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<blockquote data-quote="Chaosmancer" data-source="post: 6968874" data-attributes="member: 6801228"><p>Yeah, there really isn't much interesting about these guys that I can see. </p><p></p><p>Best I could think of is a colony that was a little closer to the surface, in a cave system. A low-level party thinking they are entering a spider's nest would be unpleasantly surprised by a Choldrith cleric and some Chitines. Having them ambush from above is a solid tactic, maybe if you wanted a more militaristic fight exchange their daggers for shortswords. </p><p></p><p>The Chitine picture indicates they should have poison, but they don't. Maybe add some giant spider venom? </p><p></p><p></p><p></p><p>Looking back, since we've passed the Beholderkin, but didn't really talk about the prime Beholder, I want to address something.</p><p></p><p>I really love the variant eye rays, especially new choices for their central eye.I've never enjoyed anti-magic and I seriously want to run a beholder with a persistent Mirage Arcane or that Stun effect. Those seem so much more dynamic than taking away any magic the party might be using. Definitely something I'm glad they added in.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6968874, member: 6801228"] Yeah, there really isn't much interesting about these guys that I can see. Best I could think of is a colony that was a little closer to the surface, in a cave system. A low-level party thinking they are entering a spider's nest would be unpleasantly surprised by a Choldrith cleric and some Chitines. Having them ambush from above is a solid tactic, maybe if you wanted a more militaristic fight exchange their daggers for shortswords. The Chitine picture indicates they should have poison, but they don't. Maybe add some giant spider venom? Looking back, since we've passed the Beholderkin, but didn't really talk about the prime Beholder, I want to address something. I really love the variant eye rays, especially new choices for their central eye.I've never enjoyed anti-magic and I seriously want to run a beholder with a persistent Mirage Arcane or that Stun effect. Those seem so much more dynamic than taking away any magic the party might be using. Definitely something I'm glad they added in. [/QUOTE]
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