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<blockquote data-quote="(un)reason" data-source="post: 6011634" data-attributes="member: 27780"><p><strong><u>Dragon Issue 292: February 2002</u></strong></p><p></p><p></p><p>part 1/10</p><p></p><p></p><p>87 (124) pages. Raar says the giant weasel. Scowl goes the rider, and I can quite understand why. Trying to cling onto such a low-bodied creature with your legs bareback while keeping your torso upright for any length of time does not sound comfortable to me. Oh Wayne Reynolds, why must your attempts at badassery be so easy to pick apart. Still, at least it's in theme with the issue, which is barbarians and other savage nature related stuff. Let's see how savagely I feel like treating the articles. </p><p></p><p></p><p>Scan Quality: Excellent, indexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: Our editorial this month is in praise of one-shots. Not every idea you come up with merits an entire campaign, and you'll get more of them accomplished if you boil them down to just the best bits and keep their execution snappy rather than stringing them out and adding a load of filler material. Plus when it's a one-shot, you have a lot more leeway in slaughtering your way through the PC's without spoiling the game. Fully agree with all that. Extra interestingly, they recognise that zombie games make many of the best one-shot scenarios, although they don't actually mention All Flesh Must Be Eaten by name, which is a bit of a shame. Still, this is a pretty fun way to kick things off. You don't always have to start at 1st level and run things for years, and a quick break now and then to experiment with different characters and systems can actually keep a group more healthy. It's not a marriage for life, after all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p>Scale Mail: Our readers this month are in a particularly contradictory mood. First up, it's a dueling pair on the quality of the oriental issue. While both are very much in favor of the idea in principle, they disagree on how well it was handled. I must agree that putting a piece on paris in there was a bit incongrous. They'll make up for that this issue.</p><p></p><p>Second, we have one person who was deeply disappointed by the d20 special compared to their normal annuals, while another found it even more useful than a regular one, and helpful in making purchases. Still, I think the lack of a follow-up next year shows which way the wind blew overall. That or office politics. Sometimes all it takes is one person in the right place to really hate something to bury it for decades. </p><p></p><p>Next we have one person who is generally happy with the current layout and mix of articles, while another really isn't, and says they're going to stop reading because of it. Still, they don't seem too worried. You win some, you lose some. </p><p></p><p>And finally, we have some tedious bureaucracy problems involving international shipping. Just be glad we don't have to worry about interplanetary postage costs, as that would just suck on an epic scale.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6011634, member: 27780"] [B][U]Dragon Issue 292: February 2002[/U][/B] part 1/10 87 (124) pages. Raar says the giant weasel. Scowl goes the rider, and I can quite understand why. Trying to cling onto such a low-bodied creature with your legs bareback while keeping your torso upright for any length of time does not sound comfortable to me. Oh Wayne Reynolds, why must your attempts at badassery be so easy to pick apart. Still, at least it's in theme with the issue, which is barbarians and other savage nature related stuff. Let's see how savagely I feel like treating the articles. Scan Quality: Excellent, indexed, ad-free scan. In this issue: Wyrms turn: Our editorial this month is in praise of one-shots. Not every idea you come up with merits an entire campaign, and you'll get more of them accomplished if you boil them down to just the best bits and keep their execution snappy rather than stringing them out and adding a load of filler material. Plus when it's a one-shot, you have a lot more leeway in slaughtering your way through the PC's without spoiling the game. Fully agree with all that. Extra interestingly, they recognise that zombie games make many of the best one-shot scenarios, although they don't actually mention All Flesh Must Be Eaten by name, which is a bit of a shame. Still, this is a pretty fun way to kick things off. You don't always have to start at 1st level and run things for years, and a quick break now and then to experiment with different characters and systems can actually keep a group more healthy. It's not a marriage for life, after all. :p Scale Mail: Our readers this month are in a particularly contradictory mood. First up, it's a dueling pair on the quality of the oriental issue. While both are very much in favor of the idea in principle, they disagree on how well it was handled. I must agree that putting a piece on paris in there was a bit incongrous. They'll make up for that this issue. Second, we have one person who was deeply disappointed by the d20 special compared to their normal annuals, while another found it even more useful than a regular one, and helpful in making purchases. Still, I think the lack of a follow-up next year shows which way the wind blew overall. That or office politics. Sometimes all it takes is one person in the right place to really hate something to bury it for decades. Next we have one person who is generally happy with the current layout and mix of articles, while another really isn't, and says they're going to stop reading because of it. Still, they don't seem too worried. You win some, you lose some. And finally, we have some tedious bureaucracy problems involving international shipping. Just be glad we don't have to worry about interplanetary postage costs, as that would just suck on an epic scale. [/QUOTE]
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