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Let's stop acting like strength can't be accurate
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7370081" data-attributes="member: 6802951"><p>In the context of answering why people were objecting to using mental stats for hit and damage for a particular class, however, that class having to remain mundane, without magic is important to note. Rightly or wrongly, people generally associate being able to use mental abilities to wield weapons with magic, or a different edition.</p><p> While 4e did it regularly, I can't think of many 5e examples of using an ability other than Str to use a weapon outside of Finesse or magic use.</p><p></p><p> Yep. I don't think that many people have an objection to being able to use Charisma to gain an advantage (at least against intelligent opponents) though feints and similar deceptions. The issue in my mind at least is where the physical stats are rendered irrelevant: that rather than feints simply used to gain the upper hand, the ability to strike and the damage dealt is entirely unconnected to how fast, powerful, or precise the combatant is.</p><p>Everyone draws that line in a different place I think: that is just where mine is.</p><p> Under D&D's combat model, where avoiding attacks doesn't require athleticism, and getting a blow past your opponent's guard doesn't require reflexes, grace etc.</p><p>Hence my point that the D&D combat rules are a compromise. Between applying a mix of stats to each roll, and not taking a combatant's physical capabilities into account at all.</p><p></p><p> Fair enough. I would have called that the contribution that skill (proficiency bonus) provides.</p><p></p><p> Could be. If a fight or similarly strenuous activity is going on for a long time, I sometimes call for Con checks. I also houseruled that bows have Finesse, so can apply Str instead of Dex. There is an argument for concentration-based aiming, but I think I might only apply it to weapons like crossbows and firearms. Possibly like feinting: an action that can be used to gain advantage on a subsequent attack rather than used for the attack itself.</p><p></p><p> I think dexterity covers most types of balance. Would having a caustic personality make a difference? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7370081, member: 6802951"] In the context of answering why people were objecting to using mental stats for hit and damage for a particular class, however, that class having to remain mundane, without magic is important to note. Rightly or wrongly, people generally associate being able to use mental abilities to wield weapons with magic, or a different edition. While 4e did it regularly, I can't think of many 5e examples of using an ability other than Str to use a weapon outside of Finesse or magic use. Yep. I don't think that many people have an objection to being able to use Charisma to gain an advantage (at least against intelligent opponents) though feints and similar deceptions. The issue in my mind at least is where the physical stats are rendered irrelevant: that rather than feints simply used to gain the upper hand, the ability to strike and the damage dealt is entirely unconnected to how fast, powerful, or precise the combatant is. Everyone draws that line in a different place I think: that is just where mine is. Under D&D's combat model, where avoiding attacks doesn't require athleticism, and getting a blow past your opponent's guard doesn't require reflexes, grace etc. Hence my point that the D&D combat rules are a compromise. Between applying a mix of stats to each roll, and not taking a combatant's physical capabilities into account at all. Fair enough. I would have called that the contribution that skill (proficiency bonus) provides. Could be. If a fight or similarly strenuous activity is going on for a long time, I sometimes call for Con checks. I also houseruled that bows have Finesse, so can apply Str instead of Dex. There is an argument for concentration-based aiming, but I think I might only apply it to weapons like crossbows and firearms. Possibly like feinting: an action that can be used to gain advantage on a subsequent attack rather than used for the attack itself. I think dexterity covers most types of balance. Would having a caustic personality make a difference? :p [/QUOTE]
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