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<blockquote data-quote="Aloïsius" data-source="post: 5320840" data-attributes="member: 1191"><p>Five years ?</p><p>IMHO, given the average development cycle of D&D, it means that years 4 and 5 would see the launch of 5e. </p><p></p><p>So, what do I do with the next three years ? I would probably use them to experiment new rules and new gaming style.</p><p></p><p>2011 would be about Ravenloft and shadow powers, with a DMG 3 geared toward "grim 'n gritty" rules option.</p><p></p><p>2012 would be about a new campaign setting, maybe one issued from the setting contest. I would choose a high magic, high fantasy one : there is already vanilla fantasy (FR), noir fantasy (Eberron), post-apocaliptic fantasy (Dark Sun), and gothic fantasy (Ravenloft/Shadowfell).</p><p>Floating islands, oceans of fires ; whole armies of dragon riders fighting giant flying ships ; "stargate"like portals the size of a football field ; stairway (or lift...) leading to the moon, with caravanserai build on asteroids... this kind of stuff. </p><p></p><p>2013 would resurrect another old setting in a stand-alone but compatible game, like Ravenloft be. I would probably choose Birthright, because it offers the possibility of developing an interesting strategical game. The DMG 4 would be all about customizing the game : a compendium of house rules classed by style of play. How to do a low magic light fantasy D&D game. How to do a high magic grim n gritty game. How to do a high intrigue spy game....</p><p></p><p>Then, using all that has been tested and experimented...</p><p></p><p>2014 is about 5e. Which setting ? I don't know, but I will probably choose from the most successful 4e setting. The new edition would probably shift back the balance to something less "gamist" and more "role-playist", with secondary skills or what not, because I need "craft : tailor". The power structure will probably use the diversity added along the way in 4e. And every power list will be expunged of every "absurd" powers like the rogue blinding barrage. </p><p>Overall, it will be closer to 4e than 4e was to 3e, because I don't think a revolution is needed so often, but 5e should be easier to adapt to a greater diversity of gaming style.</p><p></p><p>2015 would be about another setting, very different from the first.</p><p></p><p>No OGL from me, or restricted to non-rule materials... yeah, it's bad, bad, bad, but I don't want to see a "Wayseeker" RPG coming out when I publish 5e.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 5320840, member: 1191"] Five years ? IMHO, given the average development cycle of D&D, it means that years 4 and 5 would see the launch of 5e. So, what do I do with the next three years ? I would probably use them to experiment new rules and new gaming style. 2011 would be about Ravenloft and shadow powers, with a DMG 3 geared toward "grim 'n gritty" rules option. 2012 would be about a new campaign setting, maybe one issued from the setting contest. I would choose a high magic, high fantasy one : there is already vanilla fantasy (FR), noir fantasy (Eberron), post-apocaliptic fantasy (Dark Sun), and gothic fantasy (Ravenloft/Shadowfell). Floating islands, oceans of fires ; whole armies of dragon riders fighting giant flying ships ; "stargate"like portals the size of a football field ; stairway (or lift...) leading to the moon, with caravanserai build on asteroids... this kind of stuff. 2013 would resurrect another old setting in a stand-alone but compatible game, like Ravenloft be. I would probably choose Birthright, because it offers the possibility of developing an interesting strategical game. The DMG 4 would be all about customizing the game : a compendium of house rules classed by style of play. How to do a low magic light fantasy D&D game. How to do a high magic grim n gritty game. How to do a high intrigue spy game.... Then, using all that has been tested and experimented... 2014 is about 5e. Which setting ? I don't know, but I will probably choose from the most successful 4e setting. The new edition would probably shift back the balance to something less "gamist" and more "role-playist", with secondary skills or what not, because I need "craft : tailor". The power structure will probably use the diversity added along the way in 4e. And every power list will be expunged of every "absurd" powers like the rogue blinding barrage. Overall, it will be closer to 4e than 4e was to 3e, because I don't think a revolution is needed so often, but 5e should be easier to adapt to a greater diversity of gaming style. 2015 would be about another setting, very different from the first. No OGL from me, or restricted to non-rule materials... yeah, it's bad, bad, bad, but I don't want to see a "Wayseeker" RPG coming out when I publish 5e. [/QUOTE]
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