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<blockquote data-quote="Gadget" data-source="post: 7398968" data-attributes="member: 23716"><p>Fair enough. That sounds like an interesting option, and I must have glossed over your system shock suggestion, I had to look it up in the DMG. Seems like a viable option.</p><p></p><p></p><p></p><p>2E may have started some hit point inflation, but it was 3e that really exploded hit points. 4e continued the trend, and 5e is no different, though it may be scaled less than 4e. Bounded Accuracy is all about Hit Point inflation: mainly that it is primarily through hit points and damage output that more potent beings are distinguished from the less potent ones (well, and greater breadth of abilities); things like AC & attack bonus are largely "bounded" within a certain range. It is a "soft" bounding, with magic items in particular being able to move the bounds. Ability score caps and reduction in stacking bonus greatly help here as well. So, lower level mobs would be able to whittle away at higher level opponents, with the higher level combatants expressing greater endurance and more potent attacks to help offset the numerical advantage. Granted, this is largely in comparison to 3e, where higher level beings were veritable gods to those more than a few levels lower than themselves, but I seem to recall AD&D having a similar problem, just not expressed through a massive difference in hit points. </p><p></p><p></p><p></p><p>These are problems with high level D&D in general, form the beginning. In this context, Disintegrate and many other spells serve the same purpose. It is a problem to be handled mainly through world building and story, not necessarily rules, unless you want to play a low magic option ala Adventures in Middle-earth or some such. Maybe there are only a few number of people who have the talent ability & gumption to obtain a high level, etc. Only a few people in the church hierarchy can actually cast spells.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7398968, member: 23716"] Fair enough. That sounds like an interesting option, and I must have glossed over your system shock suggestion, I had to look it up in the DMG. Seems like a viable option. 2E may have started some hit point inflation, but it was 3e that really exploded hit points. 4e continued the trend, and 5e is no different, though it may be scaled less than 4e. Bounded Accuracy is all about Hit Point inflation: mainly that it is primarily through hit points and damage output that more potent beings are distinguished from the less potent ones (well, and greater breadth of abilities); things like AC & attack bonus are largely "bounded" within a certain range. It is a "soft" bounding, with magic items in particular being able to move the bounds. Ability score caps and reduction in stacking bonus greatly help here as well. So, lower level mobs would be able to whittle away at higher level opponents, with the higher level combatants expressing greater endurance and more potent attacks to help offset the numerical advantage. Granted, this is largely in comparison to 3e, where higher level beings were veritable gods to those more than a few levels lower than themselves, but I seem to recall AD&D having a similar problem, just not expressed through a massive difference in hit points. These are problems with high level D&D in general, form the beginning. In this context, Disintegrate and many other spells serve the same purpose. It is a problem to be handled mainly through world building and story, not necessarily rules, unless you want to play a low magic option ala Adventures in Middle-earth or some such. Maybe there are only a few number of people who have the talent ability & gumption to obtain a high level, etc. Only a few people in the church hierarchy can actually cast spells. [/QUOTE]
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