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Lets try this again- 4E FR Campaign Guide
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<blockquote data-quote="Derulbaskul" data-source="post: 4852805" data-attributes="member: 1581"><p>I'm glad to see this thread resurrected as I didn't think you had crossed the line the first time.</p><p></p><p><strong>Disclosure: I hated the FRCG when I first read it... and now I happily use it. </strong></p><p></p><p></p><p></p><p>If you want a simpler version of FR in which to run 4E D&D then I think it's a great book. It lacks A LOT of information but, at the same time, the regional write-ups do contain enough to make each region interesting with lots of room for the DM to add more.</p><p></p><p>In short, A LOT is glossed over and there are no surpluses of information anywhere.</p><p></p><p></p><p></p><p>Wow, a lot has changed. Cyric is in prison but he owns the Zhentarim. Bane is kicking around but has a weird symbol that's not as cool as the 3E version. The Red Wizards are very different.</p><p></p><p>Hmmm, perhaps it is best if you read the three <em>Countdown to the Forgotten Realms</em> articles on the WotC website?</p><p></p><p></p><p></p><p>The <em>Player's Guide</em> is what sold me on the setting (that plus I really wanted to run 4E and not have to do conversion work until I was more au fait with the system). It is actually a guide for players which is, well, logical but not how most guides for players play out. I love the way a lot of the regions are written up with information for the players that the players can actually read without setting secrets being divulged. Great stuff- a genuine introduction to the world with some nice crunch bits.</p><p></p><p></p><p></p><p>Elminster gets a mention but basically all those NPCs of earlier editions are not around. Szass Tam is a major villain as the undead ruler of Thay. Khelben got absorbed into a high magic ritual in a 3.5E-era novel so he wasn't going to make a return anyway.</p><p></p><p></p><p></p><p>Yes, and it would be kind of me if I simply said, "it sucks". Really, it does suck. I know the idea is to have points of light... but the map is really sparse and not that attractive. The 1E maps were better... as were 2E and 3E. I just hope we see more Realmslore articles so we can get more of the great Mike Schley (sp?) maps.</p><p></p><p>Seriously, I think a decent map (and, yes, it is a poster map) with just a bit more detail would have eliminated a lot of the nerdrage that poured out when the FRCG was released. I also wish the small regional maps had a bit more detail.</p><p></p><p>Anyway, the DDI article on Cormyr is worth getting for the map alone (although you can also find legal copies of the map all over the 'net: try here and Cartographer's Guild).</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 4852805, member: 1581"] I'm glad to see this thread resurrected as I didn't think you had crossed the line the first time. [B]Disclosure: I hated the FRCG when I first read it... and now I happily use it. [/B] If you want a simpler version of FR in which to run 4E D&D then I think it's a great book. It lacks A LOT of information but, at the same time, the regional write-ups do contain enough to make each region interesting with lots of room for the DM to add more. In short, A LOT is glossed over and there are no surpluses of information anywhere. Wow, a lot has changed. Cyric is in prison but he owns the Zhentarim. Bane is kicking around but has a weird symbol that's not as cool as the 3E version. The Red Wizards are very different. Hmmm, perhaps it is best if you read the three [I]Countdown to the Forgotten Realms[/I] articles on the WotC website? The [I]Player's Guide[/I] is what sold me on the setting (that plus I really wanted to run 4E and not have to do conversion work until I was more au fait with the system). It is actually a guide for players which is, well, logical but not how most guides for players play out. I love the way a lot of the regions are written up with information for the players that the players can actually read without setting secrets being divulged. Great stuff- a genuine introduction to the world with some nice crunch bits. Elminster gets a mention but basically all those NPCs of earlier editions are not around. Szass Tam is a major villain as the undead ruler of Thay. Khelben got absorbed into a high magic ritual in a 3.5E-era novel so he wasn't going to make a return anyway. Yes, and it would be kind of me if I simply said, "it sucks". Really, it does suck. I know the idea is to have points of light... but the map is really sparse and not that attractive. The 1E maps were better... as were 2E and 3E. I just hope we see more Realmslore articles so we can get more of the great Mike Schley (sp?) maps. Seriously, I think a decent map (and, yes, it is a poster map) with just a bit more detail would have eliminated a lot of the nerdrage that poured out when the FRCG was released. I also wish the small regional maps had a bit more detail. Anyway, the DDI article on Cormyr is worth getting for the map alone (although you can also find legal copies of the map all over the 'net: try here and Cartographer's Guild). [/QUOTE]
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