampires: Since vampires have some very well known and distinctive weaknesses, they're an obvious target for one of these articles. Stack up on your crosses, holy water and garlic, and make sure you do your hunting during the daytime if at all possible. And never ever ever split the party. If you do that you deserve absolutely everything you get. No surprises here, making this feel pretty redundant. We already have tons of movies and books showing you how to succeed or fail at this. A single page article isn't going to be able to add much insight. </p><p></p><p></p><p>Nodwick gets seriously trippy. Must be all those slug fumes. </p><p></p><p></p><p>Chainmail: We get a little more elaboration on the backstory this month. Why are there undead hordes ravaging the land? Because a dead warlord was impaled with a god's spear, and the energy he got from that eventually raised him as a really powerful skeletal warrior. I've seen far worse origin stories in comic books, it has to be said. Similarly, the new crunch, zombie gnolls with extra limbs and heads grafted onto them, is a bit wahoo, but I've seen far worse here as well. Once again, it does look like they're doing some fun worldbuilding here, and only the setting it on Oerth makes it a bit jarring. And the fact that they're keeping the game compatible with regular D&D means you can scale down to the personal level and run campaigns here easily enough, so it's essentially sneaking another setting in through the back door. This continues to hold my interest and not annoy me like the CCG stuff did back in the day. Let's hope it can keep on adding both setting and mechanics detail in a consistent manner. </p><p></p><p></p><p>Forum: Alexander F. Simkin thinks that there is a political agenda in D&D's recent pursuit of gender equality. Women are fundamentally different from men! They aren't interested in playing games! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" /> Trying to reach out to them is a waste of time and WotC secretly knows it. So there must be a hidden agenda at work! He then tries to deflect criticism by playing the race card. I'm going to back away slowly. Thank you for your contribution. </p><p></p><p>J. Ormond points out that the real strength of wizards, even more than before, is not in their damage output, but their ability to cast spells that win the whole encounter, like charm or sleep. And if you do want to fight, you'll get more milage from buffs than fireballs. Learn basic tactics dude. And scribe scrolls. You get it for free, so for gods sake use it. </p><p></p><p>Jason Wright wonders how the hell Robert Kloeckner got such high damage scores for his 8th level fighter. Dual handed power attack and critical damage, I presume. Which does mean they won't be nearly as reliable as wizards still. The underlying point holds. </p><p></p><p>Jim Castlebury praises JLA and the wheel of time for their worldbuilding inspirations to him. Slightly odd choices, but that doesn't make them bad ones. </p><p></p><p>Sandra Salla thinks roleplaying has become more acceptable in recent years, simply because decent fantasy & sci-fi shows are now more common on TV. And this makes people less likely to knee-jerk. We're not out of the woods yet, but it's looking achievable. </p><p></p><p>Scott Sloan thoroughly approves of introducing your kids to roleplaying. His dad did so for him, and he looks back fondly upon it. Do it right, and your kids will do the same, even if they don't carry on playing into adulthood. </p><p></p><p>Alex Strother jokingly distracts us from sexism to consider the plight of the poor weasel. They're even weedier than Kobolds and that's saying something! This will not do! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p>Silicon sorcery: Our crunch this month is a bunch of backgrounds based on Arcanum. Having been introduced by the Forgotten Realms book, it's obvious other designers want to jump on the idea. And just as the Realms has already had a bit of power creep compared to the corebook, they want to push the envelope even further. Still, they do put an explicit warning on the material, showing that they are fully aware of this fact, and are only including it for groups that don't mind that. Plus they include a Steve Irwin reference, and I love them for that. So yeah, this is a short burst of wahoo that stands out a bit and amuses me. I quite approve of that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5975439, member: 27780"] [B][U]Dragon Issue 286: August 2001[/U][/B] part 5/7 VS Vampires: Since vampires have some very well known and distinctive weaknesses, they're an obvious target for one of these articles. Stack up on your crosses, holy water and garlic, and make sure you do your hunting during the daytime if at all possible. And never ever ever split the party. If you do that you deserve absolutely everything you get. No surprises here, making this feel pretty redundant. We already have tons of movies and books showing you how to succeed or fail at this. A single page article isn't going to be able to add much insight. Nodwick gets seriously trippy. Must be all those slug fumes. Chainmail: We get a little more elaboration on the backstory this month. Why are there undead hordes ravaging the land? Because a dead warlord was impaled with a god's spear, and the energy he got from that eventually raised him as a really powerful skeletal warrior. I've seen far worse origin stories in comic books, it has to be said. Similarly, the new crunch, zombie gnolls with extra limbs and heads grafted onto them, is a bit wahoo, but I've seen far worse here as well. Once again, it does look like they're doing some fun worldbuilding here, and only the setting it on Oerth makes it a bit jarring. And the fact that they're keeping the game compatible with regular D&D means you can scale down to the personal level and run campaigns here easily enough, so it's essentially sneaking another setting in through the back door. This continues to hold my interest and not annoy me like the CCG stuff did back in the day. Let's hope it can keep on adding both setting and mechanics detail in a consistent manner. Forum: Alexander F. Simkin thinks that there is a political agenda in D&D's recent pursuit of gender equality. Women are fundamentally different from men! They aren't interested in playing games! o_O Trying to reach out to them is a waste of time and WotC secretly knows it. So there must be a hidden agenda at work! He then tries to deflect criticism by playing the race card. I'm going to back away slowly. Thank you for your contribution. J. Ormond points out that the real strength of wizards, even more than before, is not in their damage output, but their ability to cast spells that win the whole encounter, like charm or sleep. And if you do want to fight, you'll get more milage from buffs than fireballs. Learn basic tactics dude. And scribe scrolls. You get it for free, so for gods sake use it. Jason Wright wonders how the hell Robert Kloeckner got such high damage scores for his 8th level fighter. Dual handed power attack and critical damage, I presume. Which does mean they won't be nearly as reliable as wizards still. The underlying point holds. Jim Castlebury praises JLA and the wheel of time for their worldbuilding inspirations to him. Slightly odd choices, but that doesn't make them bad ones. Sandra Salla thinks roleplaying has become more acceptable in recent years, simply because decent fantasy & sci-fi shows are now more common on TV. And this makes people less likely to knee-jerk. We're not out of the woods yet, but it's looking achievable. Scott Sloan thoroughly approves of introducing your kids to roleplaying. His dad did so for him, and he looks back fondly upon it. Do it right, and your kids will do the same, even if they don't carry on playing into adulthood. Alex Strother jokingly distracts us from sexism to consider the plight of the poor weasel. They're even weedier than Kobolds and that's saying something! This will not do! ;) Silicon sorcery: Our crunch this month is a bunch of backgrounds based on Arcanum. Having been introduced by the Forgotten Realms book, it's obvious other designers want to jump on the idea. And just as the Realms has already had a bit of power creep compared to the corebook, they want to push the envelope even further. Still, they do put an explicit warning on the material, showing that they are fully aware of this fact, and are only including it for groups that don't mind that. Plus they include a Steve Irwin reference, and I love them for that. So yeah, this is a short burst of wahoo that stands out a bit and amuses me. I quite approve of that. [/QUOTE]
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