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*Pathfinder & Starfinder
Let's Take A Look At Pathfinder 2's Deities & Domains!
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<blockquote data-quote="Sunseeker" data-source="post: 7743900"><p>Well, since they're reading this board and have even directly replied to me, let me say it out loud:</p><p></p><p><strong>IT OUGHT TO BE</strong></p><p></p><p>Complexity for the sake of complexity is annoying. It's like someone trying to sound smart while talking about a subject they know nothing about. </p><p></p><p>If they want to use "spell points" there are more interesting and more elegant ways to do it, such as utilizing spell points for metamagic abilities (which is similar to what they're doing here, but strangely limited to only one area of spellcasting).</p><p></p><p>Vancian casting is IMO, a drag on the system. It's that sort of nerdy, ultra-mechanical system that wargamer-types like, appealing to folks who like to calcuate the specific values of their armies and how to best optimize the loadout of each individual marine. It does not, on the other hand, apply very well to "magic". If you want to limit how many "big spells" a person can cast per day, put the limit on the <em>spell</em>, don't bake the limit into the system. </p><p></p><p>IE: How Wish has all those rules about exhaustion, con drain and so forth, to disincentivise people from casting it repeatedly. </p><p>Heck, even simple "You can only cast this spell X times per day." would be perfectly fine in my book.</p><p></p><p>I've said it before and I've said it again: I'd really like to see a D&D-style game use spell-points as the <em>default</em> system.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7743900"] Well, since they're reading this board and have even directly replied to me, let me say it out loud: [B]IT OUGHT TO BE[/B] Complexity for the sake of complexity is annoying. It's like someone trying to sound smart while talking about a subject they know nothing about. If they want to use "spell points" there are more interesting and more elegant ways to do it, such as utilizing spell points for metamagic abilities (which is similar to what they're doing here, but strangely limited to only one area of spellcasting). Vancian casting is IMO, a drag on the system. It's that sort of nerdy, ultra-mechanical system that wargamer-types like, appealing to folks who like to calcuate the specific values of their armies and how to best optimize the loadout of each individual marine. It does not, on the other hand, apply very well to "magic". If you want to limit how many "big spells" a person can cast per day, put the limit on the [I]spell[/I], don't bake the limit into the system. IE: How Wish has all those rules about exhaustion, con drain and so forth, to disincentivise people from casting it repeatedly. Heck, even simple "You can only cast this spell X times per day." would be perfectly fine in my book. I've said it before and I've said it again: I'd really like to see a D&D-style game use spell-points as the [I]default[/I] system. [/QUOTE]
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Let's Take A Look At Pathfinder 2's Deities & Domains!
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