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Level 20 Capstone Abilities
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<blockquote data-quote="Quickleaf" data-source="post: 6813280" data-attributes="member: 20323"><p>I see. Well, it might look boring on paper, but I'm pretty sure in actual play it's very dynamic. Remember a character with multiple attacks can swap out an attack for a Shove or Grapple. And then if you Action Surge, you have at least 8 attacks! If that still seems boring, then you could add a proviso allowing a fighter to do more than other classes with their multiple attacks (e.g. DMG attack options on page 271, or Readying, etc).</p><p></p><p>I could get on board with tying a capstone ability to choice of fighting style. That sounds cool.</p><p></p><p></p><p>It may not be as obviously dramatic as others, but it has far-reaching implications for how a 20th level ranger would be played vs. a lower-level ranger. A 20th level ranger could consistently...</p><ul> <li data-xf-list-type="ul">Dive after an enemy/ally/treasure underwater without worrying about being penalized.</li> <li data-xf-list-type="ul">Let him or herself be taken captive by enemies, only to escape the bindings in a cinch.</li> <li data-xf-list-type="ul">Face tentacled monsters (like carrion crawlers, chuul, grell...) with no fear of being paralyzed by them.</li> <li data-xf-list-type="ul">Laugh at ghouls.</li> <li data-xf-list-type="ul">Fight in any difficult terrain with impunity.</li> <li data-xf-list-type="ul">Escape grappling monsters like the crocodile, kraken, kuo-toa, mimic, mind flayer, etc.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6813280, member: 20323"] I see. Well, it might look boring on paper, but I'm pretty sure in actual play it's very dynamic. Remember a character with multiple attacks can swap out an attack for a Shove or Grapple. And then if you Action Surge, you have at least 8 attacks! If that still seems boring, then you could add a proviso allowing a fighter to do more than other classes with their multiple attacks (e.g. DMG attack options on page 271, or Readying, etc). I could get on board with tying a capstone ability to choice of fighting style. That sounds cool. It may not be as obviously dramatic as others, but it has far-reaching implications for how a 20th level ranger would be played vs. a lower-level ranger. A 20th level ranger could consistently... [list][*]Dive after an enemy/ally/treasure underwater without worrying about being penalized. [*]Let him or herself be taken captive by enemies, only to escape the bindings in a cinch. [*]Face tentacled monsters (like carrion crawlers, chuul, grell...) with no fear of being paralyzed by them. [*]Laugh at ghouls. [*]Fight in any difficult terrain with impunity. [*]Escape grappling monsters like the crocodile, kraken, kuo-toa, mimic, mind flayer, etc.[/list] [/QUOTE]
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Level 20 Capstone Abilities
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