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<blockquote data-quote="(un)reason" data-source="post: 6007642" data-attributes="member: 27780"><p><strong><u>Dragon Issue 291: January 2002</u></strong></p><p></p><p></p><p>part 5/10</p><p></p><p></p><p>Bazaar of the Bizarre: Gnomes finally get their own magic item collection to themselves, instead of having to share like they did in issue 262. Expect whimsy, misdirection, and small burrowing animals. Course, they could buck the stereotype, but given the previous articles this month I doubt it. </p><p></p><p>Badger Armor lets you turn into a badger. See, what did I tell you? Better get digging. </p><p></p><p>Warfox Harnesses let you turn a regular little woodland animal into a dire fox for the riding. Just the thing for fighting goblins riding wolves. Once again you get to show them who the real brains of this operation is. </p><p></p><p>Mushroom Caps let you turn into a mushroom, which has obvious stealth applications in underground situations, but may also result in you being picked and eaten. The usual risk of making yourself small to spy then. </p><p></p><p>Neuroshield helms not only shield you from illithid mind blasts, but can store them and reflect them back later. I suspect gith would pay quite highly to get their hands on some of these. </p><p></p><p>Blasting Pellets are another basic magical explosive. They seem designed to create neat chain reactions like bombs in zelda games. I'm sure this will reward clever players suitably. </p><p></p><p>Doppleganger Armor is another shapeshifting trick that has quite substantial provisos attached. T-t-t-t-t-touch me. I wanna feel dirty. </p><p></p><p>Portable breaches are basically your own personal passwall spell. Just go through, and pull it off the other side. Way to wreck nearly any dungeon's linear flow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Bracers of Wands are an excuse to have far too many belts on your character. Just slot a whole bunch of wands in and you can use them with but a word, without even having to waste a few seconds drawing them. Nice to see they're not neglecting the techy side of gnomes. </p><p></p><p>Reading Snuff makes obscure languages comprehensible when sprinkled over it. What happens if you apply it nasaly is not specified. I guess I'll just have to use my imagination. </p><p></p><p>Alad's Fire Extinguisher is another one that shows blatant real life imitations aren't dead. Spray it on fire elementals or down the throat of a red dragon for handy results. Yawn. </p><p></p><p>Trapfinder Armor reduces your need for a rogue. Unfortunately, it doesn't do so by setting off all the traps in a spectacular but harmless way, but that doesn't keep me from making a variant that does. </p><p></p><p>Spellfast Medallions are a nasty method of triggering spells. Slap them on an enemy, and watch them suffer. Heat, cold, speed, gravity, all can be <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed with to your pleasure. </p><p></p><p>Flash-bangs are of course perfectly normal fireworks. So a dull end for rather a mixed bag of items. I wonder if you could pick out which writer wrote which ones.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6007642, member: 27780"] [B][U]Dragon Issue 291: January 2002[/U][/B] part 5/10 Bazaar of the Bizarre: Gnomes finally get their own magic item collection to themselves, instead of having to share like they did in issue 262. Expect whimsy, misdirection, and small burrowing animals. Course, they could buck the stereotype, but given the previous articles this month I doubt it. Badger Armor lets you turn into a badger. See, what did I tell you? Better get digging. Warfox Harnesses let you turn a regular little woodland animal into a dire fox for the riding. Just the thing for fighting goblins riding wolves. Once again you get to show them who the real brains of this operation is. Mushroom Caps let you turn into a mushroom, which has obvious stealth applications in underground situations, but may also result in you being picked and eaten. The usual risk of making yourself small to spy then. Neuroshield helms not only shield you from illithid mind blasts, but can store them and reflect them back later. I suspect gith would pay quite highly to get their hands on some of these. Blasting Pellets are another basic magical explosive. They seem designed to create neat chain reactions like bombs in zelda games. I'm sure this will reward clever players suitably. Doppleganger Armor is another shapeshifting trick that has quite substantial provisos attached. T-t-t-t-t-touch me. I wanna feel dirty. Portable breaches are basically your own personal passwall spell. Just go through, and pull it off the other side. Way to wreck nearly any dungeon's linear flow :D Bracers of Wands are an excuse to have far too many belts on your character. Just slot a whole bunch of wands in and you can use them with but a word, without even having to waste a few seconds drawing them. Nice to see they're not neglecting the techy side of gnomes. Reading Snuff makes obscure languages comprehensible when sprinkled over it. What happens if you apply it nasaly is not specified. I guess I'll just have to use my imagination. Alad's Fire Extinguisher is another one that shows blatant real life imitations aren't dead. Spray it on fire elementals or down the throat of a red dragon for handy results. Yawn. Trapfinder Armor reduces your need for a rogue. Unfortunately, it doesn't do so by setting off all the traps in a spectacular but harmless way, but that doesn't keep me from making a variant that does. Spellfast Medallions are a nasty method of triggering spells. Slap them on an enemy, and watch them suffer. Heat, cold, speed, gravity, all can be :):):):)ed with to your pleasure. Flash-bangs are of course perfectly normal fireworks. So a dull end for rather a mixed bag of items. I wonder if you could pick out which writer wrote which ones. [/QUOTE]
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