Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eluvan" data-source="post: 2581154" data-attributes="member: 24812"><p>#27</p><p></p><p> Beyond the 10' by 100' chamber with no doors or windows is a long, slender hall, 20' by 20'. </p><p></p><p> read the following text to your players:</p><p></p><p> </p><p></p><p> There are bats in the hall. They attack the players unless one of them is wearing pink. The bats that is, not the players. </p><p></p><p>Bat: Small Humanoid (Goblin); Warrior 1; CR 1/3; HD 1d8+1; HP 5; Init +1; Spd 30ft.; AC 15, touch 12, flat-footed 14; Base Atk +1; Grp -3; Atk +2 melee (1d6, Morningstar) or +3 ranged (1d4, javelin); Full Atk +2 melee (1d6, Morningstar) or +3 ranged (1d4, javelin); SQ Darkvision 60ft.; AL Neutral Evil; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6.</p><p> Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness.</p><p>Languages: Common, Goblin. </p><p> Treasure: Standard</p><p></p><p> If the bats do not attack then do not use these stats. If the goblins do not attack use these stats. If the Purple Worm does not attack then roll a d4. On a 1-4 the players each earn 500xp. On a 4-1 the players each lose 500xp. </p><p></p><p> At the end of the pit is a trap. Search DC 42, Disable Device DC 12, Fort Save vs. Death DC 2 every round for the rest of the adventure or until a player casts <em>Animate Rope</em>. The sauce of the trap is not visible. If the players do not find the trap do not use it on a roll of 10 or more on a d6, unless one of the bats succeeds on a Decipher Script roll DC 15 or one of the Purple Worms succeeds on a Ranged Attack roll on a bat or the sum total of your characters levels multiplied by 4 and square rooted, then integrated, comes to less than the number of bats they have fought. Beyond the trap is a locked door to the next room. It does not open unless one of the players speaks the word <em>Cyrrlqin</em>, which means to open in ancient Slaaadish. Bardic Knowledge check DC 45 to know this. Otherwise the players cannot continue and lose all XP and treasure so far acquiesced during the adventure.</p></blockquote><p></p>
[QUOTE="Eluvan, post: 2581154, member: 24812"] #27 Beyond the 10' by 100' chamber with no doors or windows is a long, slender hall, 20' by 20'. read the following text to your players: There are bats in the hall. They attack the players unless one of them is wearing pink. The bats that is, not the players. Bat: Small Humanoid (Goblin); Warrior 1; CR 1/3; HD 1d8+1; HP 5; Init +1; Spd 30ft.; AC 15, touch 12, flat-footed 14; Base Atk +1; Grp -3; Atk +2 melee (1d6, Morningstar) or +3 ranged (1d4, javelin); Full Atk +2 melee (1d6, Morningstar) or +3 ranged (1d4, javelin); SQ Darkvision 60ft.; AL Neutral Evil; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6. Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness. Languages: Common, Goblin. Treasure: Standard If the bats do not attack then do not use these stats. If the goblins do not attack use these stats. If the Purple Worm does not attack then roll a d4. On a 1-4 the players each earn 500xp. On a 4-1 the players each lose 500xp. At the end of the pit is a trap. Search DC 42, Disable Device DC 12, Fort Save vs. Death DC 2 every round for the rest of the adventure or until a player casts [i]Animate Rope[/i]. The sauce of the trap is not visible. If the players do not find the trap do not use it on a roll of 10 or more on a d6, unless one of the bats succeeds on a Decipher Script roll DC 15 or one of the Purple Worms succeeds on a Ranged Attack roll on a bat or the sum total of your characters levels multiplied by 4 and square rooted, then integrated, comes to less than the number of bats they have fought. Beyond the trap is a locked door to the next room. It does not open unless one of the players speaks the word [i]Cyrrlqin[/i], which means to open in ancient Slaaadish. Bardic Knowledge check DC 45 to know this. Otherwise the players cannot continue and lose all XP and treasure so far acquiesced during the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
Top