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Let's Take A Look At Pathfinder 2's Deities & Domains!
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<blockquote data-quote="Yaarel" data-source="post: 7743962" data-attributes="member: 58172"><p>There are official flavors of D&D where monotheism and animism and other kinds of religion are in addition to polytheism, forming a diversity of kinds of religion. There are also official flavors of D&D where there are zero gods.</p><p></p><p>The D&D Eberron setting comprises diverse kinds of religions, including monotheism and animism.</p><p></p><p>The D&D Dark Sun setting moreorless has zero theistic traditions. Here, clerics preserve a sacred tradition that reveres the elements as abstract cosmic forces (somewhat similar to Daoism and its sacred tradition of the five motions). Dark Sun has four dry elements. (Arguably the ether Gray and aster Black can be understood as aspects of the fifth element, appearing as quintessence and void, respectively.)</p><p></p><p>AD&D has, for example, the divine spellcaster druid as a subclass of the cleric that reveres nature with zero gods.</p><p></p><p>Regarding Gygax, his AD&D cleric text is terse and vague about specific religious traditions, but mentions monotheism and polytheism, and the illustration even depicts a monotheistic tradition.</p><p></p><p>Basic D&D keeps religion vague, mechanically with zero gods, but for flavor acknowledges the possibility of a diversity of kinds of religion. Basic D&D can have monotheistic, animistic, philosophical, or cosmic force clerics.</p><p></p><p>D&D 5e has the paladin as a ‘divine’ spellcasting class that is philosophical, mainly revering alignment and an ethical code, with zero gods.</p><p></p><p>D&D 5e belatedly recognizes the need for nonpolytheistic clerics, where Xanathars legally allows clerics of a philosophy or an abstract force.</p><p></p><p>D&D 3e cleric class itself has always made nonpolytheistic clerics a legal option for players to choose. Likewise, the 3e SRD cleric makes religious diversity legal within the gaming rules.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7743962, member: 58172"] There are official flavors of D&D where monotheism and animism and other kinds of religion are in addition to polytheism, forming a diversity of kinds of religion. There are also official flavors of D&D where there are zero gods. The D&D Eberron setting comprises diverse kinds of religions, including monotheism and animism. The D&D Dark Sun setting moreorless has zero theistic traditions. Here, clerics preserve a sacred tradition that reveres the elements as abstract cosmic forces (somewhat similar to Daoism and its sacred tradition of the five motions). Dark Sun has four dry elements. (Arguably the ether Gray and aster Black can be understood as aspects of the fifth element, appearing as quintessence and void, respectively.) AD&D has, for example, the divine spellcaster druid as a subclass of the cleric that reveres nature with zero gods. Regarding Gygax, his AD&D cleric text is terse and vague about specific religious traditions, but mentions monotheism and polytheism, and the illustration even depicts a monotheistic tradition. Basic D&D keeps religion vague, mechanically with zero gods, but for flavor acknowledges the possibility of a diversity of kinds of religion. Basic D&D can have monotheistic, animistic, philosophical, or cosmic force clerics. D&D 5e has the paladin as a ‘divine’ spellcasting class that is philosophical, mainly revering alignment and an ethical code, with zero gods. D&D 5e belatedly recognizes the need for nonpolytheistic clerics, where Xanathars legally allows clerics of a philosophy or an abstract force. D&D 3e cleric class itself has always made nonpolytheistic clerics a legal option for players to choose. Likewise, the 3e SRD cleric makes religious diversity legal within the gaming rules. [/QUOTE]
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