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<blockquote data-quote="Leatherhead" data-source="post: 7022713" data-attributes="member: 53176"><p>Xvarts have been a lot of things over the years.</p><p>They started out as some kind of being that was half-way between a Kobold and a Goblin (both of which have gone their separate ways). Later they were repurposed into Gnomes who were experimented on by Fomorians, and made a pact with some Hags to escape.</p><p></p><p>Anyway, the most interesting thing about Xvarts is their master Raxivort, who is explicitly a demigod instead of a fiend (at least now), but still grants warlock pacts to his direct offspring, who worship him, instead of making them clerics or something like that. In contrast, Graz'zt is supposedly still more powerful than him, yet isn't a god of any kind yet?</p><p></p><p>This is the kind of thing that makes me loathe the design lore for Warlocks in 5e. They overlap too greatly with clerics, which doesn't make sense. Why would a divine being make a pact when they can have worshipers, what is the gain for them at that point?</p><p></p><p>Oddly enough though, I'm OK with warlock patrons being "killable" and relatively weak. Fiends aren't mortal in the sense of the word as we know it. Sure, you can spill all the blood out of their body and cause their life functions to stop, but all that accomplishes under normal circumstances is sending their "spirit" back to their home plane where they can reform another body to creep back out later. And I always figured that gaining souls via pacts and other means was one of the best ways for them to up their status and ascend the ranks of fiendhood. With pacts being a way to "cheat the system" of the afterlife and divinity to gain something similar, but not quite as desirable or potent, as a proper worshiper. Other beings are either incredibly powerful when they attempt something like this (CR20+), or incredibly ill-defined to the point where they don't have stats. So no individual warlock is going to be able to take them out, and having a group of PCs save their comrades soul like this is a fitting capstone to a campaign.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7022713, member: 53176"] Xvarts have been a lot of things over the years. They started out as some kind of being that was half-way between a Kobold and a Goblin (both of which have gone their separate ways). Later they were repurposed into Gnomes who were experimented on by Fomorians, and made a pact with some Hags to escape. Anyway, the most interesting thing about Xvarts is their master Raxivort, who is explicitly a demigod instead of a fiend (at least now), but still grants warlock pacts to his direct offspring, who worship him, instead of making them clerics or something like that. In contrast, Graz'zt is supposedly still more powerful than him, yet isn't a god of any kind yet? This is the kind of thing that makes me loathe the design lore for Warlocks in 5e. They overlap too greatly with clerics, which doesn't make sense. Why would a divine being make a pact when they can have worshipers, what is the gain for them at that point? Oddly enough though, I'm OK with warlock patrons being "killable" and relatively weak. Fiends aren't mortal in the sense of the word as we know it. Sure, you can spill all the blood out of their body and cause their life functions to stop, but all that accomplishes under normal circumstances is sending their "spirit" back to their home plane where they can reform another body to creep back out later. And I always figured that gaining souls via pacts and other means was one of the best ways for them to up their status and ascend the ranks of fiendhood. With pacts being a way to "cheat the system" of the afterlife and divinity to gain something similar, but not quite as desirable or potent, as a proper worshiper. Other beings are either incredibly powerful when they attempt something like this (CR20+), or incredibly ill-defined to the point where they don't have stats. So no individual warlock is going to be able to take them out, and having a group of PCs save their comrades soul like this is a fitting capstone to a campaign. [/QUOTE]
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