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<blockquote data-quote="(un)reason" data-source="post: 6014035" data-attributes="member: 27780"><p><strong><u>Dragon Issue 292: February 2002</u></strong></p><p></p><p></p><p>part 4/10</p><p></p><p></p><p>Arcane lore returns after a good year away. Like the ecologies and most of the other once regular features, it looks like they're trying to cut down on them. Still, we've in theme here, with some savage dinosaur related druidic spells. That definitely sounds more exciting and idiosyncratic than 273's plant based selection. James Jacobs does come up with some of the coolest topics these days. </p><p></p><p>Dinosaur Stampede is exactly what it sounds like. Extended AoE damage over a quite a decent area, with cool visuals. Good luck having resistance to this damage type. </p><p></p><p>Dire Hunger makes the poor victim hulk out and eat everyone around them, friend or foe. Even more than Confusion, that'll make them feel awkward when it wears off, especially if one of their party die from it. </p><p></p><p>Enhance Wildshape is a quite versatile buff for a druid. You can stack the different variants too, so it can really make you scary if you have time to build up. Lets do those epic boss fights. </p><p></p><p>Essence of the Raptor lets you move scary fast and smell scary well. This will boost your jump speed too, of course. Get some decent claws from elsewhere and maybe a haste spell to really take advantage of this. </p><p></p><p>Hungry Gizzard is one of those gross tricks only James could come up with. A giant disembodied stomach materializing directly around the victim and getting all digestory? Genius. Better hope you have some buds to help cut you out. </p><p></p><p>Spirit Jaws is a less impressive attack spell. Still, it grapples as well as hurts. That has it's definite merits, if also some inconvenience. </p><p></p><p>Starvation is a fairly nasty damage inflicter and debuff. One of those ones that makes becoming undead seem quite tempting. You just want to escape this kind of crap. </p><p></p><p>Thundrous Roar is a nicely flavourful bit of sonic damage. Shout too generic? Deafening dinosaur roars'll keep the punters amused and/or running away. </p><p></p><p>Transmute Rock to Lava takes us all the way up to 9th level, ready to inflict 20d6 points of damage per round to large number of creatures for extended periods. Even the Tarrasque can be put out of action for a few centuries if you position this one right. Sounds about right. This collection certainly brings this column back with a bang.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6014035, member: 27780"] [B][U]Dragon Issue 292: February 2002[/U][/B] part 4/10 Arcane lore returns after a good year away. Like the ecologies and most of the other once regular features, it looks like they're trying to cut down on them. Still, we've in theme here, with some savage dinosaur related druidic spells. That definitely sounds more exciting and idiosyncratic than 273's plant based selection. James Jacobs does come up with some of the coolest topics these days. Dinosaur Stampede is exactly what it sounds like. Extended AoE damage over a quite a decent area, with cool visuals. Good luck having resistance to this damage type. Dire Hunger makes the poor victim hulk out and eat everyone around them, friend or foe. Even more than Confusion, that'll make them feel awkward when it wears off, especially if one of their party die from it. Enhance Wildshape is a quite versatile buff for a druid. You can stack the different variants too, so it can really make you scary if you have time to build up. Lets do those epic boss fights. Essence of the Raptor lets you move scary fast and smell scary well. This will boost your jump speed too, of course. Get some decent claws from elsewhere and maybe a haste spell to really take advantage of this. Hungry Gizzard is one of those gross tricks only James could come up with. A giant disembodied stomach materializing directly around the victim and getting all digestory? Genius. Better hope you have some buds to help cut you out. Spirit Jaws is a less impressive attack spell. Still, it grapples as well as hurts. That has it's definite merits, if also some inconvenience. Starvation is a fairly nasty damage inflicter and debuff. One of those ones that makes becoming undead seem quite tempting. You just want to escape this kind of crap. Thundrous Roar is a nicely flavourful bit of sonic damage. Shout too generic? Deafening dinosaur roars'll keep the punters amused and/or running away. Transmute Rock to Lava takes us all the way up to 9th level, ready to inflict 20d6 points of damage per round to large number of creatures for extended periods. Even the Tarrasque can be put out of action for a few centuries if you position this one right. Sounds about right. This collection certainly brings this column back with a bang. [/QUOTE]
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