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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Lets talk firearms
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<blockquote data-quote="tetrasodium" data-source="post: 8456917" data-attributes="member: 93670"><p>I have a player very excited about the possibility of using firearms and to my surprise find that I don't hate the firearms because it's easy enough to refluff gunpowder to magically treated crystals or whatever. Following the dirty feeling of that admission there are a few issues with firearms & I want to try getting some discussion started to improve them. In no particular order I'll go over them & use an ordered list for easy referencing</p><ol> <li data-xf-list-type="ol"> I love that pistol & shotgun have sane ranges & that it's not trivial for players to use long range without penalty <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></li> <li data-xf-list-type="ol">The carbine on AG316 has no listed range. It should be 20/60 or 30/90 like the pistol or shotgun not 60/180 like revolver & musket.</li> <li data-xf-list-type="ol">As far as I know carbine implies multiple rounds in the weapon, it doesn't mention how many either.</li> <li data-xf-list-type="ol">The revolver & musket both jump to 60/180 range. With musket being a heavy two handed (single) shot loading weapon that makes some degree of sense but as a 2d6 loading but 6 shots per load weapon that seems beyond odd for revolver to gain so much range over pistols</li> <li data-xf-list-type="ol">As written, crossbow expert does not apply to the reload on the (single shot?) pistol or shotgun. That's an ok thing since the shotgun is kind of unique in function & the revolver exists, but applying it to pistol could also apply it to the 2d8 60/180 musket & that seems like it would be problematic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></li> </ol><p>I know that a gun-fu archetype/prc got noted as in the works for the zeitgeist book, but given my excited player has anyone noticed any abilities specific to firearms in the AG that I should be aware of before I do any tinkering? I ask since I don't recall noticing any on my readthrough.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8456917, member: 93670"] I have a player very excited about the possibility of using firearms and to my surprise find that I don't hate the firearms because it's easy enough to refluff gunpowder to magically treated crystals or whatever. Following the dirty feeling of that admission there are a few issues with firearms & I want to try getting some discussion started to improve them. In no particular order I'll go over them & use an ordered list for easy referencing [LIST=1] [*] I love that pistol & shotgun have sane ranges & that it's not trivial for players to use long range without penalty :D [*]The carbine on AG316 has no listed range. It should be 20/60 or 30/90 like the pistol or shotgun not 60/180 like revolver & musket. [*]As far as I know carbine implies multiple rounds in the weapon, it doesn't mention how many either. [*]The revolver & musket both jump to 60/180 range. With musket being a heavy two handed (single) shot loading weapon that makes some degree of sense but as a 2d6 loading but 6 shots per load weapon that seems beyond odd for revolver to gain so much range over pistols [*]As written, crossbow expert does not apply to the reload on the (single shot?) pistol or shotgun. That's an ok thing since the shotgun is kind of unique in function & the revolver exists, but applying it to pistol could also apply it to the 2d8 60/180 musket & that seems like it would be problematic :( [/LIST] I know that a gun-fu archetype/prc got noted as in the works for the zeitgeist book, but given my excited player has anyone noticed any abilities specific to firearms in the AG that I should be aware of before I do any tinkering? I ask since I don't recall noticing any on my readthrough. [/QUOTE]
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