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<blockquote data-quote="(un)reason" data-source="post: 5977577" data-attributes="member: 27780"><p><strong><u>Dragon Issue 287: September 2001</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>82 (116) pages. For a while now, since 3e started, the covers have been closer focused on the characters rather than the backdrop. But this is the first one that outright neglects it, showing nothing but the action pose. That kind of laziness hasn't been seen since the 70's. Not a pleasing development. On the other hand, the fact that this month's topic is the planes is pretty pleasing to me. I always love a good otherdimensional trip. Will they seem as fantastical under 3e as they did before? </p><p></p><p></p><p>Scan quality: Medium, unindexed, ad free scan. From this point on, the ad free scans really start becoming prevalent. </p><p></p><p></p><p>In this issue: </p><p></p><p></p><p>Wyrms turn: Looks like it's time for another change of editors, as Dave Gross takes a sideways jump to edit other magazines. This always fills me with trepidation. All the more so because unlike Tim, Kim or Roger, who you could tell were running out of steam before they left, Dave has slowly and steadily improved since he got the job, and this last year has easily been his best. So it seems likely there's going to be more format changes in the near future. The only true constant is change. But will it be for better ……. Or for worse? As this point it could well go either way. Better get ready to roll on that initial encounter reactions table, and hope the result is friendly, not attack on sight. </p><p></p><p></p><p>Scale Mail: Good god, the attempts to sex up halflings gets a lot of responses. They publish 5 of them, and make it clear there's a lot more where that came from. Two are negative, and three are positive, showing that this has split the fanbase right down the middle, and may run for a while. People don't like it when you meddle with the classics in a disrespectful way, even if your intentions are good. You don't have to be misunderstood to be disliked. </p><p></p><p>Speaking of the classics, we have a request for more historical period specials. That's another idea that would allow them a good few years without repeating themselves, especially if they avoided the overdone ones that already have lots of full books. </p><p></p><p>Some good old mechanical errata proves that fact checking everything on time in the fast-moving world of periodicals will never stop being a pain in the ass. It's no wonder editors burn out. </p><p></p><p>And finally, Dungeoncraft gets some praise, and some questions. Ray answers them no problem. That kind of audience interaction should keep him popular with the fans. </p><p></p><p></p><p>Previews: In conjunction with the issue, our big release this month is the Manual of the Planes. Jeff Grubb returns to not only give the planes another rejig, but encourage you to create your own cosmologies. Well, such is the nature of D20. Twisting it into all kinds of odd directions is part of the fun. </p><p></p><p>The Realms gets no sourcebooks, but a double bill of novels. Baldur's gate II: Throne of Bhaal and Temple Hill. So the crossover between computer games and game products is still proving a reliably lucrative business. </p><p></p><p>Dragonlance continues to fill in setting as the timeline advances, with Bertrem's guide to the War of Souls. Will he have time to share any cooking recipes in all this cataclysm? </p><p></p><p></p><p>Nodwick is about to go plane-hopping. Remember, this is not a tourist trip.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5977577, member: 27780"] [B][U]Dragon Issue 287: September 2001[/U][/B] part 1/7 82 (116) pages. For a while now, since 3e started, the covers have been closer focused on the characters rather than the backdrop. But this is the first one that outright neglects it, showing nothing but the action pose. That kind of laziness hasn't been seen since the 70's. Not a pleasing development. On the other hand, the fact that this month's topic is the planes is pretty pleasing to me. I always love a good otherdimensional trip. Will they seem as fantastical under 3e as they did before? Scan quality: Medium, unindexed, ad free scan. From this point on, the ad free scans really start becoming prevalent. In this issue: Wyrms turn: Looks like it's time for another change of editors, as Dave Gross takes a sideways jump to edit other magazines. This always fills me with trepidation. All the more so because unlike Tim, Kim or Roger, who you could tell were running out of steam before they left, Dave has slowly and steadily improved since he got the job, and this last year has easily been his best. So it seems likely there's going to be more format changes in the near future. The only true constant is change. But will it be for better ……. Or for worse? As this point it could well go either way. Better get ready to roll on that initial encounter reactions table, and hope the result is friendly, not attack on sight. Scale Mail: Good god, the attempts to sex up halflings gets a lot of responses. They publish 5 of them, and make it clear there's a lot more where that came from. Two are negative, and three are positive, showing that this has split the fanbase right down the middle, and may run for a while. People don't like it when you meddle with the classics in a disrespectful way, even if your intentions are good. You don't have to be misunderstood to be disliked. Speaking of the classics, we have a request for more historical period specials. That's another idea that would allow them a good few years without repeating themselves, especially if they avoided the overdone ones that already have lots of full books. Some good old mechanical errata proves that fact checking everything on time in the fast-moving world of periodicals will never stop being a pain in the ass. It's no wonder editors burn out. And finally, Dungeoncraft gets some praise, and some questions. Ray answers them no problem. That kind of audience interaction should keep him popular with the fans. Previews: In conjunction with the issue, our big release this month is the Manual of the Planes. Jeff Grubb returns to not only give the planes another rejig, but encourage you to create your own cosmologies. Well, such is the nature of D20. Twisting it into all kinds of odd directions is part of the fun. The Realms gets no sourcebooks, but a double bill of novels. Baldur's gate II: Throne of Bhaal and Temple Hill. So the crossover between computer games and game products is still proving a reliably lucrative business. Dragonlance continues to fill in setting as the timeline advances, with Bertrem's guide to the War of Souls. Will he have time to share any cooking recipes in all this cataclysm? Nodwick is about to go plane-hopping. Remember, this is not a tourist trip. [/QUOTE]
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