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<blockquote data-quote="(un)reason" data-source="post: 5990577" data-attributes="member: 27780"><p><strong><u>Dragon Issue 289: November 2001</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Nodwick attacks continuity, coherence and pokemon in the latest instalment of his double page spreads.</p><p></p><p></p><p>Chainmail: The forces of the Gnolls and Demons get their history explained to us this month, along with the obligatory new monster designed to make an interesting fight in mass combat. Neither of these creature types is noted for making disciplined forces, so they work best in irregular warfare, using hit and run tactics facilitated by exploiting the terrain and exploiting summonings to suddenly turn the tides of battle. Creatures like Abyssal Maws can gobble up enemies rapidly after taking them down. (handy when dealing with the necromantic side, I presume) And there's plenty of half-demon badass individual gnolls to wreak havoc on the lesser troops of the other sides. Just watch out for the failed morale checks, which I think should be particularly problematic for this side. Presuming the mechanics match the fluff, anyway, which I certainly hope is the case. </p><p></p><p></p><p>Role models: Continuing straight on from the Chainmail article, we move to detailing the dwarven forces. Once again, they have a distinct colour scheme, combining warm skin and hair colours with cold metallic armor with gold and bronze trims. You want someone to go out drinking with and get into a brawl, these are your boys. It's nice to see that someone in design thought long and hard about these little details, and didn't just give each side a single colour to mark them out. I do wonder how much these details will be pushed forward in the marketing though. Will only the people who buy the magazine regularly know about them, or are they pointed out in the core set and made integral? Once again, I want to hunt some of this stuff down so I can know more, so they're doing their job properly. </p><p></p><p></p><p>The play's the thing: Another three ability combos covered here. Low intelligence, High Charisma. Low Wisdom, High Charisma. And High Wisdom, Low Charisma. As with the last time, the results are snooze-inducingly predictable, painting in broad strokes and saying nothing you couldn't figure out yourself. More filler I don't really want to waste time writing about, in other words. </p><p></p><p></p><p>Sage advice is still dealing with the fallout from the updated forgotten realms</p><p></p><p>Can priests of mystra get their temple benefit to arcane spells (yes)</p><p></p><p>Can you add your bard levels to your wizard levels to improve your familiar (no)</p><p></p><p>Where are the 10th+ level spells some FR prestige classes get (You use them for really uber metamagic. They used to have spells for those, but the gods banned them. Fortunately, this is a bit of rules/setting integration that the edition change didn't ruin.) </p><p></p><p>Szass Tam isn't smart enough to have 16th level spells (No, but since there aren't any, and he's just filling them with metamagic, it's all good.)</p><p></p><p>Can you use old FR books (As long as they don't contradict the new ones. If they do, you'll have to figure out if it's a timeline advancement or outright retcon. ) </p><p>What new feats can fighters take as bonus (Ones marked Fighter. You should really have been able to figure that out yourself) </p><p></p><p>What are drow abilities (The special powers in their monster entry. That and being complete wankers and still having legions of fangirls. Not that plenty of humans don't have that skill too.)</p><p></p><p>Which new abilities should liches get (As many as you like! )</p><p></p><p>Can you make time stop persistent, then sleep and memorize it again (No, because no real time passes. You can't live your whole life in a moment, no matter how long it lasts for you. ) </p><p></p><p>How does spell-like ability work (same as any other spell, just easier.)</p><p></p><p>Does a familiars AC bonus stack with their regular one (no point otherwise)</p><p></p><p>Owls do no damage (Maybe not to you, but they can do some pretty mean mouse skewering)</p><p></p><p>What skills do owls have (see the monster entry if in doubt. Pay no attention to the ruling a few months ago contradicting this) </p><p></p><p>What's the point of giving familiars speech at 5th level when they can communicate with their master telepathicly anyway. (So when their master falls down the well, they don't have to resort to mime to get them rescued)</p><p></p><p>How do bladesingers learn and cast spells (Like wizards)</p><p></p><p>How many spells do prestige classes get (The usual for their base class per level. If they get new spells, read the description. If the description misses it out, come to Skip, and Skip'll cap the writer and Errata the prestige class.)</p><p></p><p>Can you use masterwork tools with ranged legerdemain (what tools)</p><p></p><p>Do prestige classes that boost spellcasting improve familiars (Only if they say so specifically. There's got to be some small downside to prestige sorcerers)</p><p></p><p>Is there an error to arcane trickster's sneak attack (yes. Toooooo Muuuuuuuuch!!!!!! Power!!!!!!) </p><p></p><p> Can you get sneak attack multiple times with lesser orbs (no) </p><p></p><p>Do spells you specialize in get the damage bonus for each shot (no)</p><p></p><p>What happens if you advance in your old class after getting a prestige class. (Keep adding. This shouldn't be a problem.)</p><p></p><p>Can you stack the same metamagic feat (If it makes sense. Remember, multiples add.)</p><p></p><p>How does the dragon disciple HD upgrade work (It just boosts the prestige class's future dice. That's it. No complicated math required.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5990577, member: 27780"] [B][U]Dragon Issue 289: November 2001[/U][/B] part 6/7 Nodwick attacks continuity, coherence and pokemon in the latest instalment of his double page spreads. Chainmail: The forces of the Gnolls and Demons get their history explained to us this month, along with the obligatory new monster designed to make an interesting fight in mass combat. Neither of these creature types is noted for making disciplined forces, so they work best in irregular warfare, using hit and run tactics facilitated by exploiting the terrain and exploiting summonings to suddenly turn the tides of battle. Creatures like Abyssal Maws can gobble up enemies rapidly after taking them down. (handy when dealing with the necromantic side, I presume) And there's plenty of half-demon badass individual gnolls to wreak havoc on the lesser troops of the other sides. Just watch out for the failed morale checks, which I think should be particularly problematic for this side. Presuming the mechanics match the fluff, anyway, which I certainly hope is the case. Role models: Continuing straight on from the Chainmail article, we move to detailing the dwarven forces. Once again, they have a distinct colour scheme, combining warm skin and hair colours with cold metallic armor with gold and bronze trims. You want someone to go out drinking with and get into a brawl, these are your boys. It's nice to see that someone in design thought long and hard about these little details, and didn't just give each side a single colour to mark them out. I do wonder how much these details will be pushed forward in the marketing though. Will only the people who buy the magazine regularly know about them, or are they pointed out in the core set and made integral? Once again, I want to hunt some of this stuff down so I can know more, so they're doing their job properly. The play's the thing: Another three ability combos covered here. Low intelligence, High Charisma. Low Wisdom, High Charisma. And High Wisdom, Low Charisma. As with the last time, the results are snooze-inducingly predictable, painting in broad strokes and saying nothing you couldn't figure out yourself. More filler I don't really want to waste time writing about, in other words. Sage advice is still dealing with the fallout from the updated forgotten realms Can priests of mystra get their temple benefit to arcane spells (yes) Can you add your bard levels to your wizard levels to improve your familiar (no) Where are the 10th+ level spells some FR prestige classes get (You use them for really uber metamagic. They used to have spells for those, but the gods banned them. Fortunately, this is a bit of rules/setting integration that the edition change didn't ruin.) Szass Tam isn't smart enough to have 16th level spells (No, but since there aren't any, and he's just filling them with metamagic, it's all good.) Can you use old FR books (As long as they don't contradict the new ones. If they do, you'll have to figure out if it's a timeline advancement or outright retcon. ) What new feats can fighters take as bonus (Ones marked Fighter. You should really have been able to figure that out yourself) What are drow abilities (The special powers in their monster entry. That and being complete wankers and still having legions of fangirls. Not that plenty of humans don't have that skill too.) Which new abilities should liches get (As many as you like! ) Can you make time stop persistent, then sleep and memorize it again (No, because no real time passes. You can't live your whole life in a moment, no matter how long it lasts for you. ) How does spell-like ability work (same as any other spell, just easier.) Does a familiars AC bonus stack with their regular one (no point otherwise) Owls do no damage (Maybe not to you, but they can do some pretty mean mouse skewering) What skills do owls have (see the monster entry if in doubt. Pay no attention to the ruling a few months ago contradicting this) What's the point of giving familiars speech at 5th level when they can communicate with their master telepathicly anyway. (So when their master falls down the well, they don't have to resort to mime to get them rescued) How do bladesingers learn and cast spells (Like wizards) How many spells do prestige classes get (The usual for their base class per level. If they get new spells, read the description. If the description misses it out, come to Skip, and Skip'll cap the writer and Errata the prestige class.) Can you use masterwork tools with ranged legerdemain (what tools) Do prestige classes that boost spellcasting improve familiars (Only if they say so specifically. There's got to be some small downside to prestige sorcerers) Is there an error to arcane trickster's sneak attack (yes. Toooooo Muuuuuuuuch!!!!!! Power!!!!!!) Can you get sneak attack multiple times with lesser orbs (no) Do spells you specialize in get the damage bonus for each shot (no) What happens if you advance in your old class after getting a prestige class. (Keep adding. This shouldn't be a problem.) Can you stack the same metamagic feat (If it makes sense. Remember, multiples add.) How does the dragon disciple HD upgrade work (It just boosts the prestige class's future dice. That's it. No complicated math required.) [/QUOTE]
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