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<blockquote data-quote="(un)reason" data-source="post: 5994207" data-attributes="member: 27780"><p><strong><u>Dragon Issue 290: December 2001</u></strong></p><p></p><p></p><p>part 2/7</p><p></p><p></p><p>Nodwick shows his employers how to make more profit with less effort by judicious application of economics. Presuming it works, of course. I guess when you're on a fixed wage, rampant inflation every time they bring back a big haul is not what you want. </p><p></p><p></p><p>This years statement of ownership is actually in an easily spotted place. Not surprising, as it shows that last years dramatic upswing has not only continued, but picked up even more pace this year, with average runs over the year of 72,000, but last month sales of 78,000. Not quite in the league of their 80's heyday, but certainly not too shabby. They can quite justly feel proud about themselves. Let's hope it stays that way. </p><p></p><p></p><p>Up on a soapbox: Well, this is funny. As we've already found, Gary's players didn't have it all their way. They regularly faced killer monsters, unfair traps, insoluble mysteries, and recurring challenges that may have a solution, but it hasn't been discovered yet. And here's one of them, an animate statue that appears to be made of pure gold and covered with gems. Since they used to get XP for loot, this was a huge red rag to them, and they tried all sorts of tricks to get their hands on it. But they didn't work together very well, since they didn't want to share that haul, so it's managed to give them the slip every time so far. You know, a small slice of a big cake is better than no cake at all. This is what happens when you buy into the myth of the big damn hero. A sadistic DM will punk you with amusing ease. Definitely one of those occasions where a good muahaha is in order. </p><p></p><p></p><p>Zogonia gets roped into an adventure. Hey, if you're gonna sit in a bar all day, it's bound to happen. </p><p></p><p></p><p>Dork tower is very much in favour of capitalism. As long as you're actually buying stuff, and not just acting overenthusiastic. </p><p></p><p></p><p>Tempests on the Steppes: So, let's get stuck into this theme thing. What makes eastern european fantasy different from yer basic british or french variant? Tons of feuding ethnic groups, all of which are technically white by today's standards, but the differences are srys business to them. Waves of successive immigration/invading hordes that result in complex webs of trade, relationships and grudges, which should keep you in adventure hooks indefinitely unless your players get into full-on ethnic cleansing. Paganism stick around for a little longer than in England, but was eventually superceded by the orthodox church. There's plenty of interesting undead myths, and dwarves & trolls are fairly similar to their norse counterparts, if not quite as common. This article has a fair amount in common with the dark ages and robin hood ones, with a map, a timeline, and how various classes and races do or don't fit into the milieu. And it definitely looks more permissive than the english DA one, and way more expansive than the robin hood one. The shift in flavour might be a fairly subtle one, but it's there, and hopefully it'll be enough to keep your players from becoming jaded for another campaign, or taking the same old tropes for granted. It's amazing how something like your main settlements surrounding a sea instead of being surrounded by it changes how you view the world.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5994207, member: 27780"] [B][U]Dragon Issue 290: December 2001[/U][/B] part 2/7 Nodwick shows his employers how to make more profit with less effort by judicious application of economics. Presuming it works, of course. I guess when you're on a fixed wage, rampant inflation every time they bring back a big haul is not what you want. This years statement of ownership is actually in an easily spotted place. Not surprising, as it shows that last years dramatic upswing has not only continued, but picked up even more pace this year, with average runs over the year of 72,000, but last month sales of 78,000. Not quite in the league of their 80's heyday, but certainly not too shabby. They can quite justly feel proud about themselves. Let's hope it stays that way. Up on a soapbox: Well, this is funny. As we've already found, Gary's players didn't have it all their way. They regularly faced killer monsters, unfair traps, insoluble mysteries, and recurring challenges that may have a solution, but it hasn't been discovered yet. And here's one of them, an animate statue that appears to be made of pure gold and covered with gems. Since they used to get XP for loot, this was a huge red rag to them, and they tried all sorts of tricks to get their hands on it. But they didn't work together very well, since they didn't want to share that haul, so it's managed to give them the slip every time so far. You know, a small slice of a big cake is better than no cake at all. This is what happens when you buy into the myth of the big damn hero. A sadistic DM will punk you with amusing ease. Definitely one of those occasions where a good muahaha is in order. Zogonia gets roped into an adventure. Hey, if you're gonna sit in a bar all day, it's bound to happen. Dork tower is very much in favour of capitalism. As long as you're actually buying stuff, and not just acting overenthusiastic. Tempests on the Steppes: So, let's get stuck into this theme thing. What makes eastern european fantasy different from yer basic british or french variant? Tons of feuding ethnic groups, all of which are technically white by today's standards, but the differences are srys business to them. Waves of successive immigration/invading hordes that result in complex webs of trade, relationships and grudges, which should keep you in adventure hooks indefinitely unless your players get into full-on ethnic cleansing. Paganism stick around for a little longer than in England, but was eventually superceded by the orthodox church. There's plenty of interesting undead myths, and dwarves & trolls are fairly similar to their norse counterparts, if not quite as common. This article has a fair amount in common with the dark ages and robin hood ones, with a map, a timeline, and how various classes and races do or don't fit into the milieu. And it definitely looks more permissive than the english DA one, and way more expansive than the robin hood one. The shift in flavour might be a fairly subtle one, but it's there, and hopefully it'll be enough to keep your players from becoming jaded for another campaign, or taking the same old tropes for granted. It's amazing how something like your main settlements surrounding a sea instead of being surrounded by it changes how you view the world. [/QUOTE]
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