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<blockquote data-quote="(un)reason" data-source="post: 6005352" data-attributes="member: 27780"><p>Unfortunately, my life grows increasingly hectic at the moment, so it looks like I'm not going to be getting through the next year quicker after all. So I'm forced to slow my schedule down to 3 issues/month at the moment and hope that I won't be forced to slow down any further, as I do want to finish this, not slow down to fractions so fine I never hit the target, like an arrow shot at a tortoise in a greek philosopher's mind. Ironic how the more stable and boring your life is, the more you actually get done. </p><p></p><p></p><p><strong><u>Dragon Issue 291: January 2002</u></strong></p><p></p><p></p><p>part 1/10</p><p></p><p></p><p>92 (116) pages. As they promised last year, gnomes finally get an issue all to themselves. Hopefully they'll get round to half-orcs sometime, and then we'll have covered all the core PHB races. In the meantime, let's see what they have to offer our short, illusion loving friends. Will they retain the whimsy of their old incarnation, or like halflings, will the writers try to modernise them to mixed success? Let's penetrate any deceptions they try to throw up and see what else this year has in store. </p><p></p><p></p><p>Scan Quality: Excellent, Indexed, Ad-free. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: A monosyllabic gnome? Well, that's certainly bucking stereotypes. but it is relatively easy to play. After all, it's easier to do less than normal than it is to do more. So this editorial is about creating interesting and consistent dialogue for your character. If you can't extemporise soliloquies in iambic pentameter, then you need to work within your limitations when roleplaying characters. Often, the simplest gimmicks for defining your character will turn out the most effective, especially if the character gets transferred to another player or has to be played by the DM because you're absent that week. So this is a reasonable enough bit of roleplaying advice, that also hints at their approach to the theme this issue. They'll be doing their best to fiddle with the stereotypes, make them a little less irritating. Whether they'll succeed or not is another matter. </p><p></p><p></p><p>Scale Mail: We start off with a short letter of praise for issue 289. It had some stuff that's both cool and amusing, and that deserves credit. </p><p></p><p>Of course, this is just a warm-up. There's always someone who's not so enchanted, and given the number of fans of Oriental material, there's bound to be some who think they've Done It Wrong. The new Samurai sucks, and how dare they not include a Ninja base class! Well, it looks like you've already found third party alternatives. Feel free to use them in your game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Another thing that's making long-term readers unhappy is the lack of continuity in the comics. More multi-part stuff would indeed be welcomed by me. </p><p></p><p>And finally we have another person who's sick of the excess of Forgotten Realms material, especially the stuff that's not useful to other campaigns like the huge maps. As usual, there's a constant tension between those who want more, and those who want less that seems impossible to resolve.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6005352, member: 27780"] Unfortunately, my life grows increasingly hectic at the moment, so it looks like I'm not going to be getting through the next year quicker after all. So I'm forced to slow my schedule down to 3 issues/month at the moment and hope that I won't be forced to slow down any further, as I do want to finish this, not slow down to fractions so fine I never hit the target, like an arrow shot at a tortoise in a greek philosopher's mind. Ironic how the more stable and boring your life is, the more you actually get done. [B][U]Dragon Issue 291: January 2002[/U][/B] part 1/10 92 (116) pages. As they promised last year, gnomes finally get an issue all to themselves. Hopefully they'll get round to half-orcs sometime, and then we'll have covered all the core PHB races. In the meantime, let's see what they have to offer our short, illusion loving friends. Will they retain the whimsy of their old incarnation, or like halflings, will the writers try to modernise them to mixed success? Let's penetrate any deceptions they try to throw up and see what else this year has in store. Scan Quality: Excellent, Indexed, Ad-free. In this issue: Wyrms turn: A monosyllabic gnome? Well, that's certainly bucking stereotypes. but it is relatively easy to play. After all, it's easier to do less than normal than it is to do more. So this editorial is about creating interesting and consistent dialogue for your character. If you can't extemporise soliloquies in iambic pentameter, then you need to work within your limitations when roleplaying characters. Often, the simplest gimmicks for defining your character will turn out the most effective, especially if the character gets transferred to another player or has to be played by the DM because you're absent that week. So this is a reasonable enough bit of roleplaying advice, that also hints at their approach to the theme this issue. They'll be doing their best to fiddle with the stereotypes, make them a little less irritating. Whether they'll succeed or not is another matter. Scale Mail: We start off with a short letter of praise for issue 289. It had some stuff that's both cool and amusing, and that deserves credit. Of course, this is just a warm-up. There's always someone who's not so enchanted, and given the number of fans of Oriental material, there's bound to be some who think they've Done It Wrong. The new Samurai sucks, and how dare they not include a Ninja base class! Well, it looks like you've already found third party alternatives. Feel free to use them in your game. :p Another thing that's making long-term readers unhappy is the lack of continuity in the comics. More multi-part stuff would indeed be welcomed by me. And finally we have another person who's sick of the excess of Forgotten Realms material, especially the stuff that's not useful to other campaigns like the huge maps. As usual, there's a constant tension between those who want more, and those who want less that seems impossible to resolve. [/QUOTE]
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