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<blockquote data-quote="(un)reason" data-source="post: 5981864" data-attributes="member: 27780"><p><strong><u>Dragon Issue 288: October 2001</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>114 (116) pages. Well, here we are at the 4/5th mark. Still feels like a pretty substantial time since the last landmark like this, and the big 300 and 5/6ths will also take a good few months to get too as well. Still not the time to get overconfident and try to rush for the ending. And there'll certainly be a few more horror themed octobers as well, so this issue doesn't feel particularly special from looking at the contents. Let's see what the new guy in charge does differently with a familiar idea. </p><p></p><p></p><p>Scan Quality: Good, indexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The table of contents becomes the temple of contents. Hee. You might even get some use out of that layout. Very neat. </p><p></p><p></p><p>Wyrms turn: Looks like the new guy in charge is Jesse Decker. He spent a little while as assistant editor in 1999, then moved sideways in the company, while still contributing a few articles to the magazine, and now he's been brought back to take on the heavy responsibilities of the big seat. Well, it's not as obvious a choice as promoting the current assistant upwards, but at the same time it's not a complete leftfield recruitment either. And since he was probably working in the same offices most of that time, he'll know the culture of the magazine already. We might actually get through this without the quality control slipping for a bit. His storytelling style already works better for me than Dave's did too. So far, so good. </p><p></p><p></p><p>Scale Mail: First off is another letter of praise for their cities of the ages series. It seems to be rapidly building a decent fanbase for itself. </p><p></p><p>Greyhawk also retains a fanbase that's smaller than the Realms, but just as enthusiastic. And they want MORE! Apparently, next year will bring exactly that. After all, it is supposed to be this edition's official setting. They ought to act like it. </p><p></p><p>The Shannara issue proves contentious, with one letter that really likes it, and another that's very skeptical about that kind of cross-marketing. The compromise they come too here is saying they'll only do one or two themed issues like that per year. After all, they have a busy schedule of classes, races, and the inevitable april fool, birthday and horror themes to fill out the other months. Surely they can keep from repeating themselves until the 3.5 revision at least. </p><p></p><p>The new format also gets some complaint, although not nearly as much as last year's change. Once again, it's made very obvious that you can't please everyone. Blueprint style is a bit sterile, it has to be said. </p><p></p><p>Their puzzles get erratad. Careful. Criticise these too much, they'll just take their ball and go home. </p><p></p><p>And finally, we have some nonstereotypical halflings. With millions of people playing D&D, some were bound to come up with pretty oddball ideas. </p><p></p><p></p><p>Nodwick meets his zombie clones. Quite a lot of them. Guess who's fault it is.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5981864, member: 27780"] [B][U]Dragon Issue 288: October 2001[/U][/B] part 1/7 114 (116) pages. Well, here we are at the 4/5th mark. Still feels like a pretty substantial time since the last landmark like this, and the big 300 and 5/6ths will also take a good few months to get too as well. Still not the time to get overconfident and try to rush for the ending. And there'll certainly be a few more horror themed octobers as well, so this issue doesn't feel particularly special from looking at the contents. Let's see what the new guy in charge does differently with a familiar idea. Scan Quality: Good, indexed. In this issue: The table of contents becomes the temple of contents. Hee. You might even get some use out of that layout. Very neat. Wyrms turn: Looks like the new guy in charge is Jesse Decker. He spent a little while as assistant editor in 1999, then moved sideways in the company, while still contributing a few articles to the magazine, and now he's been brought back to take on the heavy responsibilities of the big seat. Well, it's not as obvious a choice as promoting the current assistant upwards, but at the same time it's not a complete leftfield recruitment either. And since he was probably working in the same offices most of that time, he'll know the culture of the magazine already. We might actually get through this without the quality control slipping for a bit. His storytelling style already works better for me than Dave's did too. So far, so good. Scale Mail: First off is another letter of praise for their cities of the ages series. It seems to be rapidly building a decent fanbase for itself. Greyhawk also retains a fanbase that's smaller than the Realms, but just as enthusiastic. And they want MORE! Apparently, next year will bring exactly that. After all, it is supposed to be this edition's official setting. They ought to act like it. The Shannara issue proves contentious, with one letter that really likes it, and another that's very skeptical about that kind of cross-marketing. The compromise they come too here is saying they'll only do one or two themed issues like that per year. After all, they have a busy schedule of classes, races, and the inevitable april fool, birthday and horror themes to fill out the other months. Surely they can keep from repeating themselves until the 3.5 revision at least. The new format also gets some complaint, although not nearly as much as last year's change. Once again, it's made very obvious that you can't please everyone. Blueprint style is a bit sterile, it has to be said. Their puzzles get erratad. Careful. Criticise these too much, they'll just take their ball and go home. And finally, we have some nonstereotypical halflings. With millions of people playing D&D, some were bound to come up with pretty oddball ideas. Nodwick meets his zombie clones. Quite a lot of them. Guess who's fault it is. [/QUOTE]
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