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Lets try this again- 4E FR Campaign Guide
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<blockquote data-quote="JeffB" data-source="post: 4861347" data-attributes="member: 518"><p>Having just got a copy of the OGB after many years- and having read it thoroughly again, I have to say it's awesome in some respects and yet has some serious flaws as a tool for starting a FR campaign. Half of the "lore" in the OGB revolves around NPCs and what other people are doing in the Realms. Reading through the monthly history of 1356 and 1357 is a simply a journal of "here's something cool this month thts going on, and here's how an NPC Adventuring company or other NPCs solved everything and tied up the loose ends". Not to mention there is way too much info detailing NPCs in general and useless things like the entry of "Adventuring Companies" (that got a couple pages??! why?) . None of that information is useful to me as a DM (had it simply been a month by month journal of happenings with no solutions, that would be FAR more useful). Overall I'd say roughly half of the OGB is excellent, and the other half is Useless.</p><p></p><p>Irregardless of the timeline/canon changes or what I may or may not think of them, the FRCG struck me as more useful a tool for starting a FR campaign from scratch ( though of course it's not really all that "new"- so therefore doesn't have the lustre/impact the OGB did way back when)</p><p></p><p>EDIT-sorry for the overuse of "useless" and "useful"- perhpas a bit extreme, but that is how the material strikes me in the OGB- extremely bad or extremely good.</p></blockquote><p></p>
[QUOTE="JeffB, post: 4861347, member: 518"] Having just got a copy of the OGB after many years- and having read it thoroughly again, I have to say it's awesome in some respects and yet has some serious flaws as a tool for starting a FR campaign. Half of the "lore" in the OGB revolves around NPCs and what other people are doing in the Realms. Reading through the monthly history of 1356 and 1357 is a simply a journal of "here's something cool this month thts going on, and here's how an NPC Adventuring company or other NPCs solved everything and tied up the loose ends". Not to mention there is way too much info detailing NPCs in general and useless things like the entry of "Adventuring Companies" (that got a couple pages??! why?) . None of that information is useful to me as a DM (had it simply been a month by month journal of happenings with no solutions, that would be FAR more useful). Overall I'd say roughly half of the OGB is excellent, and the other half is Useless. Irregardless of the timeline/canon changes or what I may or may not think of them, the FRCG struck me as more useful a tool for starting a FR campaign from scratch ( though of course it's not really all that "new"- so therefore doesn't have the lustre/impact the OGB did way back when) EDIT-sorry for the overuse of "useless" and "useful"- perhpas a bit extreme, but that is how the material strikes me in the OGB- extremely bad or extremely good. [/QUOTE]
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